Windows are supposed to be destroyed by the application explicitly.
Deferred tasks are not supposed to be added after returning from
display_run().
Destroy remaining wl objects (except input related will be in a
following patch).
Close the epoll fd.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Make resizor quit when you press Esc key.
Call the toytoolkit cleanup functions, properly destroy window, display
and frame callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function to destroy the 'struct display', supposedly with all
contained resources, that are not explicitly created by the application.
The implementation at this time is incomplete. It does clean up the
following:
- xkb structure is freed (needs new libxkbcommon from git)
- EGL resources are freed
- wl_display is flushed and destroyed
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function, that schedules the display_run() event loop to break
out.
When display_exit() is called, processing continues as usual, until
currently waiting events and deferred tasks have been processed, and
sent requests are flushed. Then, display_run() will return.
This enables toytoolkit apps to handle their exit instead of just being
killed or call exit().
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Destroy all wl objects and call EGL cleanup functions. Reduces leaks
reported by Valgrind considerably, though not to zero.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Implement proper destructors that call the wayland destroy functions.
With this and the "client: fix a strdup memory leak" patch in Wayland
core, simple-shm now runs Valgrind-clean (memcheck).
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add signal handler for SIGINT to simple-egl and simple-shm, so they can
be exited voluntarily, without killing them. Later we can add clean-up
code and destructors, and check with valgrind for leaks and errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The Cairo documentation tells us to always call cairo_device_flush()
before using other rendering APIs on the cairo surface, especially where
the Cairo device shares state with us (that is, EGL and GL state in this
case).
Add a call to cairo_device_flush() into display_acquire_window_surface(),
which the toytoolkit offers for switching to native (GL) rendering.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create instances from outputs, and register the surfaces as
screensavers. Support multiple "Mode" instances.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add output_configure_handler as a display property. This exposes only
configured outputs, that is the current mode info is already received,
to applications.
The handler is also called for mode changes on an existing output. This
simplifies the implementation in toytoolkit as we can defer the handler
calls from wl_output binding time to when we receive the current mode.
We do not need separate handlers for "new output" and "mode changed". A
plain "new output" handler would be problematic as the current mode is
not known yet.
Also add delete_handler hook for outputs, but that will never be called
for now, as the protocol lacks a way to signal output disconnections.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add the screensaver interface to the desktop-shell protocol file. Also
add stubs for it in the compositor, and make wscreensaver to bind to the
screensaver interface. Wscreensaver gets a new option --demo to retain
the current behaviour as a regular wayland client.
When a screensaver application starts, it should bind to the screensaver
interface, enumerate all outputs, create a surface per output, and
register those surfaces via screensaver::set_surface request. Then it
continues with the usual animation loop, waiting for frame events. The
compositor will decide, when the given screensaver surfaces are
displayed. A screensaver application should respond to outputs coming
and going away by creating and destroying surfaces.
The compositor is supposed to activate a screensaver by exec'ing it, and
stop the screensaver by killing the client process. Only one client may
be bound to the screensaver interface at a time. If there already is a
client, the compositor could either kill it first, or not exec a new
one.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Eventually we will want more functionality in the shared library and we
will rename it at that point. Perhaps we'll name it libnih, but for now
let's stick with libconfig-parser.
Add an option to the desktop-shell ini file that defines whether screen
locking is used or not.
Useful for testing screensaver interactions without a lock surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create a new directory for convenience librariers that can be shared
between compositor components and clients.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
As of commit "client: unset WAYLAND_SOCKET env variable",
58bb064afa3bfc706e3b30dd170804235aa272ea, in the Wayland core, the
Wayland library will unset the environment variable automatically.
No need to explicitly unset it again here.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since it is the desktop-shell plugin in the compositor that offers both
wl_shell global interface and wl_shell_surface interface, those are not
available on the tablet-shell plugin.
The tablet-shell client uses the toytoolkit, so toytoolkit must work
somehow even without wl_shell.
Turn all operations in toytoolkit that would require wl_shell or
wl_shell_surface into no-ops.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Change desktop-shell protocol to use wl_shell_surface instead of
wl_surface.
Adapt the desktop-shell client and the shell plugin.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Protocol changes in Wayland core introduced a new interface
wl_shell_surface, and moved all wl_shell surface methods into it. Adapt
the compositor and its Wayland backend, shell plugin, and all clients to
the new interface.
Depends on the Wayland core commit "protocol: introduce wl_shell_surface"
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When a window destroyed, if any input had the window in keyboard
focus, the keyboard focus is reset to NULL. A new keyboard focus is set
only, if the user clicks something. If the user presses a key instead of
clicking, the key press event is sent to the client which has NULL
keyboard focus, triggering a segfault in window_handle_key().
Fix the segfault by ignoring the key event, if there is no target
window.
I triggered this segfault by clicking the unlock dialog away, and then
pressing a key.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since I have commented out all the config structures in glmatrix.c, it
was not getting proper default values. Hardcode some default there.
Remove glClear from reshape_matrix(), as wscreensaver does not support
rendering commands in reshape call.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Copy hacks/glx/glmatrix.c and hacks/images/matrix3.xpm from
xscreensaver-5.15 distribution package.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This way we can still use surface->link when a surface is not in
the main compositor surface list and don't need the hidden_surface
wrapper object. Also, setting surface->output to NULL will block
the surface frame callback until we put the surface back into the
main list. This has the effect of blocking animations while a surface
isn't visible.
The unclock dialog is just a normal window with a green ball in it. When
you click the ball, the screen will be unlocked.
Made for testing the screen locking.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Currently, the way to destroy a window in a response to an event (e.g.
button click), is to put a task into the deferred list with
display_defer(). The task will then call window_destroy() from outside
event handling code.
As events are handled, it is possible that the deferred list contains
also the redraw task for this window. As the execution order of these
tasks is unknown (redrawing a freed window is a bug) and redrawing
something that goes away immediately is not useful, the redraw task must
be removed on window_destroy().
'struct input' contains pointers to windows currently in focus for that
input device. These pointers must also be cleared on window_destroy().
This fixes a use-after-free bug for the unlock dialog in desktop-shell
(future commit).
As an irrelevant minor cleanup, window::grab_device member is not used
anywhere, and is removed.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add protocol and functions for supporting screen locking, triggered by
activity timeout.
After activity timeout, compositor starts the fade to black, and then
enters SLEEPING state. At that point it calls lock() in the shell
plugin.
When input events trigger a wakeup, unlock() in the shell plugin is
called. This sends prepare_lock_surface event to the desktop-shell
client. The screen stays locked while the compositor starts fade-in.
At this point, desktop-shell client usually creates a surface for the
unlocking GUI (e.g. a password prompt), and sends it with the
set_lock_surface request. The compositor supposedly shows and allows
interaction only with the given lock surface (not yet implemented).
When desktop-shell has authenticated the user, or instead of issuing
set_lock_surface, it sends the unlock request. Upon receiving the unlock
request, the shell plugin unlocks the screen.
If desktop-shell client dies, the screen is unlocked automatically.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a helper function, that constructs a path to a config file from
XDG_CONFIG_HOME environment variable, by the rules of
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
Make desktop-shell find its config file from XDG_CONFIG_HOME. This
allows to have a personal config file without continuously fighting with
git about wayland-desktop-shell.ini.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>