gl-renderer: do not even pick a config with configless_context

If configless context is supported, we can skip choosing the "base" config
completely as it will never be used.

This simplifies the code a little bit.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
dev
Pekka Paalanen 5 years ago
parent d8e851899a
commit ad8c7448cd
  1. 3
      libweston/renderer-gl/egl-glue.c
  2. 28
      libweston/renderer-gl/gl-renderer.c

@ -198,8 +198,7 @@ gl_renderer_get_egl_config(struct gl_renderer *gr,
* everything. * everything.
*/ */
if (gr->egl_config != EGL_NO_CONFIG_KHR && if (gr->egl_config != EGL_NO_CONFIG_KHR &&
egl_config != gr->egl_config && egl_config != gr->egl_config) {
!gr->has_configless_context) {
weston_log("Found an EGLConfig but it is not usable because " weston_log("Found an EGLConfig but it is not usable because "
"neither EGL_KHR_no_config_context nor " "neither EGL_KHR_no_config_context nor "
"EGL_MESA_configless_context are supported by EGL.\n"); "EGL_MESA_configless_context are supported by EGL.\n");

@ -3454,19 +3454,21 @@ gl_renderer_display_create(struct weston_compositor *ec,
log_egl_info(gr->egl_display); log_egl_info(gr->egl_display);
gr->egl_config = gl_renderer_get_egl_config(gr, config_attribs,
drm_formats,
drm_formats_count);
if (gr->egl_config == EGL_NO_CONFIG_KHR) {
weston_log("failed to choose EGL config\n");
goto fail_terminate;
}
ec->renderer = &gr->base; ec->renderer = &gr->base;
if (gl_renderer_setup_egl_extensions(ec) < 0) if (gl_renderer_setup_egl_extensions(ec) < 0)
goto fail_with_error; goto fail_with_error;
if (!gr->has_configless_context) {
gr->egl_config = gl_renderer_get_egl_config(gr, config_attribs,
drm_formats,
drm_formats_count);
if (gr->egl_config == EGL_NO_CONFIG_KHR) {
weston_log("failed to choose EGL config\n");
goto fail_terminate;
}
}
ec->capabilities |= WESTON_CAP_ROTATION_ANY; ec->capabilities |= WESTON_CAP_ROTATION_ANY;
ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP; ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK; ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
@ -3610,7 +3612,6 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
{ {
struct gl_renderer *gr = get_renderer(ec); struct gl_renderer *gr = get_renderer(ec);
const char *extensions; const char *extensions;
EGLConfig context_config;
EGLBoolean ret; EGLBoolean ret;
EGLint context_attribs[16] = { EGLint context_attribs[16] = {
@ -3639,20 +3640,15 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
assert(nattr < ARRAY_LENGTH(context_attribs)); assert(nattr < ARRAY_LENGTH(context_attribs));
context_attribs[nattr] = EGL_NONE; context_attribs[nattr] = EGL_NONE;
context_config = gr->egl_config;
if (gr->has_configless_context)
context_config = EGL_NO_CONFIG_KHR;
/* try to create an OpenGLES 3 context first */ /* try to create an OpenGLES 3 context first */
context_attribs[1] = 3; context_attribs[1] = 3;
gr->egl_context = eglCreateContext(gr->egl_display, context_config, gr->egl_context = eglCreateContext(gr->egl_display, gr->egl_config,
EGL_NO_CONTEXT, context_attribs); EGL_NO_CONTEXT, context_attribs);
if (gr->egl_context == NULL) { if (gr->egl_context == NULL) {
/* and then fallback to OpenGLES 2 */ /* and then fallback to OpenGLES 2 */
context_attribs[1] = 2; context_attribs[1] = 2;
gr->egl_context = eglCreateContext(gr->egl_display, gr->egl_context = eglCreateContext(gr->egl_display,
context_config, gr->egl_config,
EGL_NO_CONTEXT, EGL_NO_CONTEXT,
context_attribs); context_attribs);
if (gr->egl_context == NULL) { if (gr->egl_context == NULL) {

Loading…
Cancel
Save