compositor: Pass both surface and seat in activation signal

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Jonas Ådahl
2016-07-22 17:50:26 +08:00
parent 5d9ca27aca
commit f7deb6a959
3 changed files with 14 additions and 2 deletions
+5
View File
@@ -1011,6 +1011,11 @@ struct weston_surface_state {
struct weston_buffer_viewport buffer_viewport;
};
struct weston_surface_activation_data {
struct weston_surface *surface;
struct weston_seat *seat;
};
struct weston_surface {
struct wl_resource *resource;
struct wl_signal destroy_signal; /* callback argument: this surface */
+7 -1
View File
@@ -2930,6 +2930,7 @@ weston_seat_set_keyboard_focus(struct weston_seat *seat,
{
struct weston_compositor *compositor = seat->compositor;
struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat);
struct weston_surface_activation_data activation_data;
if (keyboard && keyboard->focus != surface) {
weston_keyboard_set_focus(keyboard, surface);
@@ -2937,7 +2938,12 @@ weston_seat_set_keyboard_focus(struct weston_seat *seat,
}
inc_activate_serial(compositor);
wl_signal_emit(&compositor->activate_signal, surface);
activation_data = (struct weston_surface_activation_data) {
.surface = surface,
.seat = seat,
};
wl_signal_emit(&compositor->activate_signal, &activation_data);
}
int