Implement buffer.damage in shm, use it in window.c

This commit is contained in:
Benjamin Franzke
2011-03-07 15:08:09 +01:00
committed by Kristian Høgsberg
parent e997c5fb09
commit bde55ec8e4
5 changed files with 65 additions and 24 deletions
-2
View File
@@ -853,8 +853,6 @@ surface_damage(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->buffer->damage(es->buffer, surface, x, y, width, height);
wlsc_surface_damage_rectangle(es, x, y, width, height);
}
+33 -20
View File
@@ -36,21 +36,53 @@ destroy_buffer(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_shm_buffer *buffer =
container_of(resource, struct wlsc_shm_buffer, buffer.resource);
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) buffer->buffer.compositor;
struct wlsc_surface *es;
if (buffer->mapped)
munmap(buffer->data, buffer->stride * buffer->buffer.height);
else
free(buffer->data);
wl_list_for_each(es, &compositor->surface_list, link)
if (es->buffer == (struct wl_buffer *) buffer)
es->buffer = NULL;
free(buffer);
}
static void
buffer_damage(struct wl_client *client, struct wl_buffer *buffer_base,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_shm_buffer *buffer =
(struct wlsc_shm_buffer *) buffer_base;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) buffer->buffer.compositor;
struct wlsc_surface *es;
wl_list_for_each(es, &compositor->surface_list, link) {
if (es->buffer != buffer_base)
continue;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
}
static void
buffer_destroy(struct wl_client *client, struct wl_buffer *buffer)
{
// wl_resource_destroy(&buffer->base, client);
wl_resource_destroy(&buffer->resource, client);
}
const static struct wl_buffer_interface buffer_interface = {
buffer_damage,
buffer_destroy
};
@@ -73,24 +105,6 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
es->visual = buffer->buffer.visual;
}
static void
shm_buffer_damage(struct wl_buffer *buffer_base,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_shm_buffer *buffer =
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
static struct wlsc_shm_buffer *
wlsc_shm_buffer_init(struct wlsc_compositor *compositor,
int32_t width, int32_t height,
@@ -108,7 +122,6 @@ wlsc_shm_buffer_init(struct wlsc_compositor *compositor,
buffer->buffer.height = height;
buffer->buffer.visual = visual;
buffer->buffer.attach = shm_buffer_attach;
buffer->buffer.damage = shm_buffer_damage;
buffer->stride = stride;
buffer->data = data;