Use --no-config to avoid loading arbitrary weston.ini files from unit
tests. It may affect the unit test results.
I actually hit the following case:
[13:34:04.636] Using config file '/home/pq/local/etc/weston.ini'
[13:34:04.636] Loading module '/home/pq/git/weston/.libs/headless-backend.so'
[13:34:04.637] launching '/home/pq/local/libexec/weston-keyboard'
[13:34:04.644] Loading module '/home/pq/local/lib/weston/desktop-shell.so'
[13:34:04.644] Loading module '/home/pq/local/lib/weston/xwayland.so'
[13:34:04.648] unlinking stale lock file /tmp/.X1-lock
[13:34:04.648] xserver listening on display :1
[13:34:04.648] Loading module '/home/pq/git/weston/.libs/./xwayland.so'
[13:34:04.648] xserver listening on display :2
[13:34:04.648] Module '/home/pq/local/lib/weston/xwayland.so' already loaded
Weston tries to load xwayland module three times, or which twice it
succeeds. This might not make the xwayland test end well. Or at all,
actually.
Adding --no-config should remove one of these loads of xwayland.so.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
bad-buffer-test is FAIL_TEST and every assert() (or even SIGSEGV signal)
make it pass. It shouldn't be so for example when assert() is invoked
when a client couldn't connect to display.
Make sure that only relevant asserts make the test pass
and the other make it fail (by returning 0)
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.
The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h
Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
We were calling exit(0) when tests were skipped, which counted
them as passed instead of skipped. Fix this by properly exiting
with 77 (which is what automake expects for skipped tests) from
the tests themselves, then returning 77 again from weston-test-runner
if all the tests were skipped. Finally the weston-test.so module
catches weston-test-runner's exit code and uses it as an exit code,
which is what automake will see and use.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Other backends can be used by passing BACKEND=some-backend.so, e.g.
$ make check BACKEND=x11-backend.so
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
That is the case when using the headless backend. In the future
we may be able to use the mesa null egl platform but for now let's
just skip it.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
This makes automake place the object files in the same subdir as the
source file. For a recursive build system as we have now, there's
no difference, but with a non-recursive build system it means that
the object files don't all end up in the toplevel directory.
This patch fixes the compiler errors:
CC weston_test_la-weston-test.lo
weston-test.c:34:21: fatal error: EGL/egl.h: No such file or directory
CC buffer-count-test.o
buffer-count-test.c:30:21: fatal error: EGL/egl.h: No such file or directory
On rpi, the EGL headers are not in the standard path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Comment #2 in the bug report says Mesa 10.0 branch does not have the
fix, and indeed buffer-count test fails on Mesa 10.0.1. Fix the test to
require Mesa 10.1 or later.
Now I correctly get:
mesa version too old (OpenGL ES 3.0 Mesa 10.0.1 (git-12484d2))
https://bugs.freedesktop.org/show_bug.cgi?id=72835
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
All the libexec programs are only built when BUILD_CLIENTS is true,
so we can just assign libexec_PROGRAMS under the condition. This lets us
drop most of the variable assignments and simplify it a bit.
https://bugs.freedesktop.org/show_bug.cgi?id=72812
This adds a test that tries to simulate a simple game loop that would
be like this:
while (1) {
draw_something();
eglSwapBuffers();
}
In this case the test is relying on eglSwapBuffers to throttle to a
sensible frame rate.
The test then verifies that only 2 EGL buffers are used. This is done
via a new request and event in the wayland-test protocol.
Currently this causes 3 buffers to be created because the release
event generated by the swap buffers is not processed by Mesa until it
blocks for the frame complete event in the next swap buffers call, but
that is too late.
This can be fixed in Mesa by issuing a sync request after the swap
buffers and blocking on it before deciding whether to allocate a new
buffer.
This has a couple of additional implications for the internal weston API:
1) weston_view_configure no longer exists. Use weston_view_set_position
instead.
2) The weston_surface.configure callback no longer takes a width and
height. If you need these, surface.width/height are set before
configure is called. If you need to know when the width/height
changes, you must track that yourself.
If libdrm is available, weston-launch and launcer-util.c will support
getting the drm device and setting and dropping drm master, otherwise
we'll only support getting input devices.
If the environment variable WESTON_TEST_CLIENT_PATH is not set, do not
quit Weston in the test plugin.
This allows one to start Weston with the test plugin manually, and then
run any tests also manually, while observing Weston's behaviour over
time. This is useful for:
- Running a test multiple times and checking if Weston leaks (e.g. with
Valgrind)
- Running tests manually on a backend that is not x11 or wayland,
especially the backends that require weston-launch, and therefore
cannot be used with the 'make check' machinery.
This change should not affect 'make check' behaviour, because there
WESTON_TEST_CLIENT_PATH is always set.
Cc: U. Artie Eoff <ullysses.a.eoff@intel.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This tests the wl_shm buffer access wrappers, that are supposed to catch
the invalid accesses to a memory-mapped file beyond EOF.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This reverts commit 2396aec684.
This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.
No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.
The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
protocol: add sub-surfaces to the core
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
weston_view_update_transform() will post damage in the old and new
positions of the view and thus make sure we always repaint properly.
In particular, in bug 66133, the test suite moves the surface off
any output and weston_surface_schedule_repaint() in commit fails to
do anything, since the surface is not on any output.
After changing view geometry, we have to either call
weston_compositor_schedule_repaint(), which is what shell.c typically
does, though that repaints all outputs, or call
weston_view_update_transform() to force update the transformation
and queue repaints on affected outputs.
https://bugs.freedesktop.org/show_bug.cgi?id=66133
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This tests (via the table-driven testing method) that the correct
number of vertices and also the correct vertices themselves
are generated for an clip box and polygon of up to eight vertices.
Also add a libshared-test.la so that we don't have to build weston-test-runner
all the time
The new TEST_P macro takes a function name and a "data" argument to
point to an arbitrary array of known size of test data. This allows
multiple tests to be run with different datasets. The array is stored
as a void * but advanced by a known size on each iteration.
The data for each invocation of the test is provided as a "data" argument,
it is the responsibility of the test to cast it to something sensible.
Also fixed single-test running to only run the tests specified
check_PROGRAMS and friends are only built during make check. Which is a
great way of introducing compiler errors in tests. Always build them, TESTS
defines what's being run during make check.
Now that we use AC_SYS_LARGEFILE, we need to pull in config.h at least
whereever we use mmap(). Fixes at least the test-suite and simple-shm
on 32 bit systems.