This doesn't work with any of the launchers we've kept. Remove the option
and all the bits that handle it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Moving forward we're going to be supporting libseat and logind as our
only launchers. We're doing this to reduce our maintenance burden,
and security impact.
Libseat supports all our existing use cases, and seatd can replace
weston-launch so we no longer have to carry a setuid-root program.
This patch removes weston-launch, and launcher-direct, leaving only
libseat and logind.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.
It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.
Remove it to simplify desktop-shell and compositor.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Specifically log if there were no suitable planes for us to use, or if
we tried to place it on a plane but were told no by the kernel.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There's no real reason for these to be separate now that the eligibility
checks have been moved up so we don't call them unless it makes sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We just copy the SHM buffer straight into a separately-allocated GBM BO,
so no need to take a reference on the buffer itself or keep it from
being released.
All drm_output_try_view_on_plane really does at this point is to call
the prepare_*_view function for the requisite plane type, and take a ref
on the weston_buffer from the client. Given that we don't need to keep
the client buffer alive, we can short-circuit
drm_output_try_view_on_plane, and instead just call
drm_output_prepare_cursor_view directly when we have a cursor plane.
This also makes it easier to just remove drm_output_try_view_on_plane in
following patches when we merge the overlay/scanout plane path into one.
Doing so gives us two clearly-separated paths: one for copying a SHM
client buffer into a cursor, and another for directly scanning out
client content.
Signed-off-by: Daniel Stone <daniels@collabora.com>
At some point this got hobbled, such that NO_PLANES and
NO_PLANES_ACCEPTED became the same thing, so we can just check if the
returned plane_state is NULL or not.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For views which cover the entire output, we always attempt to place them
on the primary plane, to avoid a situation where we place a fullscreen
view into an overlay plane and then have to disable the primary plane,
which doesn't always work.
Move this check earlier, so we don't consider overlay planes to be
candidates for fullscreen views. This check should be changed in future
to only filter for opaque views, but that's for another time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We shouldn't get down into trying to place a view on a cursor plane if
these checks are not met, so change them to asserts rather than early
returns.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we introduced support for variable zpos, we did so by filtering the
list of acceptable planes and then creating a separate zpos-ordered
list. Now that the planes are already zpos-sorted in the backend list,
and we have more early filtering, we can replace this with a single
plane-list walk.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For better or worse, cursor planes can only be used by uploaded SHM
buffers right now, so ignore them when we're calculating the acceptable
plane mask for client dmabufs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're in renderer-only mode, we can only use the renderer and the
cursor plane. Don't even try to import client buffers as it makes no
sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we have a SHM buffer, it can only go into a cursor plane - and only
then if it's of the right format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Each output is hardcoded to the use of a single 'special' (primary or
cursor) plane; make sure we don't try to steal them from other outputs
which might not be happy to discover that we've taken it off them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GBM is how we import all our client content into DRM FBs, so don't try
anything other than renderer-only without it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's possible to write this with a few less twisty special cases. Tested
manually with a randomly-distributed input tree as well as manually
trying to hit special cases around first/last entries.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Transforming the scanout damage by the zoom will result in rectangles
outside of the display, and some with negative co-ordinates. This makes
at least some drivers unhappy (tested on vmware), and the page flip fails,
and weston hangs indefinitely.
Clip the damage to the output so we don't fall down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When EGL initialization fails (failure to create a GLES3 or GLES2
context) we will end up calling gbm_device_destroy() twice, once
in init_egl() and once in the drm_backend_create() error path.
Given that we should also take care of properly destroying the gbm
device when we don't have any inputs for instance, mark the gbm device
as NULL to avoid calling gbm_device_destroy() once more when destroying
the DRM-backend.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Walking the format/modifier list to try to find out if our FB is
compatible with the plane is surprisingly expensive. Since the plane's
capabilities are static over the lifetime of the KMS device, cache the
set of planes for which the FB is theoretically
format/modifier-compatible when it's created, and use that to do an
early cull of the set of acceptable planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we first create a drm_fb from a weston_buffer, cache it and keep it
alive as long as the buffer lives. This allows us to reuse the gbm_bo
and kernel-side DRM framebuffer, rather than constantly creating and
destroying them at every repaint. The overhead of doing so (e.g. MMU
updates) can be significant on some platforms.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently each drm_fb takes a reference on a client buffer it wraps.
This prevents us from being able to reuse a drm_fb in multiple places
(e.g. two views of the same client buffer) simultaneously, or even back
to back.
Move the buffer reference to the plane state, as preparation for
allowing drm_fb to be cached inside the weston_buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently we take a reference on the underlying client buffer every time
we materialise a drm_fb from a view, and release it when the drm_fb is
destroyed. This means that we need to create and destroy a drm_fb every
time we want to use it, which is pathologically unperformant on some
platforms.
To start working towards being able to cache drm_fb, only take the
reference when we apply it to a plane state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No sense walking the plane list every frame if we can't use it because
it's neither a SHM buffer nor a client buffer we can directly import as
a framebuffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In commit "libweston: add initial dma-buf feedback implementation" we've
added initial support to dma-buf feedback, but it was not using the
feedback from DRM-backend to add useful per-surface feedback.
In this patch we add this. The scanout tranche of the per-surface
feedback is based on the union of formats/modifiers of the primary and
overlay planes available. These are intersected with the
formats/modifiers supported by the renderer device.
Also, it's important to mention that the scene can change a lot and we
can't predict much. So this patch also adds hysteresis to the dma-buf
feedback. We wait a few seconds to be sure that we reached stability
before adding or removing the scanout tranche from dma-buf feedback and
resending them. This help us to avoid spamming clients and leading to
unnecessary buffer reallocations on their end.
Here's an example of what we want to avoid:
1. We detect that a view was not placed in a plane only because its
format is not supported by the plane, so we add the scanout tranche
to the feedback and send the events.
2. A few milliseconds after, the view gets occluded. So now the view
can't be placed in a plane anymore. We need to remove the scanout
tranche and resend the feedback with formats/modifiers optimal for
the renderer device. The client will then reallocate its buffers.
3. A few milliseconds after, the view that was causing the occlusion
gets minimized. So we got back to the first situation, in which the
format of the view is not compatible with the plane. Then we need to
add a scanout tranche and resend the feedback...
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add enum try_view_on_plane_failure_reasons to help us to keep track of
the reason why promoting view to a plane failed. We also add a variable
to struct weston_paint_node so that we can update this information in
each output repaint.
This will be used in the next commits, in which we add proper surface
dma-buf feedback support.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reported in !179 adding weston_output_repaint_failed resets the output
Co-authored-by: Daniel Stone
Co-authored-by: Julius Krah
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
The API expects uintptr_t (good!), but we're passing an unsigned long
here. Make the conversion explicit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Some graphics drivers (currently at least VMware and AMD) will give a 0
timestamp for the atomic mode flip completion event when turning off
the display. This causes us to trip an assertion in
weston_output_frame_finish() because the clock jumps backwards, which
isn't a condition the presentation feedback code should be dealing with.
This is a good assertion and we'd like to keep it. And there's some
expectation that this is buggy behaviour in the graphics drivers that will
be fixed at some point.
Pragmatically speaking though, there's nothing productive we can do with a
correct timestamp for the display shutdown. So let's just flag the
event sent for DPMS off as invalid so presentation feedback doesn't have
to worry about it, and the assert doesn't fire.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fixes a minor leak due to launcher-libseatd:
Direct leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7f15664e5037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7f156305c59f in zalloc ../include/libweston/zalloc.h:38
#2 0x7f156305c99b in seat_open_device ../libweston/launcher-libseat.c:114
#3 0x7f1563056341 in weston_launcher_open ../libweston/launcher-util.c:79
#4 0x7f156302f1e2 in drm_device_is_kms ../libweston/backend-drm/drm.c:2616
#5 0x7f156302f751 in find_primary_gpu ../libweston/backend-drm/drm.c:2715
#6 0x7f15630309a5 in drm_backend_create ../libweston/backend-drm/drm.c:2970
#7 0x7f15630317ab in weston_backend_init ../libweston/backend-drm/drm.c:3162
#8 0x7f1566025b61 in weston_compositor_load_backend ../libweston/compositor.c:8201
#9 0x7f156640cb9e in load_drm_backend ../compositor/main.c:2596
#10 0x7f156641193c in load_backend ../compositor/main.c:3079
#11 0x7f1566413cc3 in wet_main ../compositor/main.c:3356
#12 0x562ba484b179 in main ../compositor/executable.c:33
#13 0x7f156624fcc9 in __libc_start_main ../csu/libc-start.c:308
But also use the launcher interface to actually close the DRM fd, in
mirror to what weston_launcher_open() does.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The DRM backend uses changes in the cursor view memory address and
surface damage to detect when it needs to re-upload to a cursor plane
framebuffer.
However, when a cursor view is destroyed and then recreated, e.g., when
the pointer cursor surface is updated, the newly created view may have
the same memory address as the just destroyed one. If no new cursor
buffer is provided (because it was attached, committed and used
previously) when this address reuse occurs, then there also isn't any
updated surface damage and the backend doesn't update the cursor plane
framebuffer at all.
To fix this issue utilize the destroy signal to track when the cursor
view is destroyed, and clear the cached cursor_view value in drm_output.
After clearing the cached value, the next cursor view is always
considered new and thus uploaded to the plane properly.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985
This starts building the framework required for implementing color
management.
The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.
weston_color_manager interface is incomplete and will be extended later.
Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.
This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.
As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.
As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.
Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.
As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.
This design is inspired by Sebastian Wick's Weston color management
work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Remove all the backend code to support drivers without universal planes.
From[1]:
"The code needed to support kernels where DRM does not support uiniversal
planes makes the DRM-backend a little more complicated, because it needs
to create fake planes for primary and cursor. The lifetimes of the fake
planes does not match the lifetime of "proper" planes, which is surprising."
And since the universal planes left the experimetal flag in 2014[2] it is
safe to remove the support now.
[1] https://gitlab.freedesktop.org/wayland/weston/-/issues/427
[2] https://cgit.freedesktop.org/drm/drm-tip/commit/?id=c7dbc6c9ae5c3baa3be755a228a349374d043b5b
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If sprites_are_broken, then we will only ever arrive in renderer_only
mode, so this case will be caught by the checks above.
Signed-off-by: Daniel Stone <daniels@collabora.com>