Implement buffer.damage in shm, use it in window.c

dev
Benjamin Franzke 14 years ago committed by Kristian Høgsberg
parent e997c5fb09
commit bde55ec8e4
  1. 2
      clients/smoke.c
  2. 28
      clients/window.c
  3. 4
      clients/window.h
  4. 2
      compositor/compositor.c
  5. 53
      compositor/shm.c

@ -199,6 +199,8 @@ frame_callback(struct wl_surface *surface, void *data, uint32_t time)
render(smoke);
display_surface_damage(smoke->display, smoke->surface,
0, 0, smoke->width, smoke->height);
window_damage(smoke->window, 0, 0, smoke->width, smoke->height);
wl_display_frame_callback(display_get_display(smoke->display),
window_get_wl_surface(smoke->window),

@ -734,8 +734,21 @@ window_attach_surface(struct window *window)
void
window_flush(struct window *window)
{
if (window->cairo_surface)
window_attach_surface(window);
if (window->cairo_surface) {
switch (window->buffer_type) {
case WINDOW_BUFFER_TYPE_EGL_IMAGE:
case WINDOW_BUFFER_TYPE_SHM:
display_surface_damage(window->display,
window->cairo_surface,
0, 0,
window->allocation.width,
window->allocation.height);
break;
default:
break;
}
window_attach_surface(window);
}
}
void
@ -1420,6 +1433,17 @@ window_get_title(struct window *window)
return window->title;
}
void
display_surface_damage(struct display *display, cairo_surface_t *cairo_surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wl_buffer *buffer;
buffer = display_get_buffer_for_surface(display, cairo_surface);
wl_buffer_damage(buffer, x, y, width, height);
}
void
window_damage(struct window *window, int32_t x, int32_t y,
int32_t width, int32_t height)

@ -193,6 +193,10 @@ enum window_buffer_type {
WINDOW_BUFFER_TYPE_SHM,
};
void
display_surface_damage(struct display *display, cairo_surface_t *cairo_surface,
int32_t x, int32_t y, int32_t width, int32_t height);
void
window_set_buffer_type(struct window *window, enum window_buffer_type type);

@ -853,8 +853,6 @@ surface_damage(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->buffer->damage(es->buffer, surface, x, y, width, height);
wlsc_surface_damage_rectangle(es, x, y, width, height);
}

@ -36,21 +36,53 @@ destroy_buffer(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_shm_buffer *buffer =
container_of(resource, struct wlsc_shm_buffer, buffer.resource);
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) buffer->buffer.compositor;
struct wlsc_surface *es;
if (buffer->mapped)
munmap(buffer->data, buffer->stride * buffer->buffer.height);
else
free(buffer->data);
wl_list_for_each(es, &compositor->surface_list, link)
if (es->buffer == (struct wl_buffer *) buffer)
es->buffer = NULL;
free(buffer);
}
static void
buffer_damage(struct wl_client *client, struct wl_buffer *buffer_base,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_shm_buffer *buffer =
(struct wlsc_shm_buffer *) buffer_base;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) buffer->buffer.compositor;
struct wlsc_surface *es;
wl_list_for_each(es, &compositor->surface_list, link) {
if (es->buffer != buffer_base)
continue;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
}
static void
buffer_destroy(struct wl_client *client, struct wl_buffer *buffer)
{
// wl_resource_destroy(&buffer->base, client);
wl_resource_destroy(&buffer->resource, client);
}
const static struct wl_buffer_interface buffer_interface = {
buffer_damage,
buffer_destroy
};
@ -73,24 +105,6 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
es->visual = buffer->buffer.visual;
}
static void
shm_buffer_damage(struct wl_buffer *buffer_base,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_shm_buffer *buffer =
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
static struct wlsc_shm_buffer *
wlsc_shm_buffer_init(struct wlsc_compositor *compositor,
int32_t width, int32_t height,
@ -108,7 +122,6 @@ wlsc_shm_buffer_init(struct wlsc_compositor *compositor,
buffer->buffer.height = height;
buffer->buffer.visual = visual;
buffer->buffer.attach = shm_buffer_attach;
buffer->buffer.damage = shm_buffer_damage;
buffer->stride = stride;
buffer->data = data;

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