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@ -555,8 +555,7 @@ texture_transformed_surface(struct weston_surface *es) |
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} |
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static void |
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weston_surface_draw(struct weston_surface *es, |
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struct weston_output *output, pixman_region32_t *clip) |
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weston_surface_draw(struct weston_surface *es, struct weston_output *output) |
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{ |
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struct weston_compositor *ec = es->compositor; |
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GLfloat *v; |
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@ -566,7 +565,9 @@ weston_surface_draw(struct weston_surface *es, |
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pixman_region32_init_rect(&repaint, |
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es->x, es->y, es->width, es->height); |
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pixman_region32_intersect(&repaint, &repaint, clip); |
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pixman_region32_intersect(&repaint, &repaint, &output->region); |
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pixman_region32_intersect(&repaint, &repaint, &es->damage); |
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if (!pixman_region32_not_empty(&repaint)) |
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return; |
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@ -699,6 +700,8 @@ fade_output(struct weston_output *output, |
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surface.texture = GL_NONE; |
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surface.transform = NULL; |
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surface.alpha = compositor->current_alpha; |
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pixman_region32_init(&surface.damage); |
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pixman_region32_copy(&surface.damage, region); |
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if (tint <= 1.0) |
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surface.visual = WESTON_ARGB_VISUAL; |
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@ -709,7 +712,9 @@ fade_output(struct weston_output *output, |
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glUniformMatrix4fv(compositor->solid_shader.proj_uniform, |
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1, GL_FALSE, output->matrix.d); |
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glUniform4fv(compositor->solid_shader.color_uniform, 1, color); |
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weston_surface_draw(&surface, output, region); |
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weston_surface_draw(&surface, output); |
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pixman_region32_fini(&surface.damage); |
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} |
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static void |
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@ -784,7 +789,7 @@ weston_output_repaint(struct weston_output *output) |
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{ |
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struct weston_compositor *ec = output->compositor; |
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struct weston_surface *es; |
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pixman_region32_t opaque, new_damage, total_damage, repaint; |
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pixman_region32_t opaque, new_damage, total_damage; |
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output->prepare_render(output); |
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@ -832,17 +837,10 @@ weston_output_repaint(struct weston_output *output) |
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if (es->width < output->current->width || |
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es->height < output->current->height) |
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glClear(GL_COLOR_BUFFER_BIT); |
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weston_surface_draw(es, output, &total_damage); |
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weston_surface_draw(es, output); |
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} else { |
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wl_list_for_each_reverse(es, &ec->surface_list, link) { |
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pixman_region32_init(&repaint); |
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pixman_region32_intersect(&repaint, &output->region, |
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&es->damage); |
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weston_surface_draw(es, output, &repaint); |
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pixman_region32_subtract(&es->damage, |
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&es->damage, &output->region); |
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pixman_region32_fini(&repaint); |
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} |
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wl_list_for_each_reverse(es, &ec->surface_list, link) |
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weston_surface_draw(es, output); |
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} |
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if (ec->fade.spring.current > 0.001) |
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