Add frame_counter to weston_animation.

dev
Scott Moreau 13 years ago committed by Kristian Høgsberg
parent 9d1b1125fd
commit d64cf21246
  1. 8
      src/compositor.c
  2. 1
      src/compositor.h
  3. 2
      src/util.c

@ -1060,8 +1060,10 @@ weston_output_repaint(struct weston_output *output, int msecs)
wl_resource_destroy(&cb->resource); wl_resource_destroy(&cb->resource);
} }
wl_list_for_each_safe(animation, next, &output->animation_list, link) wl_list_for_each_safe(animation, next, &output->animation_list, link) {
animation->frame(animation, output, msecs); animation->frame(animation, output, msecs);
animation->frame_counter++;
}
} }
static int static int
@ -1170,10 +1172,12 @@ weston_compositor_fade(struct weston_compositor *compositor, float tint)
} }
weston_surface_damage(compositor->fade.surface); weston_surface_damage(compositor->fade.surface);
if (wl_list_empty(&compositor->fade.animation.link)) if (wl_list_empty(&compositor->fade.animation.link)) {
compositor->fade.animation.frame_counter = 0;
wl_list_insert(output->animation_list.prev, wl_list_insert(output->animation_list.prev,
&compositor->fade.animation.link); &compositor->fade.animation.link);
} }
}
static void static void
surface_destroy(struct wl_client *client, struct wl_resource *resource) surface_destroy(struct wl_client *client, struct wl_resource *resource)

@ -231,6 +231,7 @@ struct weston_shader {
struct weston_animation { struct weston_animation {
void (*frame)(struct weston_animation *animation, void (*frame)(struct weston_animation *animation,
struct weston_output *output, uint32_t msecs); struct weston_output *output, uint32_t msecs);
int frame_counter;
struct wl_list link; struct wl_list link;
}; };

@ -180,6 +180,7 @@ weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
&zoom->transform.link); &zoom->transform.link);
weston_spring_init(&zoom->spring, 200.0, 0.0, 1.0); weston_spring_init(&zoom->spring, 200.0, 0.0, 1.0);
zoom->spring.friction = 700; zoom->spring.friction = 700;
zoom->animation.frame_counter = 0;
zoom->spring.timestamp = weston_compositor_get_time(); zoom->spring.timestamp = weston_compositor_get_time();
zoom->animation.frame = weston_zoom_frame; zoom->animation.frame = weston_zoom_frame;
weston_zoom_frame(&zoom->animation, NULL, zoom->spring.timestamp); weston_zoom_frame(&zoom->animation, NULL, zoom->spring.timestamp);
@ -502,6 +503,7 @@ weston_fade_run(struct weston_surface *surface,
fade->data = data; fade->data = data;
weston_spring_init(&fade->spring, 200.0, 0, 1.0); weston_spring_init(&fade->spring, 200.0, 0, 1.0);
fade->spring.friction = 700; fade->spring.friction = 700;
fade->animation.frame_counter = 0;
fade->spring.timestamp = weston_compositor_get_time(); fade->spring.timestamp = weston_compositor_get_time();
fade->animation.frame = weston_fade_frame; fade->animation.frame = weston_fade_frame;
weston_fade_frame(&fade->animation, NULL, fade->spring.timestamp); weston_fade_frame(&fade->animation, NULL, fade->spring.timestamp);

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