Simplify RGB shader code and split off common code that could be reused.
This is preparatory work for YUV shaders.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Make weston_surface::texture and ::surface an array, while keeping
[0] for RGB surfaces.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
weston_compositor_init is always called late because most
implementations can't initialise GL until fairly late in the game.
Split it into a base version with the same name, followed by
weston_compositor_init_gl which can be called later on.
This simplifies compositor-wayland, which no longer needs a separate
global handler just for wl_seat.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
notify_modifiers will now synchronise Weston's internal state with the
XKB state, and send a modifier event if necessary. This eliminates the
need for update_modifier_state to have a return value at all.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If update_state is true, then notify_key will continue to call
xkb_key_update_state to update the local state mask, as before this
commit. Otherwise, it will rely on the compositor to manually update
the state itself, for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
X11 has a set of eight modifiers which we want to represent. Cache
their indices when we create a weston_xkb_info, so we can use this from
compositor-x11 to keep the state synchronised exactly between the host X
server and a nested Weston instance.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
When the focus changes, wl_keyboard_set_focus (and, as an added bonus,
wl_pointer_set_focus) will now send wl_keyboard::modifier events for us
if we store the modifier state in the right place, so we don't have to
worry about that anymore.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This is the point where we have just finished rendering the new scene
but before we swap it to the front buffer. At this point, the
output->previous_damage region exactly corresponds to what was just
renders, as compared to previous frame.
We start tracking which hardware plane a surface is displayed on, which
lets us avoid generating damage when a hardware overlay/cursor is moved
around.
EGLDisplay is helpfully typedeffed as void *, which means that you won't
get conflicting-pointer-type warnings if you accidentally confuse it
with weston_compositor::wl_display. Rename it to make it more clear
which display you're dealing with, and also rename compositor-wayland's
parent.display member to parent.wl_display.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We use the selection signal to get a callback when somebody sets a
selection (including the X server proxy) and then copy the contents
of the first mime type. If the selection is cleared (when the client
dies), we set a new selection with that contents.
These keymap events communicate the keymap from the compositor to the
clients via fd passing, rather than having the clients separately
compile a map.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This allows backends to generate their own keymaps and pass them in for
use rather than always forcing a single global keymap, which is
particularly useful for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
In practice this doesn't mean much right now, since they all just take
an extra reference on the global keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_keyboard_key_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_pointer_button_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Similar to how we deal with modifiers, also add LED handling to the core
input code, with a callout into the backends to update them when they
change.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
When we update the modifier_state used for Weston bindings, derive this
from the XKB modifier state, rather than a hardcoded mapping of physical
keys to modifier state.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
As we need to keep a separate state for every seat (i.e. keyboard
interface) rather than a compositor-global state.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This event lets the compositor inform clients of the canonical keyboard
modifier/group state. Make sure we send it at appropriate moments from
the compositor, and listen for it in clients as well.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Here we create a new client/compositor interface in weston to allow
clients to report their x/y cursor position to the compositor. These
values are then used to center the zoom area on this point. This
is useful for everyone, especially people who are visually impaired.