desktop-shell: add close-animation config option for destroying surfaces
At the moment when surfaces are destroyed they are faded out but let's make it configurable! Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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committed by
Pekka Paalanen
parent
e67118c80a
commit
f322f8efea
@@ -535,6 +535,9 @@ shell_configuration(struct desktop_shell *shell)
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weston_config_section_get_string(section, "animation", &s, "none");
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shell->win_animation_type = get_animation_type(s);
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free(s);
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weston_config_section_get_string(section, "close-animation", &s, "fade");
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shell->win_close_animation_type = get_animation_type(s);
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free(s);
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weston_config_section_get_string(section,
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"startup-animation", &s, "fade");
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shell->startup_animation_type = get_animation_type(s);
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@@ -3220,8 +3223,12 @@ handle_resource_destroy(struct wl_listener *listener, void *data)
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pixman_region32_init(&shsurf->surface->pending.input);
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pixman_region32_fini(&shsurf->surface->input);
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pixman_region32_init(&shsurf->surface->input);
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weston_fade_run(shsurf->view, 1.0, 0.0, 300.0,
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fade_out_done, shsurf);
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if (shsurf->shell->win_close_animation_type == ANIMATION_FADE) {
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weston_fade_run(shsurf->view, 1.0, 0.0, 300.0,
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fade_out_done, shsurf);
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} else {
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weston_surface_destroy(shsurf->surface);
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}
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}
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static void
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@@ -194,6 +194,7 @@ struct desktop_shell {
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uint32_t binding_modifier;
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uint32_t exposay_modifier;
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enum animation_type win_animation_type;
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enum animation_type win_close_animation_type;
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enum animation_type startup_animation_type;
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enum animation_type focus_animation_type;
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