compositor: Don't pass a non-existing varying into the fragment shader
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@@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] =
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static const char solid_fragment_shader[] =
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static const char solid_fragment_shader[] =
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"precision mediump float;\n"
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"precision mediump float;\n"
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"varying vec2 v_texcoord;\n"
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"uniform vec4 color;\n"
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"uniform vec4 color;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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