In cases where we know the surface bounding box doesn't change in the
next frame, we can limit redraws to only the outputs the surface is
currently on. We could do even better by forcing the transform
update so we know where the surface will be in the next frame, but
this is a much simpler first step.
When the entire output is transformed or we're capturing the output
for screenshot or video, disable all output specific overlays
(drm planes, hw cursors etc) and move all surfaces into the primary
plane.
evdev.c: In function 'evdev_led_update':
evdev.c:57:9: warning: ignoring return value of 'write', declared with
attribute warn_unused_result
Useless in this case.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Weston's notify_keyboard_focus_*() assume that a keyboard is present, if
they are called. With evdev, there might not always be a keyboard.
Also clean up the variable definition in evdev_notify_keyborad_focus().
I read that function through many times and finally had to grep where
does 'all_keys' come from.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
All input devices are re-added during enter VT, so these messages in the
log will clarify what happened with input.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If the sysname of the udev device did not start with "event", the
function returned without unreferencing udev_device.
The function is refactored to have a common exit path that unrefs
udev_device. The return value semantics are not changed.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Move all udev-related and now drm backend specific code into
compositor-drm.c.
This makes evdev.c free of udev and launcher-util, and allows it to be
used on Android.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This makes the generic evdev code (i.e. the functions not relying on
udev) independent of launcher-util too. The aim is to allow re-using the
generic evdev code in the Android backend, where neither udev nor
launcher-util are available.
evdev_input_device_create() signature is changed:
- add the opened device file descriptor
- remove wl_display as unused
Also add a bit of failure logging.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
evdev_input_device_destroy() will completement the API of
evdev_input_device_create(), both being independent from udev.
Since the udev-specific device_removed() would only call
evdev_input_device_destroy() and do nothing else, device_remove() calls
are simply replaced with evdev_input_device_destroy().
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since the time values are unsigned integers we can check whether the msec is
smaller than spring->timestamp by checking if the subtraction overflows into a
value greater than half the maximum unsigned integer range (ie. top bit set)
Like how we handle overlays, we split drm_output_set_cursor() into
drm_output_prepare_cursor_surface() that will assign the hw cursor to
a suitable surface and drm_output_set_cursor() that will do the actual
work of updating cursor contents and moving it. This is more in line
with how we handle everything else, and lets us update cursor contents
based on changes to the cursor plane damage.
This works when the cursor content changes but also accumulates
damage when the cursor changes output. In that case we move the
cursor surface to the cursor plane in the new output and
weston_surface_move_to_plane() will generate the damage that triggers
download of sprite contents there.
When we analyze and accumulate damage prior to repainting, we need to
accumulate damage per plane, so that whatever damage a surface
contributes is accumulated in the plane that it's assigned to. Before,
we would always accumulate damge in the primary plane, which caused
repaints in the primary plane whenever a surface in a sprite or
framebuffer was damaged. Eliminating this repaint is a big win for
cases where we pageflip to a client surface or use a sprite overlay.
This also prepares for fixing the missing cursor updates, since we
now track damage to the cursor surface in a dedicated sprite plane.
This backend has not seen even build testing for months, presumably does
not even compile, and is starting to hinder development a little.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Cc: Benjamin Franzke <benjaminfranzke@googlemail.com>
In the wl_seat conversion, struct wl_touch got fields for the focused
surface and the client resource for the input device being focused.
However, the conversion was incomplete: the old fields
weston_seat::touch_focus* we still used by the event dispatching code,
but the new code never set them. Therefore no touch events were ever
sent.
From weston_seat, remove the fields touch_focus, touch_focus_listener,
touch_focus_resource, and touch_focus_resource_listener. They are
replaced by the corresponding fields and listeners from struct
wl_touch.
While doing this, fix touch_set_focus().
If touch_set_focus() was called first with surface A, and then with
surface B, without being called with NULL in between, it would corrupt
the destroy_signal list. It was equivalent of calling wl_signal_add()
for different signal sources with the same listener without removing in
between.
Now, touch_set_focus() first removes focus and listeners, and then
attempts to assign focus if requested. If the target client has not
subscribed for touch events, the touch focus will now be NULL.
Before this patch, the touch focus was left to the previous surface.
NOTE: this patch depends on the patch "server: add lose_touch_focus()"
for Wayland.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
For a true multi-touch input device, the code ended up using
uninitialised fields of evdev_input_device::abs.
Fix it by querying the corresponding MT ranges.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If there is no weston-launcher available, launcher-util.c will fall back
to opening the given file itself. It that case it does not set the
close-on-exec flag, and will presumably leak the file descriptor to
children.
Use O_CLOEXEC on the fallback path, too.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When we hit a segv, it's often the case that we might crash again in
the attempt to clean up. Instead we introduce a minimal restore callback
in the backend abstraction, that shuts down as simply as possible. Then
we can call that from the segv handler, and then to aid debugging, we
raise SIGTRAP in the segv handler. This lets us run gdb on weston from
a different vt, and if we tell gdb
(gdb) handle SIGSEGV nostop
gdb won't stop when the segv happens but let weston clean up and switch vt,
and then stop when SIGTRAP is raised.
It's also possible to just let gdb catch the segv, and then use sysrq+k
followed by manual vt switch to get back.
Parse the config file for [output] sections and check for 'name'
and 'mode' keys. The key strings are compared to what is reported
by weston log. The 'mode' key string can be one of the following:
1) WIDTHxHEIGHT - one that is reported by weston log
2) off - Disables the output
3) preferred - Uses the preferred mode
4) current - Uses the mode currently driving the crtc
If a connector is not attached to a crtc, weston fails to bring it up.
Typically kms fbdev drives all crtc and connectors, but if kms hasn't been
initialzed and weston is the first to set a mode of if a monitor is
hotplugged, we just fail to bring it up.
(krh: reformatted and edited a bit from original patch)
Simply exit(1)'ing the program will leave the VT unusable, since
DRM backend's clean-up does not run.
After a backend has been initialised, prefer jumping to clean-up instead
of directly exiting.
This fixes the case where 'weston-launch -- -i 5' would leave the
console unusable.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>