@ -1269,7 +1269,7 @@ triangle_fan_debug(struct weston_surface *surface, int first, int count)
glUniform4fv ( compositor - > solid_shader . color_uniform , 1 ,
glUniform4fv ( compositor - > solid_shader . color_uniform , 1 ,
color [ color_idx + + % ARRAY_SIZE ( color ) ] ) ;
color [ color_idx + + % ARRAY_SIZE ( color ) ] ) ;
glDrawElements ( GL_LINES , nelems , GL_UNSIGNED_SHORT , buffer ) ;
glDrawElements ( GL_LINES , nelems , GL_UNSIGNED_SHORT , buffer ) ;
glUseProgram ( surface - > shader - > program ) ;
glUseProgram ( compositor - > current_ shader- > program ) ;
free ( buffer ) ;
free ( buffer ) ;
}
}
@ -1369,6 +1369,11 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
glBlendFunc ( GL_ONE , GL_ONE_MINUS_SRC_ALPHA ) ;
if ( ec - > fan_debug ) {
weston_compositor_use_shader ( ec , & ec - > solid_shader ) ;
weston_shader_uniforms ( & ec - > solid_shader , es , output ) ;
}
weston_compositor_use_shader ( ec , es - > shader ) ;
weston_compositor_use_shader ( ec , es - > shader ) ;
weston_shader_uniforms ( es - > shader , es , output ) ;
weston_shader_uniforms ( es - > shader , es , output ) ;