This test ensures that client submitted damage goes to the screen correctly, regardless of output scale or transform. The added quirk is explained in the test that uses it. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>dev
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/*
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* Copyright © 2020 Collabora, Ltd. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining |
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* a copy of this software and associated documentation files (the |
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* "Software"), to deal in the Software without restriction, including |
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* without limitation the rights to use, copy, modify, merge, publish, |
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* distribute, sublicense, and/or sell copies of the Software, and to |
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* permit persons to whom the Software is furnished to do so, subject to |
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* the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the |
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* next paragraph) shall be included in all copies or substantial |
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* portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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* SOFTWARE. |
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*/ |
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#include "config.h" |
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#include <stdio.h> |
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#include <string.h> |
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#include <sys/mman.h> |
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#include "weston-test-client-helper.h" |
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#include "weston-test-fixture-compositor.h" |
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#define RENDERERS(s, t) \ |
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{ \
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.renderer = RENDERER_PIXMAN, \
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.scale = s, \
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.transform = WL_OUTPUT_TRANSFORM_ ## t, \
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.transform_name = #t, \
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.meta.name = "pixman " #s " " #t, \
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}, \
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{ \
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.renderer = RENDERER_GL, \
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.scale = s, \
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.transform = WL_OUTPUT_TRANSFORM_ ## t, \
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.transform_name = #t, \
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.meta.name = "GL " #s " " #t, \
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} |
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struct setup_args { |
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struct fixture_metadata meta; |
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enum renderer_type renderer; |
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int scale; |
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enum wl_output_transform transform; |
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const char *transform_name; |
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}; |
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static const struct setup_args my_setup_args[] = { |
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RENDERERS(1, NORMAL), |
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RENDERERS(1, 90), |
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RENDERERS(1, 180), |
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RENDERERS(1, 270), |
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RENDERERS(1, FLIPPED), |
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RENDERERS(1, FLIPPED_90), |
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RENDERERS(1, FLIPPED_180), |
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RENDERERS(1, FLIPPED_270), |
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RENDERERS(2, NORMAL), |
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RENDERERS(3, NORMAL), |
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RENDERERS(2, 90), |
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RENDERERS(2, 180), |
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RENDERERS(2, FLIPPED), |
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RENDERERS(3, FLIPPED_270), |
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}; |
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static enum test_result_code |
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fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg) |
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{ |
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struct compositor_setup setup; |
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/*
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* The width and height are chosen to produce 324x240 framebuffer, to |
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* emulate keeping the video mode constant. |
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* This resolution is divisible by 2 and 3. |
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* Headless multiplies the given size by scale. |
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*/ |
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compositor_setup_defaults(&setup); |
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setup.renderer = arg->renderer; |
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setup.width = 324 / arg->scale; |
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setup.height = 240 / arg->scale; |
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setup.scale = arg->scale; |
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setup.transform = arg->transform; |
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setup.shell = SHELL_TEST_DESKTOP; |
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/*
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* The test here works by swapping the whole wl_surface into a |
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* different color but lying that there is only a small damage area. |
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* Then the test checks that only the damage area gets the new color |
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* on screen. |
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* |
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* The following quirk forces GL-renderer to update the whole texture |
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* even for partial damage. Otherwise, GL-renderer would only copy the |
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* damaged area from the wl_shm buffer into a GL texture. |
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* |
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* Those output_damage tests where the surface is scaled up by the |
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* compositor will use bilinear texture sampling due to the policy |
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* in the renderers. |
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* |
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* Pixman renderer never makes copies of wl_shm buffers, so bilinear |
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* sampling there will always produce the expected result. However, |
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* with GL-renderer if the texture is not updated beyond the strict |
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* damage region, bilinear sampling will result in a blend of the old |
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* and new colors at the edges of the damage rectangles. This blend |
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* would be detrimental to testing the damage regions and would cause |
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* test failures due to reference image mismatch. What we actually |
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* want to see is the crisp outline of the damage rectangles. |
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*/ |
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setup.test_quirks.gl_force_full_upload = true; |
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return weston_test_harness_execute_as_client(harness, &setup); |
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} |
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DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta); |
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static void |
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commit_buffer_with_damage(struct surface *surface, |
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struct buffer *buffer, |
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struct rectangle damage) |
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{ |
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wl_surface_attach(surface->wl_surface, buffer->proxy, 0, 0); |
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wl_surface_damage(surface->wl_surface, damage.x, damage.y, |
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damage.width, damage.height); |
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wl_surface_commit(surface->wl_surface); |
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} |
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/*
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* Test that Weston repaints exactly the damage a client sends to it. |
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* |
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* NOTE: This relies on the Weston implementation detail that Weston actually |
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* will repaint exactly the client's damage and nothing more. This is not |
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* generally true of Wayland compositors. |
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*/ |
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TEST(output_damage) |
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{ |
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#define COUNT_BUFS 3 |
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const struct setup_args *oargs; |
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struct client *client; |
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bool match = true; |
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char *refname; |
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int ret; |
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struct buffer *buf[COUNT_BUFS]; |
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pixman_color_t colors[COUNT_BUFS]; |
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static const struct rectangle damages[COUNT_BUFS] = { |
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{ 0 /* full damage */ }, |
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{ .x = 10, .y = 10, .width = 20, .height = 10 }, |
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{ .x = 43, .y = 47, .width = 5, .height = 50 }, |
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}; |
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int i; |
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const int width = 140; |
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const int height = 110; |
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color_rgb888(&colors[0], 100, 100, 100); /* grey */ |
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color_rgb888(&colors[1], 0, 255, 255); /* cyan */ |
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color_rgb888(&colors[2], 0, 255, 0); /* green */ |
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oargs = &my_setup_args[get_test_fixture_index()]; |
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ret = asprintf(&refname, "output-damage_%d-%s", |
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oargs->scale, oargs->transform_name); |
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assert(ret); |
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testlog("%s: %s\n", get_test_name(), refname); |
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client = create_client(); |
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client->surface = create_test_surface(client); |
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client->surface->width = width; |
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client->surface->height = height; |
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for (i = 0; i < COUNT_BUFS; i++) { |
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buf[i] = create_shm_buffer_a8r8g8b8(client, width, height); |
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fill_image_with_color(buf[i]->image, &colors[i]); |
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} |
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client->surface->buffer = buf[0]; |
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move_client(client, 19, 19); |
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/*
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* Each time we commit a buffer with a different color, the damage box |
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* should color just the box on the output. |
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*/ |
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for (i = 1; i < COUNT_BUFS; i++) { |
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commit_buffer_with_damage(client->surface, buf[i], damages[i]); |
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if (!verify_screen_content(client, refname, i, NULL, i)) |
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match = false; |
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} |
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assert(match); |
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for (i = 0; i < COUNT_BUFS; i++) |
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buffer_destroy(buf[i]); |
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client->surface->buffer = NULL; |
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client_destroy(client); |
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} |
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