Make multi-pointer work.

This also add command line parsing as a way to specify the input
device files to use.
dev
Kristian Høgsberg 16 years ago
parent d6531261de
commit c492b482d0
  1. 86
      egl-compositor.c
  2. 2
      wayland.c
  3. 37
      window.c

@ -40,6 +40,8 @@
#include <linux/input.h> #include <linux/input.h>
#include <xf86drmMode.h> #include <xf86drmMode.h>
#include <time.h> #include <time.h>
#include <fnmatch.h>
#include <dirent.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <eagle.h> #include <eagle.h>
@ -55,6 +57,7 @@ struct egl_input_device {
int32_t x, y; int32_t x, y;
struct egl_compositor *ec; struct egl_compositor *ec;
struct egl_surface *pointer_surface; struct egl_surface *pointer_surface;
struct wl_list link;
int grab; int grab;
struct egl_surface *grab_surface; struct egl_surface *grab_surface;
@ -73,8 +76,7 @@ struct egl_compositor {
struct egl_surface *overlay; struct egl_surface *overlay;
double overlay_y, overlay_target, overlay_previous; double overlay_y, overlay_target, overlay_previous;
struct egl_input_device *input_device; struct wl_list input_device_list;
struct wl_list surface_list; struct wl_list surface_list;
/* Repaint state. */ /* Repaint state. */
@ -571,6 +573,7 @@ repaint(void *data)
{ {
struct egl_compositor *ec = data; struct egl_compositor *ec = data;
struct egl_surface *es; struct egl_surface *es;
struct egl_input_device *eid;
struct timespec ts; struct timespec ts;
uint32_t msecs; uint32_t msecs;
@ -592,7 +595,14 @@ repaint(void *data)
draw_surface(ec->overlay); draw_surface(ec->overlay);
draw_surface(ec->input_device->pointer_surface); eid = container_of(ec->input_device_list.next,
struct egl_input_device, link);
while (&eid->link != &ec->input_device_list) {
draw_surface(eid->pointer_surface);
eid = container_of(eid->link.next,
struct egl_input_device, link);
}
eglSwapBuffers(ec->display, ec->surface); eglSwapBuffers(ec->display, ec->surface);
ec->repaint_needed = 0; ec->repaint_needed = 0;
@ -747,6 +757,9 @@ pick_surface(struct egl_input_device *device)
struct egl_compositor *ec = device->ec; struct egl_compositor *ec = device->ec;
struct egl_surface *es; struct egl_surface *es;
if (device->grab > 0)
return device->grab_surface;
es = container_of(ec->surface_list.prev, es = container_of(ec->surface_list.prev,
struct egl_surface, link); struct egl_surface, link);
while (&es->link != &ec->surface_list) { while (&es->link != &ec->surface_list) {
@ -770,9 +783,6 @@ notify_motion(struct egl_input_device *device, int x, int y)
const int hotspot_x = 16, hotspot_y = 16; const int hotspot_x = 16, hotspot_y = 16;
int32_t sx, sy; int32_t sx, sy;
if (device->grab > 0)
es = device->grab_surface;
else
es = pick_surface(device); es = pick_surface(device);
if (es) { if (es) {
@ -795,6 +805,7 @@ notify_button(struct egl_input_device *device,
int32_t button, int32_t state) int32_t button, int32_t state)
{ {
struct egl_surface *es; struct egl_surface *es;
int32_t sx, sy;
es = pick_surface(device); es = pick_surface(device);
if (es) { if (es) {
@ -808,9 +819,13 @@ notify_button(struct egl_input_device *device,
device->grab--; device->grab--;
} }
sx = (device->x - es->map.x) * es->width / es->map.width;
sy = (device->y - es->map.y) * es->height / es->map.height;
/* FIXME: Swallow click on raise? */ /* FIXME: Swallow click on raise? */
wl_surface_post_event(es->wl_surface, &device->base, wl_surface_post_event(es->wl_surface, &device->base,
WL_INPUT_BUTTON, button, state); WL_INPUT_BUTTON, button, state,
device->x, device->y, sx, sy);
schedule_repaint(device->ec); schedule_repaint(device->ec);
} }
@ -851,11 +866,6 @@ static const struct wl_compositor_interface interface = {
notify_commit, notify_commit,
}; };
static const char pointer_device_file[] =
"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-mouse";
static const char keyboard_device_file[] =
"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-kbd";
struct evdev_input_device * struct evdev_input_device *
evdev_input_device_create(struct egl_input_device *device, evdev_input_device_create(struct egl_input_device *device,
struct wl_display *display, const char *path); struct wl_display *display, const char *path);
@ -864,35 +874,43 @@ void
egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y); egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y);
static void static void
create_input_devices(struct egl_compositor *ec) create_input_device(struct egl_compositor *ec, const char *glob)
{ {
struct egl_input_device *device; struct egl_input_device *device;
const char *path; struct dirent *de;
char path[PATH_MAX];
const char *by_path_dir = "/dev/input/by-path";
DIR *dir;
device = malloc(sizeof *device); device = malloc(sizeof *device);
if (device == NULL) if (device == NULL)
return; return;
memset(device, 0, sizeof *device);
device->base.interface = wl_input_device_get_interface(); device->base.interface = wl_input_device_get_interface();
wl_display_add_object(ec->wl_display, &device->base); wl_display_add_object(ec->wl_display, &device->base);
ec->input_device = device;
device->x = 100; device->x = 100;
device->y = 100; device->y = 100;
device->pointer_surface = pointer_create(device->x, device->y, 64, 64); device->pointer_surface = pointer_create(device->x, device->y, 64, 64);
device->ec = ec; device->ec = ec;
path = getenv("WAYLAND_POINTER"); dir = opendir(by_path_dir);
if (path == NULL) if (dir == NULL) {
path = pointer_device_file; fprintf(stderr, "couldn't read dir %s\n", by_path_dir);
return;
evdev_input_device_create(device, ec->wl_display, path); }
path = getenv("WAYLAND_KEYBOARD"); while (de = readdir(dir), de != NULL) {
if (path == NULL) if (fnmatch(glob, de->d_name, 0))
path = keyboard_device_file; continue;
snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name);
evdev_input_device_create(device, ec->wl_display, path); evdev_input_device_create(device, ec->wl_display, path);
} }
closedir(dir);
wl_list_insert(ec->input_device_list.prev, &device->link);
}
void void
egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y) egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y)
@ -1047,10 +1065,18 @@ pick_config(struct egl_compositor *ec)
static const char gem_device[] = "/dev/dri/card0"; static const char gem_device[] = "/dev/dri/card0";
static const char *background_image = "background.jpg"; static const char *macbook_air_default_input_device[] = {
"pci-0000:00:1d.0-usb-0:2:1*event*"
};
static GOptionEntry option_entries[] = { static const char *option_background = "background.jpg";
{ "background", 'b', 0, G_OPTION_ARG_STRING, &background_image, "Background image" }, static const char **option_input_devices = macbook_air_default_input_device;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY,
&option_input_devices, "Input device glob" },
{ NULL } { NULL }
}; };
@ -1061,7 +1087,7 @@ egl_compositor_create(struct wl_display *display)
struct egl_compositor *ec; struct egl_compositor *ec;
struct screenshooter *shooter; struct screenshooter *shooter;
uint32_t fb_name; uint32_t fb_name;
int stride; int i, stride;
struct wl_event_loop *loop; struct wl_event_loop *loop;
const static EGLint attribs[] = const static EGLint attribs[] =
{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
@ -1113,10 +1139,12 @@ egl_compositor_create(struct wl_display *display)
glOrtho(0, ec->width, ec->height, 0, 0, 1000.0); glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
create_input_devices(ec); wl_list_init(&ec->input_device_list);
for (i = 0; option_input_devices[i]; i++)
create_input_device(ec, option_input_devices[i]);
wl_list_init(&ec->surface_list); wl_list_init(&ec->surface_list);
ec->background = background_create(background_image, ec->background = background_create(option_background,
ec->width, ec->height); ec->width, ec->height);
ec->overlay = overlay_create(0, ec->height, ec->width, 200); ec->overlay = overlay_create(0, ec->height, ec->width, 200);
ec->overlay_y = ec->height; ec->overlay_y = ec->height;

@ -646,7 +646,7 @@ static const struct wl_method input_device_methods[] = {
static const struct wl_event input_device_events[] = { static const struct wl_event input_device_events[] = {
{ "motion", "iiii" }, { "motion", "iiii" },
{ "button", "uu" }, { "button", "uuiiii" },
{ "key", "uu" }, { "key", "uu" },
}; };

@ -46,8 +46,9 @@ struct window {
int x, y, width, height; int x, y, width, height;
int minimum_width, minimum_height; int minimum_width, minimum_height;
int margin; int margin;
int drag_x, drag_y, last_x, last_y; int drag_x, drag_y;
int state; int state;
uint32_t grab_device;
uint32_t name; uint32_t name;
int fd; int fd;
@ -232,10 +233,10 @@ event_handler(struct wl_display *display,
} else if (opcode == 0) { } else if (opcode == 0) {
int x = p[0], y = p[1]; int x = p[0], y = p[1];
window->last_x = x;
window->last_y = y;
switch (window->state) { switch (window->state) {
case WINDOW_MOVING: case WINDOW_MOVING:
if (window->grab_device != object)
break;
window->x = window->drag_x + x; window->x = window->drag_x + x;
window->y = window->drag_y + y; window->y = window->drag_y + y;
wl_surface_map(window->surface, wl_surface_map(window->surface,
@ -246,6 +247,8 @@ event_handler(struct wl_display *display,
wl_display_commit(window->display, 1); wl_display_commit(window->display, 1);
break; break;
case WINDOW_RESIZING_LOWER_RIGHT: case WINDOW_RESIZING_LOWER_RIGHT:
if (window->grab_device != object)
break;
window->width = window->drag_x + x; window->width = window->drag_x + x;
window->height = window->drag_y + y; window->height = window->drag_y + y;
@ -258,16 +261,15 @@ event_handler(struct wl_display *display,
} }
} else if (opcode == 1) { } else if (opcode == 1) {
int button = p[0], state = p[1]; int button = p[0], state = p[1];
int32_t x = p[2], y = p[3];
if (window->x + window->width - grip_size <= window->last_x && if (window->x + window->width - grip_size <= x &&
window->last_x < window->x + window->width && x < window->x + window->width &&
window->y + window->height - grip_size <= window->last_y && window->y + window->height - grip_size <= y &&
window->last_y < window->y + window->height) { y < window->y + window->height) {
location = LOCATION_LOWER_RIGHT; location = LOCATION_LOWER_RIGHT;
} else if (window->x <= window->last_x && } else if (window->x <= x && x < window->x + window->width &&
window->last_x < window->x + window->width && window->y <= y && y < window->y + window->height) {
window->y <= window->last_y &&
window->last_y < window->y + window->height) {
location = LOCATION_INTERIOR; location = LOCATION_INTERIOR;
} else { } else {
location = LOCATION_OUTSIDE; location = LOCATION_OUTSIDE;
@ -276,20 +278,23 @@ event_handler(struct wl_display *display,
if (button == BTN_LEFT && state == 1) { if (button == BTN_LEFT && state == 1) {
switch (location) { switch (location) {
case LOCATION_INTERIOR: case LOCATION_INTERIOR:
window->drag_x = window->x - window->last_x; window->drag_x = window->x - x;
window->drag_y = window->y - window->last_y; window->drag_y = window->y - y;
window->state = WINDOW_MOVING; window->state = WINDOW_MOVING;
window->grab_device = object;
break; break;
case LOCATION_LOWER_RIGHT: case LOCATION_LOWER_RIGHT:
window->drag_x = window->width - window->last_x; window->drag_x = window->width - x;
window->drag_y = window->height - window->last_y; window->drag_y = window->height - y;
window->state = WINDOW_RESIZING_LOWER_RIGHT; window->state = WINDOW_RESIZING_LOWER_RIGHT;
window->grab_device = object;
break; break;
default: default:
window->state = WINDOW_STABLE; window->state = WINDOW_STABLE;
break; break;
} }
} else if (button == BTN_LEFT && state == 0) { } else if (button == BTN_LEFT &&
state == 0 && object == window->grab_device) {
window->state = WINDOW_STABLE; window->state = WINDOW_STABLE;
} }
} else if (opcode == 2) { } else if (opcode == 2) {

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