desktop-shell: Embed keyboard focus handle code when activating

We shouldn't be constrained by having a keyboard plugged-in, so avoid
activating/de-activating the window/surface in the keyboard focus
handler and embed it straight into the window activation part.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
dev
Marius Vlad 4 years ago
parent ab39e1d76d
commit f12697bb3e
  1. 41
      desktop-shell/shell.c

@ -1889,22 +1889,7 @@ shell_surface_activate(struct shell_surface *shsurf)
static void static void
handle_keyboard_focus(struct wl_listener *listener, void *data) handle_keyboard_focus(struct wl_listener *listener, void *data)
{ {
struct weston_keyboard *keyboard = data; /* FIXME: To be removed later. */
struct shell_seat *seat = get_shell_seat(keyboard->seat);
if (seat->focused_surface) {
struct shell_surface *shsurf = get_shell_surface(seat->focused_surface);
if (shsurf)
shell_surface_deactivate(shsurf);
}
seat->focused_surface = weston_surface_get_main_surface(keyboard->focus);
if (seat->focused_surface) {
struct shell_surface *shsurf = get_shell_surface(seat->focused_surface);
if (shsurf)
shell_surface_activate(shsurf);
}
} }
/* The surface will be inserted into the list immediately after the link /* The surface will be inserted into the list immediately after the link
@ -2461,6 +2446,7 @@ desktop_surface_removed(struct weston_desktop_surface *desktop_surface,
struct shell_surface *shsurf_child, *tmp; struct shell_surface *shsurf_child, *tmp;
struct weston_surface *surface = struct weston_surface *surface =
weston_desktop_surface_get_surface(desktop_surface); weston_desktop_surface_get_surface(desktop_surface);
struct weston_seat *seat;
if (!shsurf) if (!shsurf)
return; return;
@ -2471,6 +2457,18 @@ desktop_surface_removed(struct weston_desktop_surface *desktop_surface,
} }
wl_list_remove(&shsurf->children_link); wl_list_remove(&shsurf->children_link);
wl_list_for_each(seat, &shsurf->shell->compositor->seat_list, link) {
struct shell_seat *shseat = get_shell_seat(seat);
/* activate() controls the focused surface activation and
* removal of a surface requires invalidating the
* focused_surface to avoid activate() use a stale (and just
* removed) surface when attempting to de-activate it. It will
* also update the focused_surface once it has a chance to run.
*/
if (surface == shseat->focused_surface)
shseat->focused_surface = NULL;
}
wl_signal_emit(&shsurf->destroy_signal, shsurf); wl_signal_emit(&shsurf->destroy_signal, shsurf);
if (shsurf->fullscreen.black_view) if (shsurf->fullscreen.black_view)
@ -3867,6 +3865,7 @@ activate(struct desktop_shell *shell, struct weston_view *view,
struct workspace *ws; struct workspace *ws;
struct weston_surface *old_es; struct weston_surface *old_es;
struct shell_surface *shsurf, *shsurf_child; struct shell_surface *shsurf, *shsurf_child;
struct shell_seat *shseat = get_shell_seat(seat);
main_surface = weston_surface_get_main_surface(es); main_surface = weston_surface_get_main_surface(es);
shsurf = get_shell_surface(main_surface); shsurf = get_shell_surface(main_surface);
@ -3886,6 +3885,16 @@ activate(struct desktop_shell *shell, struct weston_view *view,
weston_view_activate(view, seat, flags); weston_view_activate(view, seat, flags);
if (shseat->focused_surface) {
struct shell_surface *current_focus =
get_shell_surface(shseat->focused_surface);
assert(current_focus);
shell_surface_deactivate(current_focus);
}
shseat->focused_surface = main_surface;
shell_surface_activate(shsurf);
state = ensure_focus_state(shell, seat); state = ensure_focus_state(shell, seat);
if (state == NULL) if (state == NULL)
return; return;

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