compositor: Pass both surface and seat in activation signal
Signed-off-by: Jonas Ådahl <jadahl@gmail.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@@ -1011,6 +1011,11 @@ struct weston_surface_state {
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struct weston_buffer_viewport buffer_viewport;
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};
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struct weston_surface_activation_data {
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struct weston_surface *surface;
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struct weston_seat *seat;
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};
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struct weston_surface {
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struct wl_resource *resource;
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struct wl_signal destroy_signal; /* callback argument: this surface */
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+7
-1
@@ -2930,6 +2930,7 @@ weston_seat_set_keyboard_focus(struct weston_seat *seat,
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{
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struct weston_compositor *compositor = seat->compositor;
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struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
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struct weston_surface_activation_data activation_data;
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if (keyboard && keyboard->focus != surface) {
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weston_keyboard_set_focus(keyboard, surface);
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@@ -2937,7 +2938,12 @@ weston_seat_set_keyboard_focus(struct weston_seat *seat,
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}
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inc_activate_serial(compositor);
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wl_signal_emit(&compositor->activate_signal, surface);
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activation_data = (struct weston_surface_activation_data) {
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.surface = surface,
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.seat = seat,
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};
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wl_signal_emit(&compositor->activate_signal, &activation_data);
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}
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int
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