When the spring goes outside the envelope, we have a few options for
bringing it back: either just let it overshoot, bounce off the limit or
just clamp it. Instead of controlling that with #ifdef, let's make it
a part of the spring state.
The weston_spring is a very flexible and powerful mecanhism for driving
animations. However, it can be a little difficult to tame, but this
little helper can plot the response of the spring to a set of initial
parameters and makes it easy to tune and tweak the spring behavior.
This commit converts shell_surface.resource to a pointers and updates
shell.c to use wl_resource_get accessors for shell_surface, desktop_shell,
screensaver, and workspace_manager related resources.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
xeyes works as expected now. subwindows are popped also as expected. This
patch should fix the following:
https://bugs.freedesktop.org/show_bug.cgi?id=59983
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
When printing debug information about atoms, the XWM would crash if the X
server failed to respond to a request about atom names. In practice this
occurred when the server itself crashed, e.g. when starting mplayer with the
"xv" vo.
This is the first in what will be a series of weston patches to convert
instances of wl_resource to pointers so we can make wl_resource opaque.
This patch handles weston_surface and should be the most invasive of the
entire series. I am sending this one out ahead of the rest for review.
Specifically, my machine is not set up to build XWayland so I have no
ability to test it fully. Could someone please test with XWayland and let
me know if this causes problems?
Because a surface may be created from XWayland, the resource may not always
exist. Therefore, a destroy signal was added to weston_surface and
everything used to listen to surface->resource.destroy_signal now listens
to surface->destroy_signal.
v4:
Incorporated krh and anderco's comments. Now adding newly allocated
buffer's dimensions to texture_damage
v3:
* Removed unnecessary parentheses
* Added check for switching from EGL image to SHM buffer
* Moved shader assignment out of IF condition
v2:
Fixed the wrong comparison
v1:
Depending on specific DRI driver implementation, glTexImage2D() with data
set to NULL may or may not re-allocate the texture buffer each time it is
called. Unintended consequences happen if later glTexSubImage2D() is called
to only update a sub-region of the texture buffer.
I've explored moving glTexImage2D() from gl_renderer_attach() and simply
mark the texture dirty, but the current implemention seems cleaner because
I won't have to worry about calling ensure_textures() and re-assigning
gs->shader unnecessarily.
AC_USE_SYSTEM_EXTENSIONS enables _XOPEN_SOURCE, _GNU_SOURCE and similar
macros to expose the largest extent of functionality supported by the
underlying system. This is required since these macros are often
limiting rather than merely additive, e.g. _XOPEN_SOURCE will actually
on some systems hide declarations which are not part of the X/Open spec.
Since this goes into config.h rather than the command line, ensure all
source is consistently including config.h before anything else,
including system libraries. This doesn't need to be guarded by a
HAVE_CONFIG_H ifdef, which was only ever a hangover from the X.Org
modular transition.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
[pq: rebased and converted more files]
By labelling devices with ENV{WL_SEAT} in udev rules the devices will be
pulled into multiple weston seats.
As a result you can get multiple independent seats under the DRM and
fbdev backends.
And as a result of this stop iterating through the compositor seat list
(of one item) and instead access the udev_input structure directly.
This enables a refactoring to pull out the weston_seat into a separate
structure permitting multiple seats.
The kernel is supposed to set this when drmModeSetCrtc() is called but
at least the i915 driver wouldn't do that in all cases. A fix for this
should be released with kernel 3.10, but we work around the issue in
older kernels by always forcing DPMS to ON when doing a mode set.
https://bugs.freedesktop.org/show_bug.cgi?id=64873
exit() calls atexit() handlers and C++ destructors (e.g. a C++
weston module) which could destroy state that the main process
depends on (e.g. ioctl's, tmpfiles, sockets, etc...). If an exec
fails, call _exit() instead of exit().
v2: prefer _exit over _Exit
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
The old code had an off-by-one error on the y coordinate
where it says height - (cur_y - y). And it does the vflipping of
the *destination* buffer, whereas what is really needed is to
vflip the whole source buffer. This only affects when you read
out part of the image, such as when using the screen recoder.
Also, instead of doing the flipping manually we just let pixman
handle it.
When a window is fullscreened with DRIVER method and we succeeded
in changing mode we need to actually move the surface to the
origin of the output, or it won't be used for scanout.
Right now we only switch mode on activating a fullscreened window.
This has several problems:
* Once you're in fullscreen its hard to switch to a non-fullscreened
window with alt-tab as you stay in the small resolution.
* If you switch from a fullscreened window to a non-fullscreened
window and the fullscreened window is destroyed we will not
restore the original mode (since the window is not
shell_surface_is_top_fullscreen()
* Its hard to reach a different output on the right with the mouse
when the mode is smaller that the original, as there is a "gap"
between the two outputs. So, if you alt-tab to another window
you can not always reach it.
This is somewhat of a sledge hammer, as it means you can't e.g.
focus a non-fullscreen on one output and have a window fullscreened
on another output. However, trying to restore only the outputs
the new window is on is problematic:
* It may later change output
* We want to see all windows anyway during alt-tab
* Can't reach the other windows with the mouse anyway
So, this seems like an ok solution.
It may happen that you e.g. fullscreen a 800x600 surface with
buffer_scale 1 (e.g. a 800x600 buffer) on an output that is
otherwise scale 2. In this case we want to temporarily set
the output scale to 1, as we're really scanning out of a
scale 1 buffer. This causes us to e.g. report the input
positions in the right place, etc.
When we restore the original mode we also restore the original
scale.
Note that the scale change is a purely compositor internal change,
to clients it still looks like the output is scale 2.
We changed the protocol to always list modes in physical pixel
units (not scaled). And we removed the scaled mode flag. This
just updates the DRM and X11 compositors and the gl and pixman renderers
to handle this.
It was erronously using output->current->height in one
place where it should use output->height. This may cause
it to create an invalid clipped coordinate in case of output
scaling or transform, because the next round "prev" would
end up NULL.