rpi-renderer: minimal fix to zoom coordinates

The patch "zoom: Use pixels instead of GL coordinates" changed the
meaning of weston_output_zoom::trans_x,trans_y from GL coordinate system
to global coordinates.

This patch is a minimal untested change to the rpi-renderer to try and
follow up on that change.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
dev
Pekka Paalanen 10 years ago
parent 87535e24c2
commit c143df1abd
  1. 10
      src/rpi-renderer.c

@ -1325,10 +1325,11 @@ output_compute_matrix(struct weston_output *base)
{
struct rpir_output *output = to_rpir_output(base);
struct weston_matrix *matrix = &output->matrix;
#ifdef SURFACE_TRANSFORM
const float half_w = 0.5f * base->width;
const float half_h = 0.5f * base->height;
#endif
float mag;
float dx, dy;
weston_matrix_init(matrix);
weston_matrix_translate(matrix, -base->x, -base->y, 0.0f);
@ -1370,13 +1371,10 @@ output_compute_matrix(struct weston_output *base)
#endif
if (base->zoom.active) {
/* The base->zoom stuff is in GL coordinate system */
mag = 1.0f / (1.0f - base->zoom.spring_z.current);
dx = -(base->zoom.trans_x + 1.0f) * half_w;
dy = -(base->zoom.trans_y + 1.0f) * half_h;
weston_matrix_translate(matrix, dx, dy, 0.0f);
weston_matrix_translate(matrix, base->zoom.trans_x,
base->zoom.trans_y, 0.0f);
weston_matrix_scale(matrix, mag, mag, 1.0f);
weston_matrix_translate(matrix, half_w, half_h, 0.0f);
}
}

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