gl-renderer: Call glViewport after the context is made current
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Pekka Paalanen
parent
76fb7ec272
commit
ae0c6e35b0
+3
-3
@@ -945,15 +945,15 @@ gl_renderer_repaint_output(struct weston_output *output,
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pixman_region32_t buffer_damage, total_damage;
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enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
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if (use_output(output) < 0)
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return;
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/* Calculate the viewport */
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glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
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go->borders[GL_RENDERER_BORDER_BOTTOM].height,
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output->current_mode->width,
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output->current_mode->height);
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if (use_output(output) < 0)
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return;
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/* if debugging, redraw everything outside the damage to clean up
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* debug lines from the previous draw on this buffer:
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*/
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