animation: Fix potential leak of memory pointed to by move
Free move before return if animation is null. Signed-off-by: Lucas Tanure <tanure@linux.com> Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
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committed by
Bryce Harrington
parent
3c241b18b8
commit
ed8dd4ef6a
+3
-1
@@ -471,8 +471,10 @@ weston_move_scale_run(struct weston_view *view, int dx, int dy,
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animation = weston_view_animation_create(view, start, end, move_frame,
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animation = weston_view_animation_create(view, start, end, move_frame,
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NULL, move_done, data, move);
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NULL, move_done, data, move);
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if (animation == NULL)
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if (animation == NULL){
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free(move);
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return NULL;
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return NULL;
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}
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weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
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weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
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animation->spring.friction = 1150;
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animation->spring.friction = 1150;
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