compositor: Move weston_matrix_transform_region to compositor.c and export it

We're going to use this to replace much of the other transform code so
it's no longer just relevant to pixman-renderer.c

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
[Pekka: add the warning about matrix restrictions]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Derek Foreman 9 years ago committed by Pekka Paalanen
parent 52c476ac8d
commit bc9a61cc23
  1. 57
      src/compositor.c
  2. 4
      src/compositor.h
  3. 58
      src/pixman-renderer.c

@ -726,6 +726,63 @@ weston_transformed_rect(int width, int height,
return ret;
}
/** Transform a region by a matrix, restricted to axis-aligned transformations
*
* Warning: This function does not work for projective, affine, or matrices
* that encode arbitrary rotations. Only 90-degree step rotations are
* supported.
*/
WL_EXPORT void
weston_matrix_transform_region(pixman_region32_t *dest,
struct weston_matrix *matrix,
pixman_region32_t *src)
{
pixman_box32_t *src_rects, *dest_rects;
int nrects, i;
src_rects = pixman_region32_rectangles(src, &nrects);
dest_rects = malloc(nrects * sizeof(*dest_rects));
if (!dest_rects)
return;
for (i = 0; i < nrects; i++) {
struct weston_vector vec1 = {{
src_rects[i].x1, src_rects[i].y1, 0, 1
}};
weston_matrix_transform(matrix, &vec1);
vec1.f[0] /= vec1.f[3];
vec1.f[1] /= vec1.f[3];
struct weston_vector vec2 = {{
src_rects[i].x2, src_rects[i].y2, 0, 1
}};
weston_matrix_transform(matrix, &vec2);
vec2.f[0] /= vec2.f[3];
vec2.f[1] /= vec2.f[3];
if (vec1.f[0] < vec2.f[0]) {
dest_rects[i].x1 = floor(vec1.f[0]);
dest_rects[i].x2 = ceil(vec2.f[0]);
} else {
dest_rects[i].x1 = floor(vec2.f[0]);
dest_rects[i].x2 = ceil(vec1.f[0]);
}
if (vec1.f[1] < vec2.f[1]) {
dest_rects[i].y1 = floor(vec1.f[1]);
dest_rects[i].y2 = ceil(vec2.f[1]);
} else {
dest_rects[i].y1 = floor(vec2.f[1]);
dest_rects[i].y2 = ceil(vec1.f[1]);
}
}
pixman_region32_clear(dest);
pixman_region32_init_rects(dest, dest_rects, nrects);
free(dest_rects);
}
WL_EXPORT void
weston_transformed_region(int width, int height,
enum wl_output_transform transform,

@ -1646,6 +1646,10 @@ weston_transformed_rect(int width, int height,
int32_t scale,
pixman_box32_t rect);
void
weston_matrix_transform_region(pixman_region32_t *dest,
struct weston_matrix *matrix,
pixman_region32_t *src);
void
weston_transformed_region(int width, int height,
enum wl_output_transform transform,
int32_t scale,

@ -133,64 +133,6 @@ pixman_renderer_read_pixels(struct weston_output *output,
return 0;
}
/*
* Warning: This function does not work for projective, affine, or matrices
* that encode arbitrary rotations. Only 90-degree step rotations are
* supported.
*
* Luckily it is only used for output matrices, so it is fine here.
*/
static void
weston_matrix_transform_region(pixman_region32_t *dest,
struct weston_matrix *matrix,
pixman_region32_t *src)
{
pixman_box32_t *src_rects, *dest_rects;
int nrects, i;
src_rects = pixman_region32_rectangles(src, &nrects);
dest_rects = malloc(nrects * sizeof(*dest_rects));
if (!dest_rects)
return;
for (i = 0; i < nrects; i++) {
struct weston_vector vec1 = {{
src_rects[i].x1, src_rects[i].y1, 0, 1
}};
weston_matrix_transform(matrix, &vec1);
vec1.f[0] /= vec1.f[3];
vec1.f[1] /= vec1.f[3];
struct weston_vector vec2 = {{
src_rects[i].x2, src_rects[i].y2, 0, 1
}};
weston_matrix_transform(matrix, &vec2);
vec2.f[0] /= vec2.f[3];
vec2.f[1] /= vec2.f[3];
if (vec1.f[0] < vec2.f[0]) {
dest_rects[i].x1 = floor(vec1.f[0]);
dest_rects[i].x2 = ceil(vec2.f[0]);
} else {
dest_rects[i].x1 = floor(vec2.f[0]);
dest_rects[i].x2 = ceil(vec1.f[0]);
}
if (vec1.f[1] < vec2.f[1]) {
dest_rects[i].y1 = floor(vec1.f[1]);
dest_rects[i].y2 = ceil(vec2.f[1]);
} else {
dest_rects[i].y1 = floor(vec2.f[1]);
dest_rects[i].y2 = ceil(vec1.f[1]);
}
}
pixman_region32_clear(dest);
pixman_region32_init_rects(dest, dest_rects, nrects);
free(dest_rects);
}
static void
region_global_to_output(struct weston_output *output, pixman_region32_t *region)
{

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