Make use of the templating structure the templates provide. No
functional changes in the end, container-build's default behavior is the
previously called container-if-not-exists template.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The project was moved a while ago to make it look less waylandy. Same
sha, so no actual changes here.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If a surface has subsurfaces then the surface itself is in the subsurface
list. To avoid printing it again there is a check to skip the child view,
if it is the same as the current view.
However, this fails when a surface with subsurfaces has two (or more) views:
The check to skip the parent fails for the other view and the two views are
printed again and again until a stack overflow occurs.
So instead check if the parent view of the subsurface view is the current
view. This way, any view that does not belong to a real subsurface is
skipped.
As a side effect, this ensures that each view of the subsurfaces is only
printed once at the correct place in the hierarchy.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Without universal plane, the weston crashes with null pointer access in
set_gbm_format function because that function called before output
enable function. By changing timing to set color format for primary
plane in this case, this issue fixes.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
pixman_renderer_output_create currently takes a flags enum bitmask for
its options. Switch this to using a structure, so we can introduce other
non-boolean options.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_pbuffer_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_window_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The renderer buffer size is usually the same size as the current mode,
so we were taking the dimensions from the currently-set mode. However,
using current_mode is quite confusing in places when it comes to scale,
and it also hampers our ability to do mode switches, as well as to
introduce a future option which will let the renderer use a smaller
buffer than the output and display scaled.
Simply take the dimensions of the renderer's output buffer from the
buffer itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This condition inside drm_output_render() checks if we can reuse the
existing renderer buffer for the primary plane; this occurs in
mixed-mode composition where a client buffer promoted to a plane has
changed, but the primary plane is unchanged.
We accomplish this by checking if there is no damage on the
primary/renderer plane, and then if there is already a renderer buffer
active on the primary plane: in that case, we can reuse the buffer we
already have.
There was a further condition checking if the width and height were
identical. This was designed to prevent against issues on mode changes.
However, runtime mode changes are already quite broken, and a mode
change will also cause damage on the full plane. We can simply remove
this condition.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When libweston-desktop kills an xdg-shell client because it has failed
to configure its surface as demanded, be more helpful by explaining
exactly what the error is.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In order to start the repaint loop, the Wayland backend tries to damage
the full SHM buffer, but doesn't actually damage the full area if we
have a frame.
Store the buffer's width and height alongside the buffer itself, so we
can damage the full area when required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This test ensures that
"pixman-renderer: half-fix bilinear sampling on edges"
keeps on working.
Unlike in the original report
https://gitlab.freedesktop.org/wayland/weston/issues/373, here we use buffer
scale 2 instead of output scale 2 to trigger bilinear filter. The effect is the
same, the actual resulting image in the failing case is just a little
different. This is so that it will be easy to add more viewport screenshooting
tests in this program in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There will be a new test program using viewports and would like to share this
bit of code.
There are two behavioral changes:
- Compositor wp_viewporter interface version is no longer checked.
- client_create_viewport() does not leak the viewporter object.
test_viewporter_double_create needs to call bind_to_singleton_global() itself
so that the viewporter object still exists when the error event arrives.
Otherwise error verification fails.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When weston-desktop-shell uses a solid color for the wallpaper, it creates a
1x1 buffer and uses wp_viewport to scale that up to fullscreen. It's a very
nice memory saving optimization.
If you also have output scale != buffer scale, it means pixman-renderer chooses
bilinear filter. Arguably pixman-renderer should choose bilinear filter also
when wp_viewport implies scaling, but it does not. As w-d-s always sets buffer
scale from output scale, triggering the bilinear filter needs some effort.
What happens when you sample with bilinear filter from a 1x1 buffer, stretching
it to cover a big area? Depends on the repeat mode. The default repeat mode is
NONE, which means that samples outside of the buffer come out as (0,0,0,0).
Bilinear filter makes it so that every sampling point on the 1x1 buffer except
the very center is actually a mixture of the pixel value and (0,0,0,0). The
resulting color is no longer opaque, but the renderer and damage tracking
assume it is. This leads to the issue 373.
Fix half of the issue by using repeat mode PAD which corresponds to OpenGL
CLAMP_TO_EDGE. GL-renderer already uses CLAMP_TO_EDGE always.
This is only a half-fix, because composite_clipped() cannot actually be fixed.
It relies on repeat mode NONE to work. It would need a whole different approach
to rendering potentially non-axis-aligned regions exactly like GL-renderer.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/373
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As in aaf35586f4, we want to fail when we are passed an invalid
transform name, not just blindly configure on using the normal
transform. The previous commit missed the callsite from the headless
backend's command-line parsing.
Fix this so that headless fails when an invalid transform is specified
on the command line.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When a test fails and it produces a difference image, also compute the min/max
per-channel signed difference statistics. These numbers can be used to adjust
the fuzz needed for fuzzy_match_pixels() to pass. Otherwise one would have to
manually inspect the reference and result images and figure out the values.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the output only has a single weston_head attached to it, take its
declared transform as the default transform.
With the previous patches, this allows a device declaring the KMS 'panel
orientation' property (e.g. through DeviceTree) to autoconfigure to the
correct display rotation when running Weston.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The KMS 'panel orientation' property allows the driver to statically
declare a fixed rotation of an output device. Now that weston_head has a
transform member, plumb the KMS property through to weston_head so the
compositor can make a smarter choice out of the box.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches]
Signed-off-by: Daniel Stone <daniels@collabora.com>
Like physical size, subpixel arrangement, etc, transform advises of a
physical transform of a head, if present.
This commit adds the transform member and setter to weston_head, however
it is currently unused.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches.]
Signed-off-by: Daniel Stone <daniels@collabora.com>
If an invalid transformation is provided for an output, fail the output
configuration rather than continuing on using whatever we chose as the
default transform.
After !383, this will result in configurations using the old definition
failing and exiting, rather than continuing on the wrong way around.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Regardless of the default transform passed in, weston_parse_transform
would always return 'normal' if there was an output section. This is
because, if a section was declared for that output, it would ask
weston_config for the transform, with the default being 'normal'.
Fix it so we return the passed-in default transform when we have a
matching output section without a transform key. If the transform is
declared but invalid, we can remove the line resetting to the default
transform, because we've already set the default transform up top.
Signed-off-by: Daniel Stone <daniels@collabora.com>
b_lundef was overriden for the RDP backend since it triggered linking
errors due to functions that were defined in a missing dependency. This
issue was fixed, so the override is removed. The global project's
linker parameters are now applied to the RDP backend.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
The RDP backend uses functions defined by the Windows Portable Runtime
library (WinPR). The library's code is contained within FreeRDP
repository, but it is packaged as its own library (seperate pkg-config
file).
WinPR is added as a dependency to the RDP backend. The version 2.0 is
choosen as the version to on since the backend depends on FreeRDP 2.0.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
This patch continues the buffer and output transforms testing by iterating
through a representative selection of buffer transforms and scales.
For more details, see the previous patch "tests: add output transform tests".
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This goes through all output transforms with two different buffer transforms
and verifies the visual output against reference images.
This commit introduces a new test input image 'basic-test-card.png'. It is a
small image with deliberately odd and indivisible dimensions to provoke bad
assumptions about image sizes. It contains red, green and blue areas which are
actually text that makes it very obvious if you have e.g. color channels
swapped. It has a white thick circle to highlight aspect ratio issues, and an
orange cross to show a mixed color. The white border is for contrast and a 1px
wide detail. The whole design makes it clear if the image happens to be rotated
or flipped in any way.
The image has one pixel wide transparent border so that bilinear sampling
filter near the edges of the image would produce the same colors with both
Pixman- and GL-renderers which handle the out-of-image samples fundamentally
differently: Pixman assumes (0, 0, 0, 0) samples outside of the image, while
GL-renderer clamps sample coordinates to the edge essentially repeating the
edge pixels.
It would have been "easy" to create a full matrix of
every output scale & transform x every buffer scale & transform, but that
would have resulted in 2 renderers * 8 output transforms * 3 output scales *
8 buffer transforms * 3 buffer scales = 1152 test cases that would have all
ran strictly serially because our test harness has no parallelism inside one
test program. That would have been slow to run, and need a lot more reference
images too.
Instead, I chose to iterate separately through all output scales & transforms
(this patch) and all buffer scales & transforms (next patch). This limits the
number of test cases in this patch to 56, and allows the two test programs to
run in parallel.
I did not even pick all possible scale & transform combinations here, but just
what I think is a representative sub-set to hopefully exercise all the code
paths.
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Running with Mesa 20.1.0-devel (git-c7617d8908) GL renderer:
Radeon RX 550 Series (POLARIS11, DRM 3.27.0, 4.19.0-2-amd64, LLVM 8.0.1)
I found output-tranform test (a future patch) to produce exactly this much more
difference between Pixman and GL rendererers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It turns out that if the client is not explicitly destroyed, it will remain
connected until the compositor shuts down because there is no more a client
process that would terminate.
Usually this is not a problem, but if a test file has multiple screenshooting
tests, the windows from earlier tests in the file will remain on screen. That
is not wanted, hence implement client destruction.
To properly destroy a client, we also need a list of outputs. They used to be
simply leaked. This does not fix wl_registry.global_remove for wl_outputs, that
is left for a time when a test will actually need that.
This patch makes only ivi-shell-app test use the new client_destroy() to show
that it actually works. The added log scopes prove it: destroy requests get
sent. Sprinkling client_destroy() around in all other tests is left for a time
when it is actually necessary.
ivi-shell-app is a nicely simple test doing little else, hence I picked it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The string from get_test_name() can be used for writing screenshot files and
others. Starting the name with the fixture number makes an alphabetized listing
of output files look unorganized.
Let's change the test name to begin with the test (source) name with fixture
and element numbers as suffixes. That makes a file listing easier to look
through, when you have multiple tests each saving multiple screenshot files.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A future test wants to access the fixture data array for the currently running
fixture index to log the test description. This patch provides access to the
array index.
Rather than adding more gloabl variables, I changed the type of the existing
one which feels slightly cleaner.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With these, a test can initialize the headless-backend with non-default scale
and transform which allows testing output scales and transforms.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The test suite wants to start using different output scales, and this is the
easiest API to configure it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow the reference image to be NULL or missing so that it does not even
attempt to load a reference image or compare it. You cannot just point the
reference image to an arbitrary image because the comparison functions can
abort due to size mismatch. This makes bootstrapping new tests easier when you
do not yet have a reference image.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The old name felt too... short.
The return type is changed to bool; fits better for a success/failure.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful in more tests.
No changes to the code, aside from dropping one 'static'.
Copyright 2017 is taken from git-blame of the moved code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It was discovered in issue #99 that the implementations of the 90 and 270
degree rotations were actually the inverse of what the Wayland specification
spelled out. This patch fixes the libweston implementation to follow the
specification.
As a result, the behaviour of the the weston.ini transform key also changes. To
force all users to re-think their configuration, the transform key values are
also changed. Since Weston and libweston change their behaviour, the handling
of clients' buffer transform changes too.
All the functions had their 90/270 cases simply swapped, probably due to
confusion of whether WL_OUTPUT_TRANSFORM_* refers to rotating the monitor or
the content.
Hint: a key to understanding weston_matrix_rotate_xy(m, c, s) is that the
rotation matrix is formed as
c -s
s c
that is, it's column-major. This fooled me at first.
Fixing window.c fixes weston-terminal and weston-transformed.
In simple-damage, window_get_transformed_ball() is fixed to follow the proper
transform definitions, but the fix to the viewport path in redraw() is purely
mechanical. The viewport path looks broken to me in the presence of any
transform, but it is not this patch's job to fix it.
Screen-share fix just repeats the general code fix pattern, I did not even try
to understand that bit.
https://gitlab.freedesktop.org/wayland/weston/issues/99
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Clarifies which direction the transformation happens. All exported function
need documentation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is to put more of the EGL client extension handling in the same
place. This also adds a boolean to check if EGL_EXT_platform_base is
supported, similar to other extensions we check.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>