@ -67,6 +67,8 @@
# include "shared/helpers.h"
# include "shared/os-compatibility.h"
# define max(a, b) ((a) > (b) ? (a) : (b))
struct link_layer {
struct ivi_layout_layer * ivilayer ;
struct wl_list link ;
@ -567,18 +569,127 @@ calc_transformation_matrix(struct ivi_rectangle *source_rect,
weston_matrix_translate ( m , translate_x , translate_y , 0.0f ) ;
}
/*
* This computes intersected rect_output from two ivi_rectangles
*/
static void
ivi_rectangle_intersect ( const struct ivi_rectangle * rect1 ,
const struct ivi_rectangle * rect2 ,
struct ivi_rectangle * rect_output )
{
int32_t rect1_right = rect1 - > x + rect1 - > width ;
int32_t rect1_bottom = rect1 - > y + rect1 - > height ;
int32_t rect2_right = rect2 - > x + rect2 - > width ;
int32_t rect2_bottom = rect2 - > y + rect2 - > height ;
rect_output - > x = max ( rect1 - > x , rect2 - > x ) ;
rect_output - > y = max ( rect1 - > y , rect2 - > y ) ;
rect_output - > width = rect1_right < rect2_right ?
rect1_right - rect_output - > x :
rect2_right - rect_output - > x ;
rect_output - > height = rect1_bottom < rect2_bottom ?
rect1_bottom - rect_output - > y :
rect2_bottom - rect_output - > y ;
if ( rect_output - > width < 0 | | rect_output - > height < 0 ) {
rect_output - > width = 0 ;
rect_output - > height = 0 ;
}
}
/*
* Transform rect_input by the inverse of matrix , intersect with boundingbox ,
* and store the result in rect_output .
* The boundingbox must be given in the same coordinate space as rect_output .
* Additionally , there are the following restrictions on the matrix :
* - no projective transformations
* - no skew
* - only multiples of 90 - degree rotations supported
*
* In failure case of weston_matrix_invert , rect_output is set to boundingbox
* as a fail - safe with log .
*/
static void
calc_inverse_matrix_transform ( const struct weston_matrix * matrix ,
const struct ivi_rectangle * rect_input ,
const struct ivi_rectangle * boundingbox ,
struct ivi_rectangle * rect_output )
{
struct weston_matrix m ;
struct weston_vector top_left ;
struct weston_vector bottom_right ;
assert ( boundingbox ! = rect_output ) ;
if ( weston_matrix_invert ( & m , matrix ) < 0 ) {
weston_log ( " ivi-shell: calc_inverse_matrix_transform fails to invert a matrix. \n " ) ;
weston_log ( " ivi-shell: boundingbox is set to the rect_output. \n " ) ;
rect_output - > x = boundingbox - > x ;
rect_output - > y = boundingbox - > y ;
rect_output - > width = boundingbox - > width ;
rect_output - > height = boundingbox - > height ;
}
/* The vectors and matrices involved will always produce f[3] == 1.0. */
top_left . f [ 0 ] = rect_input - > x ;
top_left . f [ 1 ] = rect_input - > y ;
top_left . f [ 2 ] = 0.0f ;
top_left . f [ 3 ] = 1.0f ;
bottom_right . f [ 0 ] = rect_input - > x + rect_input - > width ;
bottom_right . f [ 1 ] = rect_input - > y + rect_input - > height ;
bottom_right . f [ 2 ] = 0.0f ;
bottom_right . f [ 3 ] = 1.0f ;
weston_matrix_transform ( & m , & top_left ) ;
weston_matrix_transform ( & m , & bottom_right ) ;
if ( top_left . f [ 0 ] < bottom_right . f [ 0 ] ) {
rect_output - > x = top_left . f [ 0 ] ;
rect_output - > width = bottom_right . f [ 0 ] - rect_output - > x ;
} else {
rect_output - > x = bottom_right . f [ 0 ] ;
rect_output - > width = top_left . f [ 0 ] - rect_output - > x ;
}
if ( top_left . f [ 1 ] < bottom_right . f [ 1 ] ) {
rect_output - > y = top_left . f [ 1 ] ;
rect_output - > height = bottom_right . f [ 1 ] - rect_output - > y ;
} else {
rect_output - > y = bottom_right . f [ 1 ] ;
rect_output - > height = top_left . f [ 1 ] - rect_output - > y ;
}
ivi_rectangle_intersect ( rect_output , boundingbox , rect_output ) ;
}
/**
* This computes the whole transformation matrix from surface - local
* This computes the whole transformation matrix : m from surface - local
* coordinates to global coordinates . It is assumed that
* weston_view : : geometry . { x , y } are zero .
*
* Additionally , this computes the mask on surface - local coordinates as a
* ivi_rectangle . This can be set to weston_view_set_mask .
*
* The mask is computed by following steps
* - destination rectangle of layer is inversed to surface - local cooodinates
* by inversed matrix : m .
* - the area is intersected by intersected area between weston_surface and
* source rectangle of ivi_surface .
*/
static void
calc_surface_to_global_matrix ( struct ivi_layout_layer * ivilayer ,
calc_surface_to_global_matrix_and_mask_to_weston_surface (
struct ivi_layout_layer * ivilayer ,
struct ivi_layout_surface * ivisurf ,
struct weston_matrix * m )
struct weston_matrix * m ,
struct ivi_rectangle * result )
{
const struct ivi_layout_surface_properties * sp = & ivisurf - > prop ;
const struct ivi_layout_layer_properties * lp = & ivilayer - > prop ;
struct ivi_rectangle weston_surface_rect = { 0 ,
0 ,
ivisurf - > surface - > width ,
ivisurf - > surface - > height } ;
struct ivi_rectangle surface_source_rect = { sp - > source_x ,
sp - > source_y ,
sp - > source_width ,
@ -595,7 +706,15 @@ calc_surface_to_global_matrix(struct ivi_layout_layer *ivilayer,
lp - > dest_y ,
lp - > dest_width ,
lp - > dest_height } ;
struct ivi_rectangle surface_result ;
/*
* the whole transformation matrix : m from surface - local
* coordinates to global coordinates , which is computed by
* two steps ,
* - surface - local coordinates to layer - local coordinates
* - layer - local coordinates to global coordinates
*/
calc_transformation_matrix ( & surface_source_rect ,
& surface_dest_rect ,
sp - > orientation , m ) ;
@ -603,6 +722,18 @@ calc_surface_to_global_matrix(struct ivi_layout_layer *ivilayer,
calc_transformation_matrix ( & layer_source_rect ,
& layer_dest_rect ,
lp - > orientation , m ) ;
/* this intersected ivi_rectangle would be used for masking
* weston_surface
*/
ivi_rectangle_intersect ( & surface_source_rect , & weston_surface_rect ,
& surface_result ) ;
/* calc masking area of weston_surface from m */
calc_inverse_matrix_transform ( m ,
& layer_dest_rect ,
& surface_result ,
result ) ;
}
static void
@ -610,6 +741,7 @@ update_prop(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface * ivisurf )
{
struct weston_view * tmpview ;
struct ivi_rectangle r ;
bool can_calc = true ;
if ( ! ivilayer - > event_mask & & ! ivisurf - > event_mask ) {
@ -638,10 +770,13 @@ update_prop(struct ivi_layout_layer *ivilayer,
wl_list_remove ( & ivisurf - > transform . link ) ;
weston_matrix_init ( & ivisurf - > transform . matrix ) ;
calc_surface_to_global_matrix ( ivilayer , ivisurf , & ivisurf - > transform . matrix ) ;
calc_surface_to_global_matrix_and_mask_to_weston_surface (
ivilayer , ivisurf , & ivisurf - > transform . matrix , & r ) ;
if ( tmpview ! = NULL ) {
wl_list_insert ( & tmpview - > geometry . transformation_list , & ivisurf - > transform . link ) ;
weston_view_set_mask ( tmpview , r . x , r . y , r . width , r . height ) ;
wl_list_insert ( & tmpview - > geometry . transformation_list ,
& ivisurf - > transform . link ) ;
weston_view_set_transform_parent ( tmpview , NULL ) ;
}