When we hit a segv, it's often the case that we might crash again in
the attempt to clean up. Instead we introduce a minimal restore callback
in the backend abstraction, that shuts down as simply as possible. Then
we can call that from the segv handler, and then to aid debugging, we
raise SIGTRAP in the segv handler. This lets us run gdb on weston from
a different vt, and if we tell gdb
(gdb) handle SIGSEGV nostop
gdb won't stop when the segv happens but let weston clean up and switch vt,
and then stop when SIGTRAP is raised.
It's also possible to just let gdb catch the segv, and then use sysrq+k
followed by manual vt switch to get back.
Simplify RGB shader code and split off common code that could be reused.
This is preparatory work for YUV shaders.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
weston_compositor_init is always called late because most
implementations can't initialise GL until fairly late in the game.
Split it into a base version with the same name, followed by
weston_compositor_init_gl which can be called later on.
This simplifies compositor-wayland, which no longer needs a separate
global handler just for wl_seat.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Use the wl_keyboard::modifiers events our parent helpfully sends us to
make sure our views of the keyboard state are always identical, rather
than relying on key press events to do the right thing.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If update_state is true, then notify_key will continue to call
xkb_key_update_state to update the local state mask, as before this
commit. Otherwise, it will rely on the compositor to manually update
the state itself, for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
EGLDisplay is helpfully typedeffed as void *, which means that you won't
get conflicting-pointer-type warnings if you accidentally confuse it
with weston_compositor::wl_display. Rename it to make it more clear
which display you're dealing with, and also rename compositor-wayland's
parent.display member to parent.wl_display.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We'll get a rash of seats added when we run our first wl_display_iterate
across the parent display, but won't actually be ready to create them.
Create a new global listener on our parent display for wl_seats only,
and run that from wayland_input_create.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
These keymap events communicate the keymap from the compositor to the
clients via fd passing, rather than having the clients separately
compile a map.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We were accidentally trying to initialise the wl_seat we just got from
our host server as a weston_seat, rather than the weston_seat we set up
earlier ...
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This allows backends to generate their own keymaps and pass them in for
use rather than always forcing a single global keymap, which is
particularly useful for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_keyboard_key_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_pointer_button_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This event lets the compositor inform clients of the canonical keyboard
modifier/group state. Make sure we send it at appropriate moments from
the compositor, and listen for it in clients as well.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
wl_input_device has been both renamed and split. wl_seat is now a
virtual object representing a group of logically related input devices
with related focus.
It now only generates one event: to let clients know that it has new
capabilities. It takes requests which hand back objects for the
wl_pointer, wl_keyboard and wl_touch interfaces it exposes which all
provide the old input interface, just under different names.
This commit tracks these changes in weston and the clients, as well as
similar renames (e.g. weston_input_device -> weston_seat). Some other
changes were necessary, e.g. renaming the name for the visible mouse
sprite from 'pointer' to 'cursor' so as to not conflict.
For simplicity, every seat is always exposed with all three interfaces,
although this will change as time goes on.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
To add greater precision when working with transformed surfaces and/or
high-resolution input devices.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Switching display mode may happen when:
1. The fullscreen surface is at top most in fullscreen layer and with
"driver" method. Shell will switch output mode to match the surface
size. If no matched mode found, fall back to "fill" method.
2. The top fullscreen surface is destroyed or unset. Switch back to the
origin mode.
Some GL implementations do not provide GL_EXT_read_format_bgra
extension.
Set a glReadPixels format based on whether the extensions is supported
or not, and use that format in all backends.
Add RGBA->BGRA swapping copy to screenshooter to keep the shm buffer
data format as BGRA.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The remaining use case was making our context current before we had any
output surfaces. We can do that now using a dummy surface, so let's stop
relying on surfaceless.
This makes the compositor and demo clients work on the current nouveau
nvfx driver. Obviously does not fix any clients that actually want a
depth buffer, but this does allow more people to at least try wayland.
Function weston_load_image() was deleted in f02a649a but the wayland
backend was not adapted to the new interface. This probably went
unoticed because the prototype for the missing function was not deleted
from compositor.h so the backend would compile without warnings.
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.
DPMS kicks in only when wscreensaver is launched, in the moment that shell
call lock() for the second time. Backlight control internals are managed by
libbacklight:
http://cgit.freedesktop.org/~vignatti/libbacklight/
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
This allows each output back end to optimize drawing using overlay planes
and cursors (yet to be integrated). If a surface is assigned to a
plane, the back end should clear its damage field so that the later
repaint code won't look at it.