compositor: Don't pass a non-existing varying into the fragment shader

dev
Kristian Høgsberg 14 years ago
parent 52612f113c
commit ff073a6a6b
  1. 1
      compositor/compositor.c

@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] =
static const char solid_fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"

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