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@ -380,31 +380,42 @@ default_grab_pointer_motion(struct weston_pointer_grab *grab, uint32_t time, |
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} |
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} |
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static void |
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static void |
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default_grab_pointer_button(struct weston_pointer_grab *grab, |
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weston_pointer_send_button(struct weston_pointer *pointer, |
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uint32_t time, uint32_t button, uint32_t state_w) |
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uint32_t time, uint32_t button, uint32_t state_w) |
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{ |
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{ |
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struct weston_pointer *pointer = grab->pointer; |
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struct wl_display *display = pointer->seat->compositor->wl_display; |
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struct weston_compositor *compositor = pointer->seat->compositor; |
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struct wl_list *resource_list; |
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struct weston_view *view; |
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struct wl_resource *resource; |
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struct wl_resource *resource; |
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uint32_t serial; |
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uint32_t serial; |
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enum wl_pointer_button_state state = state_w; |
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struct wl_display *display = compositor->wl_display; |
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wl_fixed_t sx, sy; |
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struct wl_list *resource_list = NULL; |
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if (pointer->focus_client) |
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if (!pointer->focus_client) |
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resource_list = &pointer->focus_client->pointer_resources; |
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return; |
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resource_list = &pointer->focus_client->pointer_resources; |
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if (resource_list && !wl_list_empty(resource_list)) { |
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if (resource_list && !wl_list_empty(resource_list)) { |
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resource_list = &pointer->focus_client->pointer_resources; |
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resource_list = &pointer->focus_client->pointer_resources; |
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serial = wl_display_next_serial(display); |
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serial = wl_display_next_serial(display); |
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wl_resource_for_each(resource, resource_list) |
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wl_resource_for_each(resource, resource_list) { |
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wl_pointer_send_button(resource, |
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wl_pointer_send_button(resource, |
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serial, |
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serial, |
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time, |
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time, |
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button, |
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button, |
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state_w); |
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state_w); |
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} |
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} |
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} |
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} |
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static void |
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default_grab_pointer_button(struct weston_pointer_grab *grab, |
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uint32_t time, uint32_t button, uint32_t state_w) |
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{ |
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struct weston_pointer *pointer = grab->pointer; |
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struct weston_compositor *compositor = pointer->seat->compositor; |
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struct weston_view *view; |
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enum wl_pointer_button_state state = state_w; |
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wl_fixed_t sx, sy; |
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weston_pointer_send_button(pointer, time, button, state_w); |
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if (pointer->button_count == 0 && |
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if (pointer->button_count == 0 && |
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state == WL_POINTER_BUTTON_STATE_RELEASED) { |
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state == WL_POINTER_BUTTON_STATE_RELEASED) { |
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