The GL format and type are already recorded with pixel_format_info, use
that instead of a switch on Pixman formats.
Less special-casing, less dependency on Pixman formats.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everywhere we are standardising to drm_fourcc.h pixel format codes, and
using struct pixel_format_info as a general handle that allows us to
access the equivalent format in various APIs. In the name of
standardisation, convert weston_compositor::read_format to
pixel_format_info.
Pixman formats are defined CPU-endian, while DRM formats are defined
always little-endian. OpenGL has various definitions. Correctly mapping
between these when the CPU is big-endian is an extra chore we can
hopefully offload to pixel-formats.c.
GL-renderer read_format is still defined based on Pixman format, because
of the pecualiar way OpenGL defines a pixel format with
GL_UNSIGNED_BYTE. That matches the same Pixman format on big-endian but
not the same drm_fourcc.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was using read_format for the read_pixels() call, and then using a
hardcoded format for interpreting the data received from read_pixels().
That works only by accident, read_format being the same as the hardcoded
format.
Use read_format for the interpreting too. This should guarantee the read
pixels are processed correctly.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Sometimes you will have a pixman_image_t and you need the corresponding
drm_fourcc format.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It's entirely possible, if ridiculous, for an X11 client to change a
window's override redirect flag while it's mapped. If this changes from
true to false we will start receiving Configure requests for the window.
That leads us to a crash when we try to query the window's current
position from the shell to send a configure notify event, as the shell
doesn't know about the surface.
Instead of trying to cleverly handle this, mostly go back to the behaviour
these clients would've seen before commit cf5aca5a and don't send them
a synthetic configure notify.
We also specifically check in weston_wm_handle_configure_request for
the same condition, and early return there, bypassing a couple of
other things we would've done previously.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fullscreen-shell forgot to mark the weston_surface as mapped when
mapping the surface and view. With
f962b48958 that means no surface from
fullscreen-shell clients is eveer shown. Most notably this broke
screen-share plugin, which is maybe the only "real" user of
fullscreen-shell.
Fix this oversight. Now screen-share works again with RDP-backend.
Fixes: f962b48958
"compositor: Only create paint nodes for mapped surfaces/views"
(currently unreleased)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In case shsurfs are migrated/moved or started on different outputs other
than the default one, it causes fullscreen views to never being demoted
to a lower stacking level, due to the fact we never update
the view's output whenever that has changed.
Synchronize the desktop shell output's with the view's output in the
transform_handler.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
A following patch is going to need the introduced 'area' and 'fb_size'
variables. Until then though, a little hack is needed to avoid no-gl
builds failing with error: variable 'fb_size' set but not used.
While starting to use struct weston_geometry, convert also the input and
opaque regions to use it. This shortens and simplifies the code, as we
can drop the roughly duplicate code of doing stuff for with vs. without
a frame.
No change in behavior, this is pure refactoring.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pixman image formats are CPU-endianess dependent while drm_fourcc are
not. Standardise around drm_fourcc because DRM-backend uses them anyway.
This also makes Pixman-renderer use the same format as GL-renderer will
prefer on headless.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Commit b18f788e2e76 broke motif applications by ensuring they could never
focus their menus - since then any attempt by an application to focus any
window would be met by the window manager immediately refocusing the
currently active toplevel window.
Later we loosened the restriction in 9e07d25a1b to allow clients that
received focus from a grab to do so - but motif applications like nedit
don't set focus in this way, and remain broken.
This patch further loosens our restrictions, now only reverting a focus
change to an inactive top level. This will hopefully prevent any
confusing input routing without breaking reasonable clients.
This restores functionality to motif menus.
Fixes#636
Fixes b18f788e2e
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The text_input_manager might be destroyed upon a compositor shutdown, so
verify if it's still set-up before attemping to use it to avoid a UAF.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
In the future we'll have multiple output support, which makes storing
the peer list on an output rather tricky.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.
This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.
So only reset the plane if the view is actually on the current output.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This is so the systemd-notify module, if used, will notify readiness after
we're ready to accept X connections, instead of before.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is awkward and long deprecated, and makes us load xwayland after all
the other modules so we know if we have to load it or not. Let's remove it.
We do still need to prevent loading the module the wrong way, though.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It is only enabled by a debug key binding, currently not tested at all,
and is seems it doesn't really work, so let's remove it. This also
removes it from the man page.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
It seems we've missed an update from 3 to 4 (bounds events). With it,
this updates to version 5 which sends the capabilities event. Stubs, as
we're not using them.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.
v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We want to support staging protocols which have a version too, so don't
assume that anything versioned is unstable.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There are many reasons why trying to handle malloc() returning NULL by
any other way than calling abort() is not beneficial:
- Usually malloc() does not return NULL, thanks to memory overcommit.
Instead, the program gets SIGSEGV signal when it tries to access the
memory.
- Trying to handle NULL will create failure paths that are impractical
to test. There is no way to be sure the compositor still works once
such path is actually taken.
- Those failure path will clutter the code, increasing maintenance and
development burden.
- Sometimes there just isn't a good way to handle the failure.
For more discussion, see the issue link below.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/631
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The definition of zalloc is trivial, so let's just have it here instead
of loading libweston/zalloc.h.
Now xalloc.h does not depend on any libweston header, which makes me
feel slightly better. It's more clean.
Who knows, maybe one day libweston/zalloc.h will be removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This file relied on shared/xalloc.h to include <libweston/zalloc.h>.
That would be a problem if xalloc.h stopped doing that.
Just use xzalloc().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Recently I learnt that fprintf() is not async-signal-safe. Maybe it also
attempts to allocate memory sometimes. Hence, using it when we
presumably are out of memory is wishful thinking.
Therefore replace that with async-signal-safe code. If you have to check
pointers from traditional signal handlers, now you could do that too!
While doing this, we also lose the string formatting for line number. I
would argue that printing file and line number is not that useful, if
the system really is out of memory. If not out of memory, a core dump
would give us much more detailed information about what went wrong.
clients/window.c had some calls to fail_on_null() and these are simply
replaced. They were used for checking that creating new wl_proxy by
issuing a protocol request worked, and IIRC that only fails on
out-of-memory, so the same rationale applies here.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Drop the even more home-grown alloc wrapper and use the xalloc.h
wrappers directly.
xcalloc() is added and used, because calloc() will detect integer
overflows in the size multiplication, while doing a simple
multiplication in the caller is subject to overflows which may result in
allocating not what was expected, subjecting to out-of-bounds access.
All MEM_ALLOC() calls that had a meaningful multiplication in them were
converted to xcalloc(), the rest to xzalloc().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we leave xwayland in weston's process group, it can receive
signals from the controlling TTY intended for weston.
The easiest way to see this is to launch weston under gdb, start an
X client, and hit ctrl-c in the gdb session. The Xwayland server
will also catch the SIGINT, and the X client will be disconnected.
Instead, let's call setsid() when launching Xwayland, like we do
for launched clients.
Suggested-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
[common equivalent of 77cf8cb006 in Xwayland from Pekka Paalanen; its
commit message follows]
Between fork() and exec() in the child process it is only safe to use
async-signal-safe functions. weston_log() definitely is not one, it
allocates memory and does whatnot.
weston_log() is also inappropriate for other reasons: the child process
has its own stream buffers and flight-recorder. No-one looks into the
child process' flight recorder, so messages would be lost there. The
logging machinery might also attempt to write into debug streams,
meaning both parent and child could be writing simultaneously.
It seems that the best we can do is to pre-bake an error message and
only write() it out if exec() fails. There is no mention that even
strerror_r() might be safe to call, so we don't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the custom_env framework we added for Xwayland when forking to
execute clients. This avoids calling the unsafe getenv in between fork
and exec.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It was only a small function, and inlining it will allow us to make it
more safe without having to duplicate a ton of stuff.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This doesn't actually stop us from calling setenv() in between fork()
and exec() when starting clients, but gets us closer to Xwayland's safe
implementation by reusing one of the helpers it added.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the arg handling added in the previous commit so that the
environment is completely encapsulated inside the custom env.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding our own implementation of parsing a string to
construct an envp and an argp, just use custom_env's implementation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Users like desktop-shell want to parse a provided string containing a
combination of environment and arg, e.g.: ENV=stuff /path/to/thing --good
Add support to custom-env for parsing this, with tests, so we can delete
the custom implementation inside desktop-shell.
Signed-off-by: Daniel Stone <daniels@collabora.com>
execve() takes the same form for arguments as environment: an array of
constant pointers to mutable strings, terminated by a NULL.
To make it easier for users who want to build up their own argument
strings to pass to execve, add support for argument arrays to custom_env.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Test the basic stuff: initialising from a known environment, setting a
new variable, overwriting a previous variable, and getting the resulting
array to pass to execve.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rename the bits handling environment variables (currently, all of it),
so we have room to handle args as well.
No functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.
A more proper fix would be to handle compositor side damage correctly.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>