gles2-renderer: Renaming some functions.
This commit is contained in:
committed by
Kristian Høgsberg
parent
878f44969d
commit
d615980b6b
+26
-27
@@ -642,7 +642,7 @@ use_output(struct weston_output *output)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
weston_compositor_use_shader(struct weston_compositor *compositor,
|
use_shader(struct weston_compositor *compositor,
|
||||||
struct weston_shader *shader)
|
struct weston_shader *shader)
|
||||||
{
|
{
|
||||||
if (compositor->current_shader == shader)
|
if (compositor->current_shader == shader)
|
||||||
@@ -653,7 +653,7 @@ weston_compositor_use_shader(struct weston_compositor *compositor,
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
weston_shader_uniforms(struct weston_shader *shader,
|
shader_uniforms(struct weston_shader *shader,
|
||||||
struct weston_surface *surface,
|
struct weston_surface *surface,
|
||||||
struct weston_output *output)
|
struct weston_output *output)
|
||||||
{
|
{
|
||||||
@@ -696,12 +696,12 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
|
|||||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
if (ec->fan_debug) {
|
if (ec->fan_debug) {
|
||||||
weston_compositor_use_shader(ec, &ec->solid_shader);
|
use_shader(ec, &ec->solid_shader);
|
||||||
weston_shader_uniforms(&ec->solid_shader, es, output);
|
shader_uniforms(&ec->solid_shader, es, output);
|
||||||
}
|
}
|
||||||
|
|
||||||
weston_compositor_use_shader(ec, es->shader);
|
use_shader(ec, es->shader);
|
||||||
weston_shader_uniforms(es->shader, es, output);
|
shader_uniforms(es->shader, es, output);
|
||||||
|
|
||||||
if (es->transform.enabled || output->zoom.active)
|
if (es->transform.enabled || output->zoom.active)
|
||||||
filter = GL_LINEAR;
|
filter = GL_LINEAR;
|
||||||
@@ -727,8 +727,8 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
|
|||||||
* that forces texture alpha = 1.0.
|
* that forces texture alpha = 1.0.
|
||||||
* Xwayland surfaces need this.
|
* Xwayland surfaces need this.
|
||||||
*/
|
*/
|
||||||
weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
|
use_shader(ec, &ec->texture_shader_rgbx);
|
||||||
weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
|
shader_uniforms(&ec->texture_shader_rgbx, es, output);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (es->alpha < 1.0)
|
if (es->alpha < 1.0)
|
||||||
@@ -740,7 +740,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (pixman_region32_not_empty(&surface_blend)) {
|
if (pixman_region32_not_empty(&surface_blend)) {
|
||||||
weston_compositor_use_shader(ec, es->shader);
|
use_shader(ec, es->shader);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
repaint_region(es, &repaint, &surface_blend);
|
repaint_region(es, &repaint, &surface_blend);
|
||||||
}
|
}
|
||||||
@@ -849,8 +849,7 @@ draw_border(struct weston_output *output)
|
|||||||
int n;
|
int n;
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
glUseProgram(shader->program);
|
use_shader(ec, shader);
|
||||||
ec->current_shader = shader;
|
|
||||||
|
|
||||||
glUniformMatrix4fv(shader->proj_uniform,
|
glUniformMatrix4fv(shader->proj_uniform,
|
||||||
1, GL_FALSE, output->matrix.d);
|
1, GL_FALSE, output->matrix.d);
|
||||||
@@ -1307,7 +1306,7 @@ compile_shader(GLenum type, int count, const char **sources)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
weston_shader_init(struct weston_shader *shader, struct weston_compositor *ec,
|
shader_init(struct weston_shader *shader, struct weston_compositor *ec,
|
||||||
const char *vertex_source, const char *fragment_source)
|
const char *vertex_source, const char *fragment_source)
|
||||||
{
|
{
|
||||||
char msg[512];
|
char msg[512];
|
||||||
@@ -1359,7 +1358,7 @@ weston_shader_init(struct weston_shader *shader, struct weston_compositor *ec,
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
weston_shader_release(struct weston_shader *shader)
|
shader_release(struct weston_shader *shader)
|
||||||
{
|
{
|
||||||
glDeleteShader(shader->vertex_shader);
|
glDeleteShader(shader->vertex_shader);
|
||||||
glDeleteShader(shader->fragment_shader);
|
glDeleteShader(shader->fragment_shader);
|
||||||
@@ -1682,26 +1681,26 @@ gles2_renderer_display(struct weston_compositor *ec)
|
|||||||
static int
|
static int
|
||||||
compile_shaders(struct weston_compositor *ec)
|
compile_shaders(struct weston_compositor *ec)
|
||||||
{
|
{
|
||||||
if (weston_shader_init(&ec->texture_shader_rgba, ec,
|
if (shader_init(&ec->texture_shader_rgba, ec,
|
||||||
vertex_shader, texture_fragment_shader_rgba) < 0)
|
vertex_shader, texture_fragment_shader_rgba) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (weston_shader_init(&ec->texture_shader_rgbx, ec,
|
if (shader_init(&ec->texture_shader_rgbx, ec,
|
||||||
vertex_shader, texture_fragment_shader_rgbx) < 0)
|
vertex_shader, texture_fragment_shader_rgbx) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (ec->has_egl_image_external &&
|
if (ec->has_egl_image_external &&
|
||||||
weston_shader_init(&ec->texture_shader_egl_external, ec,
|
shader_init(&ec->texture_shader_egl_external, ec,
|
||||||
vertex_shader, texture_fragment_shader_egl_external) < 0)
|
vertex_shader, texture_fragment_shader_egl_external) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (weston_shader_init(&ec->texture_shader_y_uv, ec,
|
if (shader_init(&ec->texture_shader_y_uv, ec,
|
||||||
vertex_shader, texture_fragment_shader_y_uv) < 0)
|
vertex_shader, texture_fragment_shader_y_uv) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (weston_shader_init(&ec->texture_shader_y_u_v, ec,
|
if (shader_init(&ec->texture_shader_y_u_v, ec,
|
||||||
vertex_shader, texture_fragment_shader_y_u_v) < 0)
|
vertex_shader, texture_fragment_shader_y_u_v) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (weston_shader_init(&ec->texture_shader_y_xuxv, ec,
|
if (shader_init(&ec->texture_shader_y_xuxv, ec,
|
||||||
vertex_shader, texture_fragment_shader_y_xuxv) < 0)
|
vertex_shader, texture_fragment_shader_y_xuxv) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
if (weston_shader_init(&ec->solid_shader, ec,
|
if (shader_init(&ec->solid_shader, ec,
|
||||||
vertex_shader, solid_fragment_shader) < 0)
|
vertex_shader, solid_fragment_shader) < 0)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
@@ -1719,13 +1718,13 @@ fragment_debug_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
|
|||||||
|
|
||||||
renderer->fragment_shader_debug ^= 1;
|
renderer->fragment_shader_debug ^= 1;
|
||||||
|
|
||||||
weston_shader_release(&ec->texture_shader_rgba);
|
shader_release(&ec->texture_shader_rgba);
|
||||||
weston_shader_release(&ec->texture_shader_rgbx);
|
shader_release(&ec->texture_shader_rgbx);
|
||||||
weston_shader_release(&ec->texture_shader_egl_external);
|
shader_release(&ec->texture_shader_egl_external);
|
||||||
weston_shader_release(&ec->texture_shader_y_uv);
|
shader_release(&ec->texture_shader_y_uv);
|
||||||
weston_shader_release(&ec->texture_shader_y_u_v);
|
shader_release(&ec->texture_shader_y_u_v);
|
||||||
weston_shader_release(&ec->texture_shader_y_xuxv);
|
shader_release(&ec->texture_shader_y_xuxv);
|
||||||
weston_shader_release(&ec->solid_shader);
|
shader_release(&ec->solid_shader);
|
||||||
|
|
||||||
compile_shaders(ec);
|
compile_shaders(ec);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user