compositor: Fix cursor damaging on multi head

Removing cursors from the surface list,
for usage as hardware cursor needs lower damaging.

Also damge when re-adding to the surface list.
dev
Benjamin Franzke 14 years ago committed by Kristian Høgsberg
parent 5ec0a93a98
commit a8bdeae1b6
  1. 4
      compositor/compositor-drm.c
  2. 61
      compositor/compositor.c

@ -210,10 +210,8 @@ drm_output_set_cursor(struct wlsc_output *output_base,
output->base.current->width,
output->base.current->height);
if (!pixman_region32_not_empty(&cursor_region)) {
ret = 0;
if (!pixman_region32_not_empty(&cursor_region))
goto out;
}
if (eid->sprite->image == EGL_NO_IMAGE_KHR)
goto out;

@ -771,13 +771,53 @@ fade_output(struct wlsc_output *output,
glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
wlsc_surface_draw(&surface, output, region);
}
static void
wlsc_output_set_cursor(struct wlsc_output *output,
struct wl_input_device *dev, int force_sw)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
pixman_region32_t cursor_region;
int use_hardware_cursor = 1, prior_was_hardware;
pixman_region32_init_rect(&cursor_region,
device->sprite->x, device->sprite->y,
device->sprite->width,
device->sprite->height);
pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
if (!pixman_region32_not_empty(&cursor_region)) {
output->set_hardware_cursor(output, NULL);
goto out;
}
prior_was_hardware = wl_list_empty(&device->sprite->link);
if (force_sw || output->set_hardware_cursor(output, device) < 0) {
if (prior_was_hardware)
wlsc_surface_damage(device->sprite);
use_hardware_cursor = 0;
} else if (!prior_was_hardware) {
wlsc_surface_damage_below(device->sprite);
}
/* Remove always to be on top. */
wl_list_remove(&device->sprite->link);
if (!use_hardware_cursor)
wl_list_insert(&ec->surface_list, &device->sprite->link);
else
wl_list_init(&device->sprite->link);
out:
pixman_region32_fini(&cursor_region);
}
static void
wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *device;
pixman_region32_t clip, new_damage, total_damage;
output->prepare_render(output);
@ -789,6 +829,9 @@ wlsc_output_repaint(struct wlsc_output *output)
1, GL_FALSE, output->matrix.d);
glUniform1i(ec->texture_shader.tex_uniform, 0);
wlsc_output_set_cursor(output, ec->input_device,
!(ec->focus && ec->fade.spring.current < 0.001));
pixman_region32_init(&new_damage);
pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
pixman_region32_init(&clip);
@ -808,22 +851,6 @@ wlsc_output_repaint(struct wlsc_output *output)
pixman_region32_fini(&clip);
pixman_region32_fini(&new_damage);
device = (struct wlsc_input_device *) ec->input_device;
if (ec->focus && ec->fade.spring.current < 0.001) {
if (!wl_list_empty(&device->sprite->link)) {
wl_list_remove(&device->sprite->link);
wl_list_init(&device->sprite->link);
}
if (output->set_hardware_cursor(output, device) < 0)
wl_list_insert(&ec->surface_list,
&device->sprite->link);
} else {
output->set_hardware_cursor(output, NULL);
if (wl_list_empty(&device->sprite->link))
wl_list_insert(&ec->surface_list,
&device->sprite->link);
}
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->visual == &ec->compositor.rgb_visual &&

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