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@ -153,9 +153,8 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) |
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{ |
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{ |
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struct egl_compositor *ec = shooter->ec; |
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struct egl_compositor *ec = shooter->ec; |
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struct wlsc_output *output; |
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struct wlsc_output *output; |
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GLuint stride; |
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char buffer[256]; |
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char buffer[256]; |
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GdkPixbuf *pixbuf; |
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GdkPixbuf *pixbuf, *normal; |
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GError *error = NULL; |
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GError *error = NULL; |
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void *data; |
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void *data; |
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int i; |
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int i; |
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@ -164,11 +163,25 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) |
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output = container_of(ec->output_list.next, struct wlsc_output, link); |
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output = container_of(ec->output_list.next, struct wlsc_output, link); |
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while (&output->link != &ec->output_list) { |
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while (&output->link != &ec->output_list) { |
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snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++); |
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snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++); |
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data = eglReadBuffer(ec->display, output->surface, GL_FRONT_LEFT, &stride); |
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data = malloc(output->width * output->height * 4); |
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if (data == NULL) { |
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fprintf(stderr, "couldn't allocate image buffer\n"); |
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continue; |
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} |
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glReadBuffer(GL_FRONT); |
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glPixelStorei(GL_PACK_ALIGNMENT, 1); |
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glReadPixels(0, 0, output->width, output->height, |
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GL_RGBA, GL_UNSIGNED_BYTE, data); |
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pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE, |
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pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE, |
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8, output->width, output->height, stride, |
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8, output->width, output->height, output->width * 4, |
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NULL, NULL); |
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NULL, NULL); |
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gdk_pixbuf_save(pixbuf, buffer, "png", &error, NULL); |
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normal = gdk_pixbuf_flip(pixbuf, FALSE); |
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gdk_pixbuf_save(normal, buffer, "png", &error, NULL); |
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gdk_pixbuf_unref(normal); |
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gdk_pixbuf_unref(pixbuf); |
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free(data); |
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output = container_of(output->link.next, |
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output = container_of(output->link.next, |
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struct wlsc_output, link); |
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struct wlsc_output, link); |
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@ -788,6 +801,7 @@ init_egl(struct egl_compositor *ec, struct udev_device *device) |
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EGL_DEPTH_SIZE, 0, |
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EGL_DEPTH_SIZE, 0, |
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EGL_STENCIL_SIZE, 0, |
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EGL_STENCIL_SIZE, 0, |
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EGL_CONFIG_CAVEAT, EGL_NONE, |
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EGL_CONFIG_CAVEAT, EGL_NONE, |
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EGL_RED_SIZE, 8, |
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EGL_NONE
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EGL_NONE
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}; |
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}; |
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