compositor: Split util.c into binding.c and animation.c

The few functions not related to bindings or animations were moved
into compositor.c.
dev
Ander Conselvan de Oliveira 12 years ago committed by Kristian Høgsberg
parent 142d546c14
commit cbdebc2370
  1. 3
      src/Makefile.am
  2. 275
      src/animation.c
  3. 289
      src/bindings.c
  4. 98
      src/compositor.c
  5. 637
      src/util.c

@ -34,7 +34,8 @@ weston_SOURCES = \
input-method-server-protocol.h \
workspaces-protocol.c \
workspaces-server-protocol.h \
util.c \
bindings.c \
animation.c \
gl-renderer.h \
noop-renderer.c \
pixman-renderer.c \

@ -0,0 +1,275 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <unistd.h>
#include <fcntl.h>
#include "compositor.h"
WL_EXPORT void
weston_spring_init(struct weston_spring *spring,
double k, double current, double target)
{
spring->k = k;
spring->friction = 400.0;
spring->current = current;
spring->previous = current;
spring->target = target;
}
WL_EXPORT void
weston_spring_update(struct weston_spring *spring, uint32_t msec)
{
double force, v, current, step;
/* Limit the number of executions of the loop below by ensuring that
* the timestamp for last update of the spring is no more than 1s ago.
* This handles the case where time moves backwards or forwards in
* large jumps.
*/
if (msec - spring->timestamp > 1000) {
weston_log("unexpectedly large timestamp jump (from %u to %u)\n",
spring->timestamp, msec);
spring->timestamp = msec - 1000;
}
step = 0.01;
while (4 < msec - spring->timestamp) {
current = spring->current;
v = current - spring->previous;
force = spring->k * (spring->target - current) / 10.0 +
(spring->previous - current) - v * spring->friction;
spring->current =
current + (current - spring->previous) +
force * step * step;
spring->previous = current;
#if 0
if (spring->current >= 1.0) {
#ifdef TWEENER_BOUNCE
spring->current = 2.0 - spring->current;
spring->previous = 2.0 - spring->previous;
#else
spring->current = 1.0;
spring->previous = 1.0;
#endif
}
if (spring->current <= 0.0) {
spring->current = 0.0;
spring->previous = 0.0;
}
#endif
spring->timestamp += 4;
}
}
WL_EXPORT int
weston_spring_done(struct weston_spring *spring)
{
return fabs(spring->previous - spring->target) < 0.0002 &&
fabs(spring->current - spring->target) < 0.0002;
}
typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
struct weston_surface_animation {
struct weston_surface *surface;
struct weston_animation animation;
struct weston_spring spring;
struct weston_transform transform;
struct wl_listener listener;
float start, stop;
weston_surface_animation_frame_func_t frame;
weston_surface_animation_done_func_t done;
void *data;
};
static void
weston_surface_animation_destroy(struct weston_surface_animation *animation)
{
wl_list_remove(&animation->animation.link);
wl_list_remove(&animation->listener.link);
wl_list_remove(&animation->transform.link);
animation->surface->geometry.dirty = 1;
if (animation->done)
animation->done(animation, animation->data);
free(animation);
}
static void
handle_animation_surface_destroy(struct wl_listener *listener, void *data)
{
struct weston_surface_animation *animation =
container_of(listener,
struct weston_surface_animation, listener);
weston_surface_animation_destroy(animation);
}
static void
weston_surface_animation_frame(struct weston_animation *base,
struct weston_output *output, uint32_t msecs)
{
struct weston_surface_animation *animation =
container_of(base,
struct weston_surface_animation, animation);
if (base->frame_counter <= 1)
animation->spring.timestamp = msecs;
weston_spring_update(&animation->spring, msecs);
if (weston_spring_done(&animation->spring)) {
weston_surface_animation_destroy(animation);
return;
}
if (animation->frame)
animation->frame(animation);
animation->surface->geometry.dirty = 1;
weston_compositor_schedule_repaint(animation->surface->compositor);
}
static struct weston_surface_animation *
weston_surface_animation_run(struct weston_surface *surface,
float start, float stop,
weston_surface_animation_frame_func_t frame,
weston_surface_animation_done_func_t done,
void *data)
{
struct weston_surface_animation *animation;
animation = malloc(sizeof *animation);
if (!animation)
return NULL;
animation->surface = surface;
animation->frame = frame;
animation->done = done;
animation->data = data;
animation->start = start;
animation->stop = stop;
weston_matrix_init(&animation->transform.matrix);
wl_list_insert(&surface->geometry.transformation_list,
&animation->transform.link);
weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
animation->spring.friction = 700;
animation->animation.frame_counter = 0;
animation->animation.frame = weston_surface_animation_frame;
weston_surface_animation_frame(&animation->animation, NULL, 0);
animation->listener.notify = handle_animation_surface_destroy;
wl_signal_add(&surface->surface.resource.destroy_signal,
&animation->listener);
wl_list_insert(&surface->output->animation_list,
&animation->animation.link);
return animation;
}
static void
zoom_frame(struct weston_surface_animation *animation)
{
struct weston_surface *es = animation->surface;
float scale;
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix,
-0.5f * es->geometry.width,
-0.5f * es->geometry.height, 0);
weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
weston_matrix_translate(&animation->transform.matrix,
0.5f * es->geometry.width,
0.5f * es->geometry.height, 0);
es->alpha = animation->spring.current;
if (es->alpha > 1.0)
es->alpha = 1.0;
}
WL_EXPORT struct weston_surface_animation *
weston_zoom_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data)
{
return weston_surface_animation_run(surface, start, stop,
zoom_frame, done, data);
}
static void
fade_frame(struct weston_surface_animation *animation)
{
if (animation->spring.current > 1)
animation->surface->alpha = 1;
else if (animation->spring.current < 0 )
animation->surface->alpha = 0;
else
animation->surface->alpha = animation->spring.current;
}
WL_EXPORT struct weston_surface_animation *
weston_fade_run(struct weston_surface *surface,
weston_surface_animation_done_func_t done, void *data)
{
return weston_surface_animation_run(surface, 0, 0,
fade_frame, done, data);
}
static void
slide_frame(struct weston_surface_animation *animation)
{
float scale;
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
}
WL_EXPORT struct weston_surface_animation *
weston_slide_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data)
{
struct weston_surface_animation *animation;
animation = weston_surface_animation_run(surface, start, stop,
slide_frame, done, data);
if (!animation)
return NULL;
animation->spring.friction = 900;
animation->spring.k = 300;
return animation;
}

@ -0,0 +1,289 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include "compositor.h"
struct weston_binding {
uint32_t key;
uint32_t button;
uint32_t axis;
uint32_t modifier;
void *handler;
void *data;
struct wl_list link;
};
static struct weston_binding *
weston_compositor_add_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t button, uint32_t axis,
uint32_t modifier, void *handler, void *data)
{
struct weston_binding *binding;
binding = malloc(sizeof *binding);
if (binding == NULL)
return NULL;
binding->key = key;
binding->button = button;
binding->axis = axis;
binding->modifier = modifier;
binding->handler = handler;
binding->data = data;
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_key_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t modifier,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->key_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_button_binding(struct weston_compositor *compositor,
uint32_t button, uint32_t modifier,
weston_button_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, button, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->button_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_axis_binding(struct weston_compositor *compositor,
uint32_t axis, uint32_t modifier,
weston_axis_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, 0, axis,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->axis_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_debug_binding(struct weston_compositor *compositor,
uint32_t key,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0, 0,
handler, data);
wl_list_insert(compositor->debug_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT void
weston_binding_destroy(struct weston_binding *binding)
{
wl_list_remove(&binding->link);
free(binding);
}
WL_EXPORT void
weston_binding_list_destroy_all(struct wl_list *list)
{
struct weston_binding *binding, *tmp;
wl_list_for_each_safe(binding, tmp, list, link)
weston_binding_destroy(binding);
}
struct binding_keyboard_grab {
uint32_t key;
struct wl_keyboard_grab grab;
};
static void
binding_key(struct wl_keyboard_grab *grab,
uint32_t time, uint32_t key, uint32_t state_w)
{
struct binding_keyboard_grab *b =
container_of(grab, struct binding_keyboard_grab, grab);
struct wl_resource *resource;
struct wl_display *display;
enum wl_keyboard_key_state state = state_w;
uint32_t serial;
struct weston_keyboard *keyboard = (struct weston_keyboard *)grab->keyboard;
resource = grab->keyboard->focus_resource;
if (key == b->key) {
if (state == WL_KEYBOARD_KEY_STATE_RELEASED) {
wl_keyboard_end_grab(grab->keyboard);
if (keyboard->input_method_resource)
keyboard->keyboard.grab = &keyboard->input_method_grab;
free(b);
}
} else if (resource) {
display = wl_client_get_display(resource->client);
serial = wl_display_next_serial(display);
wl_keyboard_send_key(resource, serial, time, key, state);
}
}
static void
binding_modifiers(struct wl_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct wl_resource *resource;
resource = grab->keyboard->focus_resource;
if (!resource)
return;
wl_keyboard_send_modifiers(resource, serial, mods_depressed,
mods_latched, mods_locked, group);
}
static const struct wl_keyboard_grab_interface binding_grab = {
binding_key,
binding_modifiers,
};
static void
install_binding_grab(struct wl_seat *seat,
uint32_t time, uint32_t key)
{
struct binding_keyboard_grab *grab;
grab = malloc(sizeof *grab);
grab->key = key;
grab->grab.interface = &binding_grab;
wl_keyboard_start_grab(seat->keyboard, &grab->grab);
}
WL_EXPORT void
weston_compositor_run_key_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state)
{
struct weston_binding *b;
if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
return;
wl_list_for_each(b, &compositor->key_binding_list, link) {
if (b->key == key && b->modifier == seat->modifier_state) {
weston_key_binding_handler_t handler = b->handler;
handler(&seat->seat, time, key, b->data);
/* If this was a key binding and it didn't
* install a keyboard grab, install one now to
* swallow the key release. */
if (seat->seat.keyboard->grab ==
&seat->seat.keyboard->default_grab)
install_binding_grab(&seat->seat, time, key);
}
}
}
WL_EXPORT void
weston_compositor_run_button_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t button,
enum wl_pointer_button_state state)
{
struct weston_binding *b;
if (state == WL_POINTER_BUTTON_STATE_RELEASED)
return;
wl_list_for_each(b, &compositor->button_binding_list, link) {
if (b->button == button && b->modifier == seat->modifier_state) {
weston_button_binding_handler_t handler = b->handler;
handler(&seat->seat, time, button, b->data);
}
}
}
WL_EXPORT void
weston_compositor_run_axis_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t axis,
wl_fixed_t value)
{
struct weston_binding *b;
wl_list_for_each(b, &compositor->axis_binding_list, link) {
if (b->axis == axis && b->modifier == seat->modifier_state) {
weston_axis_binding_handler_t handler = b->handler;
handler(&seat->seat, time, axis, value, b->data);
}
}
}
WL_EXPORT int
weston_compositor_run_debug_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state)
{
weston_key_binding_handler_t handler;
struct weston_binding *binding;
int count = 0;
wl_list_for_each(binding, &compositor->debug_binding_list, link) {
if (key != binding->key)
continue;
count++;
handler = binding->handler;
handler(&seat->seat, time, key, binding->data);
}
return count;
}

@ -348,6 +348,81 @@ weston_surface_to_global_float(struct weston_surface *surface,
}
}
WL_EXPORT void
weston_transformed_coord(int width, int height,
enum wl_output_transform transform,
float sx, float sy, float *bx, float *by)
{
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
default:
*bx = sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
*bx = width - sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_90:
*bx = height - sy;
*by = sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
*bx = height - sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_180:
*bx = width - sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
*bx = sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_270:
*bx = sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
*bx = sy;
*by = sx;
break;
}
}
WL_EXPORT pixman_box32_t
weston_transformed_rect(int width, int height,
enum wl_output_transform transform,
pixman_box32_t rect)
{
float x1, x2, y1, y2;
pixman_box32_t ret;
weston_transformed_coord(width, height, transform,
rect.x1, rect.y1, &x1, &y1);
weston_transformed_coord(width, height, transform,
rect.x2, rect.y2, &x2, &y2);
if (x1 <= x2) {
ret.x1 = x1;
ret.x2 = x2;
} else {
ret.x1 = x2;
ret.x2 = x1;
}
if (y1 <= y2) {
ret.y1 = y1;
ret.y2 = y2;
} else {
ret.y1 = y2;
ret.y2 = y1;
}
return ret;
}
WL_EXPORT void
weston_surface_to_buffer_float(struct weston_surface *surface,
float sx, float sy, float *bx, float *by)
@ -2948,6 +3023,29 @@ log_uname(void)
usys.version, usys.machine);
}
WL_EXPORT int
weston_environment_get_fd(const char *env)
{
char *e, *end;
int fd, flags;
e = getenv(env);
if (!e)
return -1;
fd = strtol(e, &end, 0);
if (*end != '\0')
return -1;
flags = fcntl(fd, F_GETFD);
if (flags == -1)
return -1;
fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
unsetenv(env);
return fd;
}
WL_EXPORT int
weston_compositor_init(struct weston_compositor *ec,
struct wl_display *display,

@ -1,637 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <unistd.h>
#include <fcntl.h>
#include "compositor.h"
WL_EXPORT void
weston_spring_init(struct weston_spring *spring,
double k, double current, double target)
{
spring->k = k;
spring->friction = 400.0;
spring->current = current;
spring->previous = current;
spring->target = target;
}
WL_EXPORT void
weston_spring_update(struct weston_spring *spring, uint32_t msec)
{
double force, v, current, step;
/* Limit the number of executions of the loop below by ensuring that
* the timestamp for last update of the spring is no more than 1s ago.
* This handles the case where time moves backwards or forwards in
* large jumps.
*/
if (msec - spring->timestamp > 1000) {
weston_log("unexpectedly large timestamp jump (from %u to %u)\n",
spring->timestamp, msec);
spring->timestamp = msec - 1000;
}
step = 0.01;
while (4 < msec - spring->timestamp) {
current = spring->current;
v = current - spring->previous;
force = spring->k * (spring->target - current) / 10.0 +
(spring->previous - current) - v * spring->friction;
spring->current =
current + (current - spring->previous) +
force * step * step;
spring->previous = current;
#if 0
if (spring->current >= 1.0) {
#ifdef TWEENER_BOUNCE
spring->current = 2.0 - spring->current;
spring->previous = 2.0 - spring->previous;
#else
spring->current = 1.0;
spring->previous = 1.0;
#endif
}
if (spring->current <= 0.0) {
spring->current = 0.0;
spring->previous = 0.0;
}
#endif
spring->timestamp += 4;
}
}
WL_EXPORT int
weston_spring_done(struct weston_spring *spring)
{
return fabs(spring->previous - spring->target) < 0.0002 &&
fabs(spring->current - spring->target) < 0.0002;
}
typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
struct weston_surface_animation {
struct weston_surface *surface;
struct weston_animation animation;
struct weston_spring spring;
struct weston_transform transform;
struct wl_listener listener;
float start, stop;
weston_surface_animation_frame_func_t frame;
weston_surface_animation_done_func_t done;
void *data;
};
static void
weston_surface_animation_destroy(struct weston_surface_animation *animation)
{
wl_list_remove(&animation->animation.link);
wl_list_remove(&animation->listener.link);
wl_list_remove(&animation->transform.link);
animation->surface->geometry.dirty = 1;
if (animation->done)
animation->done(animation, animation->data);
free(animation);
}
static void
handle_animation_surface_destroy(struct wl_listener *listener, void *data)
{
struct weston_surface_animation *animation =
container_of(listener,
struct weston_surface_animation, listener);
weston_surface_animation_destroy(animation);
}
static void
weston_surface_animation_frame(struct weston_animation *base,
struct weston_output *output, uint32_t msecs)
{
struct weston_surface_animation *animation =
container_of(base,
struct weston_surface_animation, animation);
if (base->frame_counter <= 1)
animation->spring.timestamp = msecs;
weston_spring_update(&animation->spring, msecs);
if (weston_spring_done(&animation->spring)) {
weston_surface_animation_destroy(animation);
return;
}
if (animation->frame)
animation->frame(animation);
animation->surface->geometry.dirty = 1;
weston_compositor_schedule_repaint(animation->surface->compositor);
}
static struct weston_surface_animation *
weston_surface_animation_run(struct weston_surface *surface,
float start, float stop,
weston_surface_animation_frame_func_t frame,
weston_surface_animation_done_func_t done,
void *data)
{
struct weston_surface_animation *animation;
animation = malloc(sizeof *animation);
if (!animation)
return NULL;
animation->surface = surface;
animation->frame = frame;
animation->done = done;
animation->data = data;
animation->start = start;
animation->stop = stop;
weston_matrix_init(&animation->transform.matrix);
wl_list_insert(&surface->geometry.transformation_list,
&animation->transform.link);
weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
animation->spring.friction = 700;
animation->animation.frame_counter = 0;
animation->animation.frame = weston_surface_animation_frame;
weston_surface_animation_frame(&animation->animation, NULL, 0);
animation->listener.notify = handle_animation_surface_destroy;
wl_signal_add(&surface->surface.resource.destroy_signal,
&animation->listener);
wl_list_insert(&surface->output->animation_list,
&animation->animation.link);
return animation;
}
static void
zoom_frame(struct weston_surface_animation *animation)
{
struct weston_surface *es = animation->surface;
float scale;
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix,
-0.5f * es->geometry.width,
-0.5f * es->geometry.height, 0);
weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
weston_matrix_translate(&animation->transform.matrix,
0.5f * es->geometry.width,
0.5f * es->geometry.height, 0);
es->alpha = animation->spring.current;
if (es->alpha > 1.0)
es->alpha = 1.0;
}
WL_EXPORT struct weston_surface_animation *
weston_zoom_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data)
{
return weston_surface_animation_run(surface, start, stop,
zoom_frame, done, data);
}
static void
fade_frame(struct weston_surface_animation *animation)
{
if (animation->spring.current > 1)
animation->surface->alpha = 1;
else if (animation->spring.current < 0 )
animation->surface->alpha = 0;
else
animation->surface->alpha = animation->spring.current;
}
WL_EXPORT struct weston_surface_animation *
weston_fade_run(struct weston_surface *surface,
weston_surface_animation_done_func_t done, void *data)
{
return weston_surface_animation_run(surface, 0, 0,
fade_frame, done, data);
}
static void
slide_frame(struct weston_surface_animation *animation)
{
float scale;
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
}
WL_EXPORT struct weston_surface_animation *
weston_slide_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data)
{
struct weston_surface_animation *animation;
animation = weston_surface_animation_run(surface, start, stop,
slide_frame, done, data);
if (!animation)
return NULL;
animation->spring.friction = 900;
animation->spring.k = 300;
return animation;
}
struct weston_binding {
uint32_t key;
uint32_t button;
uint32_t axis;
uint32_t modifier;
void *handler;
void *data;
struct wl_list link;
};
static struct weston_binding *
weston_compositor_add_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t button, uint32_t axis,
uint32_t modifier, void *handler, void *data)
{
struct weston_binding *binding;
binding = malloc(sizeof *binding);
if (binding == NULL)
return NULL;
binding->key = key;
binding->button = button;
binding->axis = axis;
binding->modifier = modifier;
binding->handler = handler;
binding->data = data;
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_key_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t modifier,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->key_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_button_binding(struct weston_compositor *compositor,
uint32_t button, uint32_t modifier,
weston_button_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, button, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->button_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_axis_binding(struct weston_compositor *compositor,
uint32_t axis, uint32_t modifier,
weston_axis_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, 0, axis,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->axis_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_debug_binding(struct weston_compositor *compositor,
uint32_t key,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0, 0,
handler, data);
wl_list_insert(compositor->debug_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT void
weston_binding_destroy(struct weston_binding *binding)
{
wl_list_remove(&binding->link);
free(binding);
}
WL_EXPORT void
weston_binding_list_destroy_all(struct wl_list *list)
{
struct weston_binding *binding, *tmp;
wl_list_for_each_safe(binding, tmp, list, link)
weston_binding_destroy(binding);
}
struct binding_keyboard_grab {
uint32_t key;
struct wl_keyboard_grab grab;
};
static void
binding_key(struct wl_keyboard_grab *grab,
uint32_t time, uint32_t key, uint32_t state_w)
{
struct binding_keyboard_grab *b =
container_of(grab, struct binding_keyboard_grab, grab);
struct wl_resource *resource;
struct wl_display *display;
enum wl_keyboard_key_state state = state_w;
uint32_t serial;
struct weston_keyboard *keyboard = (struct weston_keyboard *)grab->keyboard;
resource = grab->keyboard->focus_resource;
if (key == b->key) {
if (state == WL_KEYBOARD_KEY_STATE_RELEASED) {
wl_keyboard_end_grab(grab->keyboard);
if (keyboard->input_method_resource)
keyboard->keyboard.grab = &keyboard->input_method_grab;
free(b);
}
} else if (resource) {
display = wl_client_get_display(resource->client);
serial = wl_display_next_serial(display);
wl_keyboard_send_key(resource, serial, time, key, state);
}
}
static void
binding_modifiers(struct wl_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct wl_resource *resource;
resource = grab->keyboard->focus_resource;
if (!resource)
return;
wl_keyboard_send_modifiers(resource, serial, mods_depressed,
mods_latched, mods_locked, group);
}
static const struct wl_keyboard_grab_interface binding_grab = {
binding_key,
binding_modifiers,
};
static void
install_binding_grab(struct wl_seat *seat,
uint32_t time, uint32_t key)
{
struct binding_keyboard_grab *grab;
grab = malloc(sizeof *grab);
grab->key = key;
grab->grab.interface = &binding_grab;
wl_keyboard_start_grab(seat->keyboard, &grab->grab);
}
WL_EXPORT void
weston_compositor_run_key_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state)
{
struct weston_binding *b;
if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
return;
wl_list_for_each(b, &compositor->key_binding_list, link) {
if (b->key == key && b->modifier == seat->modifier_state) {
weston_key_binding_handler_t handler = b->handler;
handler(&seat->seat, time, key, b->data);
/* If this was a key binding and it didn't
* install a keyboard grab, install one now to
* swallow the key release. */
if (seat->seat.keyboard->grab ==
&seat->seat.keyboard->default_grab)
install_binding_grab(&seat->seat, time, key);
}
}
}
WL_EXPORT void
weston_compositor_run_button_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t button,
enum wl_pointer_button_state state)
{
struct weston_binding *b;
if (state == WL_POINTER_BUTTON_STATE_RELEASED)
return;
wl_list_for_each(b, &compositor->button_binding_list, link) {
if (b->button == button && b->modifier == seat->modifier_state) {
weston_button_binding_handler_t handler = b->handler;
handler(&seat->seat, time, button, b->data);
}
}
}
WL_EXPORT void
weston_compositor_run_axis_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t axis,
wl_fixed_t value)
{
struct weston_binding *b;
wl_list_for_each(b, &compositor->axis_binding_list, link) {
if (b->axis == axis && b->modifier == seat->modifier_state) {
weston_axis_binding_handler_t handler = b->handler;
handler(&seat->seat, time, axis, value, b->data);
}
}
}
WL_EXPORT int
weston_compositor_run_debug_binding(struct weston_compositor *compositor,
struct weston_seat *seat,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state)
{
weston_key_binding_handler_t handler;
struct weston_binding *binding;
int count = 0;
wl_list_for_each(binding, &compositor->debug_binding_list, link) {
if (key != binding->key)
continue;
count++;
handler = binding->handler;
handler(&seat->seat, time, key, binding->data);
}
return count;
}
WL_EXPORT int
weston_environment_get_fd(const char *env)
{
char *e, *end;
int fd, flags;
e = getenv(env);
if (!e)
return -1;
fd = strtol(e, &end, 0);
if (*end != '\0')
return -1;
flags = fcntl(fd, F_GETFD);
if (flags == -1)
return -1;
fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
unsetenv(env);
return fd;
}
WL_EXPORT void
weston_transformed_coord(int width, int height,
enum wl_output_transform transform,
float sx, float sy, float *bx, float *by)
{
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
default:
*bx = sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
*bx = width - sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_90:
*bx = height - sy;
*by = sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
*bx = height - sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_180:
*bx = width - sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
*bx = sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_270:
*bx = sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
*bx = sy;
*by = sx;
break;
}
}
WL_EXPORT pixman_box32_t
weston_transformed_rect(int width, int height,
enum wl_output_transform transform,
pixman_box32_t rect)
{
float x1, x2, y1, y2;
pixman_box32_t ret;
weston_transformed_coord(width, height, transform,
rect.x1, rect.y1, &x1, &y1);
weston_transformed_coord(width, height, transform,
rect.x2, rect.y2, &x2, &y2);
if (x1 <= x2) {
ret.x1 = x1;
ret.x2 = x2;
} else {
ret.x1 = x2;
ret.x2 = x1;
}
if (y1 <= y2) {
ret.y1 = y1;
ret.y2 = y2;
} else {
ret.y1 = y2;
ret.y2 = y1;
}
return ret;
}
Loading…
Cancel
Save