compositor: Drop old wrapper for surface_to_global_float()
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+5
-11
@@ -274,9 +274,9 @@ weston_surface_set_color(struct weston_surface *surface,
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surface->shader = &surface->compositor->solid_shader;
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surface->shader = &surface->compositor->solid_shader;
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}
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}
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static void
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WL_EXPORT void
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surface_to_global_float(struct weston_surface *surface,
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weston_surface_to_global_float(struct weston_surface *surface,
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GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y)
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GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y)
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{
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{
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if (surface->transform.enabled) {
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if (surface->transform.enabled) {
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struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
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struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
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@@ -332,7 +332,8 @@ surface_compute_bbox(struct weston_surface *surface, int32_t sx, int32_t sy,
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for (i = 0; i < 4; ++i) {
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for (i = 0; i < 4; ++i) {
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GLfloat x, y;
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GLfloat x, y;
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surface_to_global_float(surface, s[i][0], s[i][1], &x, &y);
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weston_surface_to_global_float(surface,
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s[i][0], s[i][1], &x, &y);
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if (x < min_x)
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if (x < min_x)
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min_x = x;
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min_x = x;
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if (x > max_x)
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if (x > max_x)
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@@ -444,13 +445,6 @@ weston_surface_update_transform(struct weston_surface *surface)
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weston_compositor_schedule_repaint(surface->compositor);
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weston_compositor_schedule_repaint(surface->compositor);
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}
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}
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WL_EXPORT void
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weston_surface_to_global_float(struct weston_surface *surface,
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GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y)
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{
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surface_to_global_float(surface, sx, sy, x, y);
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}
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WL_EXPORT void
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WL_EXPORT void
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weston_surface_to_global_fixed(struct weston_surface *surface,
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weston_surface_to_global_fixed(struct weston_surface *surface,
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wl_fixed_t sx, wl_fixed_t sy,
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wl_fixed_t sx, wl_fixed_t sy,
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