Reenable fragment shader precision specifier

dev
Kristian Høgsberg 14 years ago
parent 8321e693d2
commit dfce71d116
  1. 2
      compositor/compositor.c

@ -1312,7 +1312,7 @@ static const char vertex_shader[] =
"}\n"; "}\n";
static const char fragment_shader[] = static const char fragment_shader[] =
/* "precision mediump float;\n" */ "precision mediump float;\n"
"varying vec2 v_texcoord;\n" "varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
"void main()\n" "void main()\n"

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