Reenable fragment shader precision specifier
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@@ -1312,7 +1312,7 @@ static const char vertex_shader[] =
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"}\n";
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"}\n";
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static const char fragment_shader[] =
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static const char fragment_shader[] =
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/* "precision mediump float;\n" */
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"precision mediump float;\n"
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"varying vec2 v_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"uniform sampler2D tex;\n"
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"void main()\n"
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"void main()\n"
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