Optimize blur further, resize gears with window.

dev
Kristian Høgsberg 16 years ago
parent 29590034f4
commit e9d550bdd4
  1. 2
      cairo-util.c
  2. 76
      window.c

@ -110,7 +110,7 @@ blur_surface(cairo_surface_t *surface, int margin)
uint8_t *src, *dst;
uint32_t *s, *d, a, p;
int i, j, k, size, half;
uint8_t kernel[10];
uint8_t kernel[17];
double f;
size = ARRAY_LENGTH(kernel);

@ -68,29 +68,31 @@ draw_window(void *data)
struct window *window = data;
cairo_surface_t *surface;
cairo_t *cr;
int border = 2, radius = 5;
int border = 2, radius = 5, shadow = 16;
cairo_text_extents_t extents;
cairo_pattern_t *gradient, *outline, *bright, *dim;
struct buffer *buffer;
const static char title[] = "Wayland First Post";
int width, height;
surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
window->width + 32, window->height + 32);
outline = cairo_pattern_create_rgb(0.1, 0.1, 0.1);
bright = cairo_pattern_create_rgb(0.6, 0.6, 0.6);
bright = cairo_pattern_create_rgb(0.8, 0.8, 0.8);
dim = cairo_pattern_create_rgb(0.4, 0.4, 0.4);
cr = cairo_create(surface);
cairo_translate(cr, 16 + 7, 16 + 5);
cairo_translate(cr, shadow + 7, shadow + 5);
cairo_set_line_width (cr, border);
cairo_set_source_rgba(cr, 0, 0, 0, 0.5);
cairo_set_source_rgba(cr, 0, 0, 0, 0.7);
rounded_rect(cr, 0, 0, window->width, window->height, radius);
cairo_fill(cr);
blur_surface(surface, 24 + radius);
cairo_translate(cr, -5, -3);
#if 1
cairo_translate(cr, -7, -5);
cairo_set_line_width (cr, border);
rounded_rect(cr, 1, 1, window->width - 1, window->height - 1, radius);
cairo_set_source(cr, outline);
@ -104,8 +106,8 @@ draw_window(void *data)
rounded_rect(cr, 2, 2, window->width - 2, window->height - 2, radius - 1);
gradient = cairo_pattern_create_linear (0, 0, 0, 100);
cairo_pattern_add_color_stop_rgb(gradient, 0, 0.4, 0.4, 0.4);
cairo_pattern_add_color_stop_rgb(gradient, 1, 0.7, 0.7, 0.7);
cairo_pattern_add_color_stop_rgb(gradient, 0, 0.6, 0.6, 0.4);
cairo_pattern_add_color_stop_rgb(gradient, 1, 0.8, 0.8, 0.7);
cairo_set_source(cr, gradient);
cairo_fill(cr);
cairo_pattern_destroy(gradient);
@ -127,14 +129,6 @@ draw_window(void *data)
cairo_set_source(cr, bright);
cairo_stroke(cr);
cairo_move_to(cr, 10, 50);
cairo_line_to(cr, window->width - 10, 50);
cairo_line_to(cr, window->width - 10, window->height - 10);
cairo_line_to(cr, 10, window->height - 10);
cairo_close_path(cr);
cairo_set_source_rgba(cr, 0, 0, 0, 0.9);
cairo_fill(cr);
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_font_size(cr, 14);
cairo_text_extents(cr, title, &extents);
@ -147,6 +141,7 @@ draw_window(void *data)
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
#endif
cairo_destroy(cr);
if (window->buffer != NULL)
buffer_destroy(window->buffer, window->fd);
@ -164,11 +159,25 @@ draw_window(void *data)
/* FIXME: Free window->buffer when we receive the ack event. */
buffer = window->egl_buffer;
width = window->width - 20;
height = window->height - 60;
buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
window->egl_buffer = buffer;
window->egl_surface = eglCreateSurfaceForName(window->display,
window->config, buffer->name,
buffer->width, buffer->height,
buffer->stride, NULL);
if (!eglMakeCurrent(window->display,
window->egl_surface, window->egl_surface, window->context))
die("failed to make context current\n");
glViewport(0, 0, width, height);
if (window->gears == NULL)
window->gears = gears_create(0, 0, 0, 0.92);
gears_draw(window->gears, window->gears_angle);
wl_surface_copy(window->surface,
(window->width - 300) / 2,
50 + (window->height - 50 - 300) / 2,
wl_surface_copy(window->surface, 10 + shadow, 50 + shadow,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
@ -269,8 +278,7 @@ window_create(struct wl_display *display, int fd)
EGLint major, minor, count;
EGLConfig configs[64];
struct window *window;
struct buffer *buffer;
const GLfloat red = 0, green = 0, blue = 0, alpha = 0.9;
const GLfloat red = 0, green = 0, blue = 0, alpha = 0.92;
window = malloc(sizeof *window);
if (window == NULL)
@ -301,27 +309,6 @@ window_create(struct wl_display *display, int fd)
if (window->context == NULL)
die("failed to create context\n");
/* FIXME: We need to get the stride right here in a chipset
* independent way. Maybe do it in name_cairo_surface(). */
buffer = buffer_create(window->fd, 300, 300, (300 * 4 + 15) & ~15);
window->egl_buffer = buffer;
window->egl_surface = eglCreateSurfaceForName(window->display,
window->config, buffer->name,
buffer->width, buffer->height,
buffer->stride, NULL);
if (window->egl_surface == NULL)
die("failed to create egl surface\n");
if (!eglMakeCurrent(window->display,
window->egl_surface, window->egl_surface, window->context))
die("failed to make context current\n");
glViewport(0, 0, 300, 300);
window->gears = gears_create(red, green, blue, alpha);
window->gears_angle = 0.0;
draw_window(window);
return window;
@ -332,15 +319,14 @@ draw(gpointer data)
{
struct window *window = data;
struct buffer *buffer;
int shadow = 16;
if (!window->redraw_scheduled) {
gears_draw(window->gears, window->gears_angle);
buffer = window->egl_buffer;
wl_surface_copy(window->surface,
(window->width - 300) / 2,
50 + (window->height - 50 - 300) / 2,
10 + shadow, 50 + shadow,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
}

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