gl-renderer: add EGL surfaceless platform support

This allows passing EGL_PLATFORM_SURFACELESS_MESA to
gl_renderer_display_create(). It is not useful on its own, because the
surfaceless platform has no window surfaces.

This feature will be used by the headless backend.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This commit is contained in:
Pekka Paalanen
2019-09-20 14:18:14 +03:00
committed by Pekka Paalanen
parent 53b7fd70b8
commit ecdf50d38e
2 changed files with 11 additions and 0 deletions
+5
View File
@@ -176,6 +176,10 @@ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLD
#define EGL_PLATFORM_X11_KHR 0x31D5
#endif
#ifndef EGL_PLATFORM_SURFACELESS_MESA
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif
#ifndef EGL_KHR_cl_event2
#define EGL_KHR_cl_event2 1
typedef void *EGLSyncKHR;
@@ -210,6 +214,7 @@ typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy,
#define EGL_PLATFORM_GBM_KHR 0x31D7
#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
#define EGL_PLATFORM_X11_KHR 0x31D5
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif /* ENABLE_EGL */