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@ -36,21 +36,53 @@ destroy_buffer(struct wl_resource *resource, struct wl_client *client) |
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{ |
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{ |
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struct wlsc_shm_buffer *buffer = |
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struct wlsc_shm_buffer *buffer = |
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container_of(resource, struct wlsc_shm_buffer, buffer.resource); |
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container_of(resource, struct wlsc_shm_buffer, buffer.resource); |
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struct wlsc_compositor *compositor =
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(struct wlsc_compositor *) buffer->buffer.compositor; |
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struct wlsc_surface *es; |
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if (buffer->mapped) |
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if (buffer->mapped) |
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munmap(buffer->data, buffer->stride * buffer->buffer.height); |
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munmap(buffer->data, buffer->stride * buffer->buffer.height); |
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else |
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else |
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free(buffer->data); |
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free(buffer->data); |
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wl_list_for_each(es, &compositor->surface_list, link) |
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if (es->buffer == (struct wl_buffer *) buffer) |
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es->buffer = NULL; |
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free(buffer); |
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free(buffer); |
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} |
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} |
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static void |
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buffer_damage(struct wl_client *client, struct wl_buffer *buffer_base, |
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int32_t x, int32_t y, int32_t width, int32_t height) |
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{ |
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struct wlsc_shm_buffer *buffer = |
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(struct wlsc_shm_buffer *) buffer_base; |
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struct wlsc_compositor *compositor =
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(struct wlsc_compositor *) buffer->buffer.compositor; |
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struct wlsc_surface *es; |
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wl_list_for_each(es, &compositor->surface_list, link) { |
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if (es->buffer != buffer_base) |
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continue; |
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glBindTexture(GL_TEXTURE_2D, es->texture); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, |
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buffer->buffer.width, buffer->buffer.height, 0, |
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data); |
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/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
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* support any unpack attributes except GL_UNPACK_ALIGNMENT. */ |
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} |
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} |
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static void |
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static void |
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buffer_destroy(struct wl_client *client, struct wl_buffer *buffer) |
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buffer_destroy(struct wl_client *client, struct wl_buffer *buffer) |
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{ |
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{ |
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// wl_resource_destroy(&buffer->base, client);
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wl_resource_destroy(&buffer->resource, client); |
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} |
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} |
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const static struct wl_buffer_interface buffer_interface = { |
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const static struct wl_buffer_interface buffer_interface = { |
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buffer_damage, |
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buffer_destroy |
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buffer_destroy |
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}; |
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}; |
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@ -73,24 +105,6 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface) |
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es->visual = buffer->buffer.visual; |
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es->visual = buffer->buffer.visual; |
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} |
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} |
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static void |
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shm_buffer_damage(struct wl_buffer *buffer_base, |
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struct wl_surface *surface, |
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int32_t x, int32_t y, int32_t width, int32_t height) |
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{ |
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struct wlsc_surface *es = (struct wlsc_surface *) surface; |
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struct wlsc_shm_buffer *buffer = |
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(struct wlsc_shm_buffer *) buffer_base; |
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glBindTexture(GL_TEXTURE_2D, es->texture); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, |
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buffer->buffer.width, buffer->buffer.height, 0, |
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data); |
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/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
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* support any unpack attributes except GL_UNPACK_ALIGNMENT. */ |
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} |
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static struct wlsc_shm_buffer * |
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static struct wlsc_shm_buffer * |
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wlsc_shm_buffer_init(struct wlsc_compositor *compositor, |
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wlsc_shm_buffer_init(struct wlsc_compositor *compositor, |
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int32_t width, int32_t height, |
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int32_t width, int32_t height, |
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@ -108,7 +122,6 @@ wlsc_shm_buffer_init(struct wlsc_compositor *compositor, |
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buffer->buffer.height = height; |
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buffer->buffer.height = height; |
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buffer->buffer.visual = visual; |
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buffer->buffer.visual = visual; |
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buffer->buffer.attach = shm_buffer_attach; |
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buffer->buffer.attach = shm_buffer_attach; |
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buffer->buffer.damage = shm_buffer_damage; |
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buffer->stride = stride; |
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buffer->stride = stride; |
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buffer->data = data; |
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buffer->data = data; |
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