simple-egl: add option for running fullscreen

dev
Ander Conselvan de Oliveira 13 years ago committed by Kristian Høgsberg
parent a64b15d160
commit d51624f915
  1. 180
      clients/simple-egl.c

@ -34,16 +34,20 @@
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <EGL/egl.h> #include <EGL/egl.h>
struct window;
struct display { struct display {
struct wl_display *display; struct wl_display *display;
struct wl_compositor *compositor; struct wl_compositor *compositor;
struct wl_shell *shell; struct wl_shell *shell;
struct wl_input_device *input;
struct { struct {
EGLDisplay dpy; EGLDisplay dpy;
EGLContext ctx; EGLContext ctx;
EGLConfig conf; EGLConfig conf;
} egl; } egl;
uint32_t mask; uint32_t mask;
struct window *window;
}; };
struct window { struct window {
@ -67,6 +71,7 @@ struct window {
struct wl_shell_surface *shell_surface; struct wl_shell_surface *shell_surface;
EGLSurface egl_surface; EGLSurface egl_surface;
struct wl_callback *callback; struct wl_callback *callback;
int fullscreen, configured;
}; };
static const char *vert_shader_text = static const char *vert_shader_text =
@ -87,19 +92,19 @@ static const char *frag_shader_text =
"}\n"; "}\n";
static void static void
init_egl(struct display *display) init_egl(struct display *display, EGLint alpha_size)
{ {
static const EGLint context_attribs[] = { static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2, EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE EGL_NONE
}; };
static const EGLint config_attribs[] = { EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1, EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1, EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1, EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1, EGL_ALPHA_SIZE, alpha_size,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE EGL_NONE
}; };
@ -201,6 +206,35 @@ init_gl(struct window *window)
glGetUniformLocation(window->gl.program, "rotation"); glGetUniformLocation(window->gl.program, "rotation");
} }
static void
handle_ping(void *data, struct wl_shell_surface *shell_surface,
uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void
handle_configure(void *data, struct wl_shell_surface *shell_surface,
uint32_t edges, int32_t width, int32_t height)
{
struct window *window = data;
window->geometry.width = width;
window->geometry.height = height;
window->configured = 1;
}
static void
handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
{
}
static const struct wl_shell_surface_listener shell_surface_listener = {
handle_ping,
handle_configure,
handle_popup_done
};
static void static void
create_surface(struct window *window) create_surface(struct window *window)
{ {
@ -210,6 +244,22 @@ create_surface(struct window *window)
window->surface = wl_compositor_create_surface(display->compositor); window->surface = wl_compositor_create_surface(display->compositor);
window->shell_surface = wl_shell_get_shell_surface(display->shell, window->shell_surface = wl_shell_get_shell_surface(display->shell,
window->surface); window->surface);
wl_shell_surface_add_listener(window->shell_surface,
&shell_surface_listener, window);
if (window->fullscreen) {
window->configured = 0;
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
while (!window->configured)
wl_display_iterate(display->display, display->mask);
}
else
wl_shell_surface_set_toplevel(window->shell_surface);
window->native = window->native =
wl_egl_window_create(window->surface, wl_egl_window_create(window->surface,
window->geometry.width, window->geometry.width,
@ -219,8 +269,6 @@ create_surface(struct window *window)
display->egl.conf, display->egl.conf,
window->native, NULL); window->native, NULL);
wl_shell_surface_set_toplevel(window->shell_surface);
ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
window->egl_surface, window->display->egl.ctx); window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE); assert(ret == EGL_TRUE);
@ -303,6 +351,119 @@ static const struct wl_callback_listener frame_listener = {
redraw redraw
}; };
static void
input_handle_motion(void *data, struct wl_input_device *input_device,
uint32_t time, int32_t sx, int32_t sy)
{
}
static void
input_handle_button(void *data,
struct wl_input_device *input_device, uint32_t serial,
uint32_t time, uint32_t button, uint32_t state)
{
}
static void
input_handle_axis(void *data,
struct wl_input_device *input_device,
uint32_t time, uint32_t axis, int32_t value)
{
}
static void
input_handle_key(void *data, struct wl_input_device *input_device,
uint32_t serial, uint32_t time, uint32_t key, uint32_t state)
{
}
static void
input_handle_pointer_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface,
int32_t sx, int32_t sy)
{
struct display *display = data;
if (display->window->fullscreen)
wl_input_device_attach(input_device, serial, NULL, 0, 0);
}
static void
input_handle_pointer_leave(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface)
{
}
static void
input_handle_keyboard_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial,
struct wl_surface *surface,
struct wl_array *keys)
{
}
static void
input_handle_keyboard_leave(void *data,
struct wl_input_device *input_device,
uint32_t serial,
struct wl_surface *surface)
{
}
static void
input_handle_touch_down(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time,
struct wl_surface *surface,
int32_t id, int32_t x, int32_t y)
{
}
static void
input_handle_touch_up(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time, int32_t id)
{
}
static void
input_handle_touch_motion(void *data,
struct wl_input_device *wl_input_device,
uint32_t time, int32_t id, int32_t x, int32_t y)
{
}
static void
input_handle_touch_frame(void *data,
struct wl_input_device *wl_input_device)
{
}
static void
input_handle_touch_cancel(void *data,
struct wl_input_device *wl_input_device)
{
}
static const struct wl_input_device_listener input_listener = {
input_handle_motion,
input_handle_button,
input_handle_axis,
input_handle_key,
input_handle_pointer_enter,
input_handle_pointer_leave,
input_handle_keyboard_enter,
input_handle_keyboard_leave,
input_handle_touch_down,
input_handle_touch_up,
input_handle_touch_motion,
input_handle_touch_frame,
input_handle_touch_cancel,
};
static void static void
display_handle_global(struct wl_display *display, uint32_t id, display_handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data) const char *interface, uint32_t version, void *data)
@ -314,6 +475,9 @@ display_handle_global(struct wl_display *display, uint32_t id,
wl_display_bind(display, id, &wl_compositor_interface); wl_display_bind(display, id, &wl_compositor_interface);
} else if (strcmp(interface, "wl_shell") == 0) { } else if (strcmp(interface, "wl_shell") == 0) {
d->shell = wl_display_bind(display, id, &wl_shell_interface); d->shell = wl_display_bind(display, id, &wl_shell_interface);
} else if (strcmp(interface, "wl_input_device") == 0) {
d->input = wl_display_bind(display, id, &wl_input_device_interface);
wl_input_device_add_listener(d->input, &input_listener, d);
} }
} }
@ -343,9 +507,13 @@ main(int argc, char **argv)
struct window window = { 0 }; struct window window = { 0 };
window.display = &display; window.display = &display;
display.window = &window;
window.geometry.width = 250; window.geometry.width = 250;
window.geometry.height = 250; window.geometry.height = 250;
if (argc >= 2 && strcmp("-f", argv[0]))
window.fullscreen = 1;
display.display = wl_display_connect(NULL); display.display = wl_display_connect(NULL);
assert(display.display); assert(display.display);
@ -355,7 +523,7 @@ main(int argc, char **argv)
wl_display_get_fd(display.display, event_mask_update, &display); wl_display_get_fd(display.display, event_mask_update, &display);
wl_display_iterate(display.display, WL_DISPLAY_READABLE); wl_display_iterate(display.display, WL_DISPLAY_READABLE);
init_egl(&display); init_egl(&display, window.fullscreen ? 0 : 1);
create_surface(&window); create_surface(&window);
init_gl(&window); init_gl(&window);

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