Add a touch move binding

When holding the compositor super key the touch events can now be used
to move a window.
dev
Neil Roberts 11 years ago committed by Kristian Høgsberg
parent a28c69358c
commit aba0f25cb0
  1. 21
      src/shell.c

@ -2773,6 +2773,26 @@ move_binding(struct weston_seat *seat, uint32_t time, uint32_t button, void *dat
surface_move(shsurf, (struct weston_seat *) seat);
}
static void
touch_move_binding(struct weston_seat *seat, uint32_t time, void *data)
{
struct weston_surface *focus =
(struct weston_surface *) seat->touch->focus;
struct weston_surface *surface;
struct shell_surface *shsurf;
surface = weston_surface_get_main_surface(focus);
if (surface == NULL)
return;
shsurf = get_shell_surface(surface);
if (shsurf == NULL || shsurf->type == SHELL_SURFACE_FULLSCREEN ||
shsurf->type == SHELL_SURFACE_MAXIMIZED)
return;
surface_touch_move(shsurf, (struct weston_seat *) seat);
}
static void
resize_binding(struct weston_seat *seat, uint32_t time, uint32_t button, void *data)
{
@ -4531,6 +4551,7 @@ shell_add_bindings(struct weston_compositor *ec, struct desktop_shell *shell)
zoom_key_binding, NULL);
weston_compositor_add_button_binding(ec, BTN_LEFT, mod, move_binding,
shell);
weston_compositor_add_touch_binding(ec, mod, touch_move_binding, shell);
weston_compositor_add_button_binding(ec, BTN_MIDDLE, mod,
resize_binding, shell);

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