Helps people avoid wayland-egl if they don't want it.
Makes the check for wayland-egl explicit on the site instead of relying
on gl-renderer checking for it.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Helps people to avoid EGL and GLESv2 if they do not want them.
Stops using dep_egl and dep_glesv2 so that the human friendly error
message is alongside the dependency() statement, so that the message and
the statement can later be merged together once Meson offers the custom
error messages feature or something even more sophisticated.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Make fbdev work with some Android downstream kernels, like the
asus-grouper (Google Nexus 7 2012).
Signed-off-by: Oliver Smith <ollieparanoid@bitmessage.ch>
The 'done' event sent back to client with the weston screenshot interface
is not being sent if there is no damage on the plane. This patch (re-uses just
like recording part) weston_output_damage() to achieve that.
Otherwise the client will have to wait (and be blocked) until some
damage on the plane is being done.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
This fixes the situation when using only plane-state mode for
compositing there's no obvious debug message stating that. This patch
makes it slightly better/easier to dermine what mode the compositor is
using currently.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
This fixes warnings like ``may be used uninitialized''
libweston/compositor-drm.c: In function 'drm_device_is_kms':
libweston/compositor-drm.c:6374:12: warning: 'id' may be used uninitialized in this function [-Wmaybe-uninitialized]
b->drm.id = id;
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Meson is a build system, currently implemented in Python, with multiple
output backends, including Ninja and Make. The build file syntax is
clean and easy to read unlike autotools. In practise, configuring and
building with Meson and Ninja has been observed to be much faster than
with autotools. Also cross-building support is excellent.
More information at http://mesonbuild.com
Since moving to Meson requires some changes from users in any case, we
took this opportunity to revamp build options. Most of the build options
still exist, some have changed names or more, and a few have been
dropped. The option to choose the Cairo flavour is not implemented since
for the longest time the Cairo image backend has been the only
recommended one.
This Meson build should be fully functional and it installs everything
an all-enabled autotools build does. Installed pkg-config files have
some minor differences that should be insignificant. Building of some
developer documentation that was never installed with autotools is
missing.
It is expected that the autotools build system will be removed soon
after the next Weston release.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pq@iki.fi>
Signed-off-by: Pekka Paalanen <pq@iki.fi>
In current form SHM buffers pixel format can only be printed as 0 and 1.
With the help of this helper we align with DRM_FORMAT_ pixel format.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Use the pixel format table to parse format names. This makes the parser
recognize almost all DRM format names.
Not all formats are usable, but we rely on the use to fail
appropriately. What we can use depends on the drivers anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a function to find a format description by the DRM format name. This
will be useful when parsing configuration strings.
While at it, fix the two function formattings in pixel-formats.h to
match everything else in the file.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
There is often a need to print the name of a pixel format. Printing the
raw numeric value is hard to decipher, printing the four ASCII
characters is slightly more human-friendly but still needs a decoder
table. Add a name that can be printed easily.
The bulk of this patch was done with:
sed -i -e 's/\.format = DRM_FORMAT_\(.\+\),/DRM_FORMAT(\1),/' libweston/pixel-formats.c
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Introduce a helper function to disconnect the client on unhandled
buffer types, and use it in the gl and pixman renderers. The function
is modeled after linux_dmabuf_buffer_send_server_error.
Also print the egl error state in the gl renderer, in case the
unrecognized buffer error happens when querying an egl buffer.
https://gitlab.freedesktop.org/wayland/weston/issues/148
Add support virtual output for streaming image to remote output by
remoting-plugin which will be added by the patch:
"Add remoting plugin for output streaming."
The gbm bo of virtual output is the linear format.
Virtual output is implemented based on a patch by Grigory Kletsko
<grigory.kletsko@cogentembedded.com>.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Store usage flags of gbm bo in drm_output in order to specify the bo
format for each output. A following patch will add a new type of
drm_output which requires different gbm_bo_flags.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Add new API to gl-renderer interface for providing fence sync fd. the
backend can wait for GPU rendering by this API.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
In the case where CreateContext/MakeCurrent fails, we still want to
know what the EGL driver is capable of.
Move the EGL info printing, just after the eglInitialize() call to
ensure that.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Split the two into separate functions. Former requires an initialized
EGL display, while the latter a current context.
We will use that distinction with the next patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Not every output will have a backlight control, and even if it does we
may just not be able to find it. Not having backlight control isn't an
error, so don't spam the log with it, as doing so can confuse users into
thinking this is an actual error which is responsible for their real
problems.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not having swap_buffers_with_damage could cause a performance impact on
some backends, but at least on GBM it causes no issues. It also seems to
confuse users into thinking it's a legitimate error which could explain
session slowness.
Similarly with buffer_age, whilst we do lose a little bit of performance
by not being able to do partial renders, it is not a great deal, and the
user is unlikely to be able to do anything about it in any event.
Remove the warning; we print the full extension list at startup, so we
already have enough information from the logs to easily diagnose any
real errors.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the DRM connector "non-desktop" property to mark weston_heads that
represent head mounted displays and other non-standard displays that the
desktop should not be extended to.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add non-desktop property for weston_heads representing displays that the
desktop should not be extended to by default, e.g. head mounted displays.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Implement drm_view_is_opaque() using weston_view_is_opaque(). Also, use
weston_view_is_opaque() directly in drm_output_propose_state(), with the
clipped_view.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Use the weston_surface is_opaque property, the opaque region, and the view
alpha value to determine whether the weston_view is opaque in a specific
region.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add an is_opaque property that is set to true if the attached buffer does not
have an alpha component, or if the solid color is non-transparent.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a 'drm-debug' scope which prints verbose information about the DRM
backend's repaint cycle, including the decision tree on how views are
assigned (or not) to planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Shift up our calculation of the flags we use for atomic commits. We will
later use this to differentiate between test-only and full commits when
printing debug information inside drm_output_state_apply_atomic.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a 'scene-graph' debug scope which will dump out the current set of
outputs, layers, and views and as much information as possible about how
they are rendered and composited.
Signed-off-by: Daniel Stone <daniels@collabora.com>
As a counterpart to weston_layer_set_mask_infinite(), returning if the
mask is the same as what is set.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
weston_debug is both a libweston API for relaying debugging messages,
and the compositor-debug wayland protocol implementation for accessing those
debug messages from a Wayland client.
weston_debug_compositor_{create,destroy}() are private API, hence not
exported.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
append the debug scope name along with the timestamp in
weston_debug_scope_timestamp API
Signed-off-by: Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add explicit advertisement of debug scope names.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
This is a new debugging extension for non-production environments. The
aim is to replace all build-time choosable debug prints in the
compositor with runtime subscribable debug streams.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Added new libweston-$MAJOR-protocols.pc file and install that
for external projects to find the XML files installed by libweston.
Signed-off-by: Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>
Use noarch_pkgconfig_DATA instead, add ${pc_sysrootdir}, drop
unnecessary EXTRA_DIST of weston-debug.xml.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add explicit advertisement of available debug interfaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Linux v4.7 introduced a new connector type for display parallel
interface (DPI). Add DPI to the list of connectors in the DRM
backend of Weston as well. This avoid DPI connectors showing up
as UNNAMED.
Signed-off-by: Stefan Agner <stefan@agner.ch>