This test ensures that client submitted damage goes to the screen correctly, regardless of output scale or transform. The added quirk is explained in the test that uses it. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>dev
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					/*
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					 * Copyright © 2020 Collabora, Ltd. | 
				
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					 * | 
				
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					 * Permission is hereby granted, free of charge, to any person obtaining | 
				
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					 * a copy of this software and associated documentation files (the | 
				
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					 * "Software"), to deal in the Software without restriction, including | 
				
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					 * without limitation the rights to use, copy, modify, merge, publish, | 
				
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					 * distribute, sublicense, and/or sell copies of the Software, and to | 
				
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					 * permit persons to whom the Software is furnished to do so, subject to | 
				
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					 * the following conditions: | 
				
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					 * | 
				
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					 * The above copyright notice and this permission notice (including the | 
				
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					 * next paragraph) shall be included in all copies or substantial | 
				
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					 * portions of the Software. | 
				
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					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
				
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					 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
				
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					 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | 
				
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					 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS | 
				
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					 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | 
				
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					 * SOFTWARE. | 
				
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					 */ | 
				
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					#include "config.h" | 
				
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					#include <stdio.h> | 
				
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					#include <string.h> | 
				
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					#include <sys/mman.h> | 
				
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					#include "weston-test-client-helper.h" | 
				
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					#include "weston-test-fixture-compositor.h" | 
				
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					#define RENDERERS(s, t)							\ | 
				
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						{								\
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							.renderer = RENDERER_PIXMAN,				\
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							.scale = s,						\
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							.transform = WL_OUTPUT_TRANSFORM_ ## t,			\
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							.transform_name = #t,					\
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							.meta.name = "pixman " #s " " #t,			\
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						},								\
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						{								\
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							.renderer = RENDERER_GL,				\
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							.scale = s,						\
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							.transform = WL_OUTPUT_TRANSFORM_ ## t,			\
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							.transform_name = #t,					\
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							.meta.name = "GL " #s " " #t,				\
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						} | 
				
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					struct setup_args { | 
				
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						struct fixture_metadata meta; | 
				
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						enum renderer_type renderer; | 
				
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						int scale; | 
				
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						enum wl_output_transform transform; | 
				
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						const char *transform_name; | 
				
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					}; | 
				
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					static const struct setup_args my_setup_args[] = { | 
				
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						RENDERERS(1, NORMAL), | 
				
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						RENDERERS(1, 90), | 
				
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						RENDERERS(1, 180), | 
				
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						RENDERERS(1, 270), | 
				
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						RENDERERS(1, FLIPPED), | 
				
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						RENDERERS(1, FLIPPED_90), | 
				
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						RENDERERS(1, FLIPPED_180), | 
				
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						RENDERERS(1, FLIPPED_270), | 
				
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						RENDERERS(2, NORMAL), | 
				
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						RENDERERS(3, NORMAL), | 
				
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						RENDERERS(2, 90), | 
				
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						RENDERERS(2, 180), | 
				
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						RENDERERS(2, FLIPPED), | 
				
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						RENDERERS(3, FLIPPED_270), | 
				
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					}; | 
				
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					static enum test_result_code | 
				
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					fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg) | 
				
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					{ | 
				
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						struct compositor_setup setup; | 
				
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						/*
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						 * The width and height are chosen to produce 324x240 framebuffer, to | 
				
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						 * emulate keeping the video mode constant. | 
				
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						 * This resolution is divisible by 2 and 3. | 
				
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						 * Headless multiplies the given size by scale. | 
				
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						 */ | 
				
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						compositor_setup_defaults(&setup); | 
				
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						setup.renderer = arg->renderer; | 
				
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						setup.width = 324 / arg->scale; | 
				
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						setup.height = 240 / arg->scale; | 
				
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						setup.scale = arg->scale; | 
				
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						setup.transform = arg->transform; | 
				
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						setup.shell = SHELL_TEST_DESKTOP; | 
				
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						/*
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						 * The test here works by swapping the whole wl_surface into a | 
				
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						 * different color but lying that there is only a small damage area. | 
				
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						 * Then the test checks that only the damage area gets the new color | 
				
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						 * on screen. | 
				
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						 * | 
				
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						 * The following quirk forces GL-renderer to update the whole texture | 
				
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						 * even for partial damage. Otherwise, GL-renderer would only copy the | 
				
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						 * damaged area from the wl_shm buffer into a GL texture. | 
				
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						 * | 
				
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						 * Those output_damage tests where the surface is scaled up by the | 
				
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						 * compositor will use bilinear texture sampling due to the policy | 
				
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						 * in the renderers. | 
				
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						 * | 
				
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						 * Pixman renderer never makes copies of wl_shm buffers, so bilinear | 
				
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						 * sampling there will always produce the expected result. However, | 
				
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						 * with GL-renderer if the texture is not updated beyond the strict | 
				
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						 * damage region, bilinear sampling will result in a blend of the old | 
				
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						 * and new colors at the edges of the damage rectangles. This blend | 
				
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						 * would be detrimental to testing the damage regions and would cause | 
				
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						 * test failures due to reference image mismatch. What we actually | 
				
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						 * want to see is the crisp outline of the damage rectangles. | 
				
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						 */ | 
				
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						setup.test_quirks.gl_force_full_upload = true; | 
				
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						return weston_test_harness_execute_as_client(harness, &setup); | 
				
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					} | 
				
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					DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta); | 
				
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					static void | 
				
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					commit_buffer_with_damage(struct surface *surface, | 
				
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								  struct buffer *buffer, | 
				
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								  struct rectangle damage) | 
				
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					{ | 
				
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						wl_surface_attach(surface->wl_surface, buffer->proxy, 0, 0); | 
				
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						wl_surface_damage(surface->wl_surface, damage.x, damage.y, | 
				
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								  damage.width, damage.height); | 
				
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						wl_surface_commit(surface->wl_surface); | 
				
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					} | 
				
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					/*
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					 * Test that Weston repaints exactly the damage a client sends to it. | 
				
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					 * | 
				
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					 * NOTE: This relies on the Weston implementation detail that Weston actually | 
				
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					 * will repaint exactly the client's damage and nothing more. This is not | 
				
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					 * generally true of Wayland compositors. | 
				
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					 */ | 
				
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					TEST(output_damage) | 
				
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					{ | 
				
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					#define COUNT_BUFS 3 | 
				
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						const struct setup_args *oargs; | 
				
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						struct client *client; | 
				
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						bool match = true; | 
				
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						char *refname; | 
				
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						int ret; | 
				
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						struct buffer *buf[COUNT_BUFS]; | 
				
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						pixman_color_t colors[COUNT_BUFS]; | 
				
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						static const struct rectangle damages[COUNT_BUFS] = { | 
				
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							{ 0 /* full damage */ }, | 
				
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							{ .x = 10, .y = 10, .width = 20, .height = 10 }, | 
				
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							{ .x = 43, .y = 47, .width = 5, .height = 50 }, | 
				
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						}; | 
				
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						int i; | 
				
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						const int width = 140; | 
				
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						const int height = 110; | 
				
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						color_rgb888(&colors[0], 100, 100, 100); /* grey */ | 
				
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						color_rgb888(&colors[1],   0, 255, 255); /* cyan */ | 
				
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						color_rgb888(&colors[2],   0, 255,   0); /* green */ | 
				
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						oargs = &my_setup_args[get_test_fixture_index()]; | 
				
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						ret = asprintf(&refname, "output-damage_%d-%s", | 
				
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							       oargs->scale, oargs->transform_name); | 
				
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						assert(ret); | 
				
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						testlog("%s: %s\n", get_test_name(), refname); | 
				
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						client = create_client(); | 
				
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						client->surface = create_test_surface(client); | 
				
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						client->surface->width = width; | 
				
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						client->surface->height = height; | 
				
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						for (i = 0; i < COUNT_BUFS; i++) { | 
				
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							buf[i] = create_shm_buffer_a8r8g8b8(client, width, height); | 
				
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							fill_image_with_color(buf[i]->image, &colors[i]); | 
				
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						} | 
				
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						client->surface->buffer = buf[0]; | 
				
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						move_client(client, 19, 19); | 
				
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						/*
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						 * Each time we commit a buffer with a different color, the damage box | 
				
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						 * should color just the box on the output. | 
				
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						 */ | 
				
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						for (i = 1; i < COUNT_BUFS; i++) { | 
				
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							commit_buffer_with_damage(client->surface, buf[i], damages[i]); | 
				
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							if (!verify_screen_content(client, refname, i, NULL, i)) | 
				
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								match = false; | 
				
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						} | 
				
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						assert(match); | 
				
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						for (i = 0; i < COUNT_BUFS; i++) | 
				
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							buffer_destroy(buf[i]); | 
				
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						client->surface->buffer = NULL; | 
				
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						client_destroy(client); | 
				
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					} | 
				
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