Implement resizing from all sides

dev
Kristian Høgsberg 15 years ago
parent f9112b2de0
commit bf6ceda545
  1. 119
      clients/window.c

@ -326,21 +326,17 @@ window_get_surface(struct window *window)
} }
enum window_state { enum window_state {
WINDOW_STABLE, WINDOW_MOVING = 0,
WINDOW_MOVING, WINDOW_RESIZING_TOP = 1,
WINDOW_RESIZING_UPPER_LEFT, WINDOW_RESIZING_BOTTOM = 2,
WINDOW_RESIZING_UPPER_RIGHT, WINDOW_RESIZING_LEFT = 4,
WINDOW_RESIZING_LOWER_LEFT, WINDOW_RESIZING_TOP_LEFT = 5,
WINDOW_RESIZING_LOWER_RIGHT WINDOW_RESIZING_BOTTOM_LEFT = 6,
}; WINDOW_RESIZING_RIGHT = 8,
WINDOW_RESIZING_TOP_RIGHT = 9,
enum location { WINDOW_RESIZING_BOTTOM_RIGHT = 10,
LOCATION_INTERIOR, WINDOW_RESIZING_MASK = 15,
LOCATION_UPPER_LEFT, WINDOW_STABLE = 16,
LOCATION_UPPER_RIGHT,
LOCATION_LOWER_LEFT,
LOCATION_LOWER_RIGHT,
LOCATION_OUTSIDE
}; };
static void static void
@ -364,13 +360,31 @@ window_handle_motion(void *data, struct wl_input_device *input_device,
window->allocation.height); window->allocation.height);
wl_compositor_commit(window->display->compositor, 1); wl_compositor_commit(window->display->compositor, 1);
break; break;
case WINDOW_RESIZING_LOWER_RIGHT:
case WINDOW_RESIZING_TOP:
case WINDOW_RESIZING_BOTTOM:
case WINDOW_RESIZING_LEFT:
case WINDOW_RESIZING_RIGHT:
case WINDOW_RESIZING_TOP_LEFT:
case WINDOW_RESIZING_TOP_RIGHT:
case WINDOW_RESIZING_BOTTOM_LEFT:
case WINDOW_RESIZING_BOTTOM_RIGHT:
if (window->fullscreen) if (window->fullscreen)
break; break;
if (window->grab_device != input_device) if (window->grab_device != input_device)
break; break;
window->allocation.width = window->drag_x + x; if (window->state & WINDOW_RESIZING_LEFT) {
window->allocation.height = window->drag_y + y; window->allocation.x = x - window->drag_x + window->saved_allocation.x;
window->allocation.width = window->drag_x - x + window->saved_allocation.width;
}
if (window->state & WINDOW_RESIZING_RIGHT)
window->allocation.width = x - window->drag_x + window->saved_allocation.width;
if (window->state & WINDOW_RESIZING_TOP) {
window->allocation.y = y - window->drag_y + window->saved_allocation.y;
window->allocation.height = window->drag_y - y + window->saved_allocation.height;
}
if (window->state & WINDOW_RESIZING_BOTTOM)
window->allocation.height = y - window->drag_y + window->saved_allocation.height;
if (window->resize_handler) if (window->resize_handler)
(*window->resize_handler)(window, (*window->resize_handler)(window,
@ -385,35 +399,46 @@ static void window_handle_button(void *data, struct wl_input_device *input_devic
int32_t x, int32_t y, int32_t sx, int32_t sy) int32_t x, int32_t y, int32_t sx, int32_t sy)
{ {
struct window *window = data; struct window *window = data;
int32_t left = window->allocation.x; int grip_size = 8, vlocation, hlocation;
int32_t right = window->allocation.x +
window->allocation.width - window->margin * 2; if (window->margin <= sx && sx < window->margin + grip_size)
int32_t top = window->allocation.y; hlocation = WINDOW_RESIZING_LEFT;
int32_t bottom = window->allocation.y + else if (sx < window->allocation.width - window->margin - grip_size)
window->allocation.height - window->margin * 2; hlocation = WINDOW_MOVING;
int grip_size = 16, location; else if (sx < window->allocation.width - window->margin)
hlocation = WINDOW_RESIZING_RIGHT;
if (right - grip_size <= x && x < right && else
bottom - grip_size <= y && y < bottom) { hlocation = WINDOW_STABLE;
location = LOCATION_LOWER_RIGHT;
} else if (left <= x && x < right && top <= y && y < bottom) { if (window->margin <= sy && sy < window->margin + grip_size)
location = LOCATION_INTERIOR; vlocation = WINDOW_RESIZING_TOP;
} else { else if (sy < window->allocation.height - window->margin - grip_size)
location = LOCATION_OUTSIDE; vlocation = WINDOW_MOVING;
} else if (sy < window->allocation.height - window->margin)
vlocation = WINDOW_RESIZING_BOTTOM;
else
vlocation = WINDOW_STABLE;
if (button == BTN_LEFT && state == 1) { if (button == BTN_LEFT && state == 1) {
switch (location) { switch (hlocation | vlocation) {
case LOCATION_INTERIOR: case WINDOW_MOVING:
window->drag_x = window->allocation.x - x; window->drag_x = window->allocation.x - x;
window->drag_y = window->allocation.y - y; window->drag_y = window->allocation.y - y;
window->state = WINDOW_MOVING; window->state = WINDOW_MOVING;
window->grab_device = input_device; window->grab_device = input_device;
break; break;
case LOCATION_LOWER_RIGHT: case WINDOW_RESIZING_TOP:
window->drag_x = window->allocation.width - x; case WINDOW_RESIZING_BOTTOM:
window->drag_y = window->allocation.height - y; case WINDOW_RESIZING_LEFT:
window->state = WINDOW_RESIZING_LOWER_RIGHT; case WINDOW_RESIZING_RIGHT:
case WINDOW_RESIZING_TOP_LEFT:
case WINDOW_RESIZING_TOP_RIGHT:
case WINDOW_RESIZING_BOTTOM_LEFT:
case WINDOW_RESIZING_BOTTOM_RIGHT:
window->drag_x = x;
window->drag_y = y;
window->saved_allocation = window->allocation;
window->state = hlocation | vlocation;
window->grab_device = input_device; window->grab_device = input_device;
break; break;
default: default:
@ -613,9 +638,19 @@ void
window_set_child_size(struct window *window, window_set_child_size(struct window *window,
struct rectangle *rectangle) struct rectangle *rectangle)
{ {
int32_t width, height;
if (!window->fullscreen) { if (!window->fullscreen) {
window->allocation.width = rectangle->width + 20 + window->margin * 2; width = rectangle->width + 20 + window->margin * 2;
window->allocation.height = rectangle->height + 60 + window->margin * 2; height = rectangle->height + 60 + window->margin * 2;
if (window->state & WINDOW_RESIZING_LEFT)
window->allocation.x -=
width - window->allocation.width;
if (window->state & WINDOW_RESIZING_TOP)
window->allocation.y -=
height - window->allocation.height;
window->allocation.width = width;
window->allocation.height = height;
} }
} }

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