Add different type of overlay animation.

dev
Kristian Høgsberg 16 years ago
parent 5c1e6ecab4
commit ffb7406eaa
  1. 22
      egl-compositor.c

@ -478,10 +478,19 @@ animate_overlay(struct egl_compositor *ec)
{ {
double force, y; double force, y;
int32_t top, bottom; int32_t top, bottom;
#if 1
double bounce = 0.0;
double friction = 1.0;
double spring = 0.2;
#else
double bounce = 0.2;
double friction = 0.04;
double spring = 0.09;
#endif
y = ec->overlay_y; y = ec->overlay_y;
force = (ec->overlay_target - ec->overlay_y) / 5.0 + force = (ec->overlay_target - ec->overlay_y) * spring +
(ec->overlay_previous - y); (ec->overlay_previous - y) * friction;
ec->overlay_y = y + (y - ec->overlay_previous) + force; ec->overlay_y = y + (y - ec->overlay_previous) + force;
ec->overlay_previous = y; ec->overlay_previous = y;
@ -494,12 +503,15 @@ animate_overlay(struct egl_compositor *ec)
} }
if (ec->overlay_y <= top) { if (ec->overlay_y <= top) {
ec->overlay_y = top; ec->overlay_y = top + bounce * (top - ec->overlay_y);
ec->overlay_previous = top; ec->overlay_previous =
top + bounce * (top - ec->overlay_previous);
} }
ec->overlay->map.y = ec->overlay_y + 0.5; ec->overlay->map.y = ec->overlay_y + 0.5;
if ((int) (y + 0.5) != ec->overlay_target)
if (fabs(y + 0.5 - ec->overlay_target) > 0.2 ||
fabs(ec->overlay_y + 5 - ec->overlay_target) > 0.2)
schedule_repaint(ec); schedule_repaint(ec);
} }

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