There's just no good reason to do this. The query entrypoints already tell us if we need to use GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D. TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should thus result in performance and quality improvements. Signed-off-by: Daniel Stone <daniels@collabora.com>dev
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