shared/helpers: use ARRAY_COPY where possible
In "backend-drm: simplify compile time array copy", ARRAY_COPY was introduced to be used by the DRM-backend. In this patch we expand its usage to other code where hardcoded arrays are being copied. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
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@@ -3021,9 +3021,9 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
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glViewport(0, 0, cw, ch);
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glDisable(GL_BLEND);
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if (gs->y_inverted)
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memcpy(sconf.projection.d, projmat_normal, sizeof projmat_normal);
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ARRAY_COPY(sconf.projection.d, projmat_normal);
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else
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memcpy(sconf.projection.d, projmat_yinvert, sizeof projmat_yinvert);
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ARRAY_COPY(sconf.projection.d, projmat_yinvert);
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sconf.projection.type = WESTON_MATRIX_TRANSFORM_SCALE |
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WESTON_MATRIX_TRANSFORM_TRANSLATE;
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