Fix a couple of typos in rotation matrix
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@@ -305,8 +305,8 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix,
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GLdouble s = sin(angle);
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GLdouble s = sin(angle);
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struct wlsc_matrix rotate = {
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struct wlsc_matrix rotate = {
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{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
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{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
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x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0,
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x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
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x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
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x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
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0, 0, 0, 1 }
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0, 0, 0, 1 }
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};
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};
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