gl-renderer: move GL_EXT_texture_rg extension check
This is a GL extension and not EGL, so it should be checked after the EGL context has been created. Signed-off-by: Arnaud Vrac <avrac@freebox.fr> Reviewed-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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Daniel Stone
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439e5fdd5f
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cc1a22bca9
@@ -3221,9 +3221,6 @@ gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
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gr->has_dmabuf_import_modifiers = 1;
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}
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if (weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
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gr->has_gl_texture_rg = 1;
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if (weston_check_egl_extension(extensions, "EGL_KHR_fence_sync") &&
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weston_check_egl_extension(extensions, "EGL_ANDROID_native_fence_sync")) {
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gr->create_sync =
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@@ -3691,6 +3688,9 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
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if (weston_check_egl_extension(extensions, "GL_EXT_unpack_subimage"))
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gr->has_unpack_subimage = 1;
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if (weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
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gr->has_gl_texture_rg = 1;
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if (weston_check_egl_extension(extensions, "GL_OES_EGL_image_external"))
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gr->has_egl_image_external = 1;
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