When the last input device with a certain capability is removed, unset
the focus of the seat device associated with the capability.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This patch adds a new weston.ini key, gbm-format, to the [core] section.
This new key can be rgb565, xrgb8888 or xrgb2101010, and makes the
compositor use the corresponding GBM format for the framebuffer.
This used to work only for ARGB8888 and XRGB8888 buffers, but this lets
us support pageflipping to any client buffer as long as it matches the
framebuffer format.
The new key startup-animation in the [shell] section lets you
control the startup animation. Default is fade, but with this patch
we can also do none, which just show the desktop as fast as possible.
We check the state when we schedule a repaint, but we will still repaint
in weston_output_finish_frame() if a repaint is needed. Now we check
whether we went to sleep while waiting for the page flip and stop repainting
in that case.
https://bugs.freedesktop.org/show_bug.cgi?id=65802
If read() fails without EAGAIN/EINTR, the device is very likely dead.
However, we must not remove the device as it might be muted/revoked. So we
simply remove the event-source to avoid polling the device and simply wait
for the udev-remove signal now.
Note that we cannot call evdev_device_destroy() as the caller created the
FD and might need custom code to close it (like weston_launcher_close()).
We used to test for abs | rel | button, which inits a pointer device for
a device with just rel or abs capabilities. We now make sure we have either
rel or abs as well as button.
The time spent loading EGL and GLES libraries from disk can be a
considerable hit in some embedded use cases. If Weston is compiled
with EGL support, the binary will depend on those libraries, even if
a software renderer is in use.
This patch splits the GL renderer into a separate loadable module,
and moves the dependency on EGL and GLES to it. The backends still
need the EGL headers for the native types and EGLint. The function
load_module() is renamed to weston_load_module() and exported, so
that it can be used by the backends.
The gl renderer interface is changed so that there is only one symbol
that needs to be dlsym()'d. This symbol contains pointers to all the
functions and data necessary to interact with the renderer. As a side
effect, this change simplifies gl-renderer.h a great deal.
Previously if you move a window around and temporarily add a second
finger then it will cancel the grab even though the original finger is
still held on the screen. It seems more robust to avoid cancelling the
grab until all fingers have been removed.
Previously if you add a second finger while moving a window with a
touch grab then the position will keep jumping between the position of
each finger as you move them around. This patch changes it so that it
keeps track of the first touch id that starts the grab and only
updates the grab position when that finger moves.
Adds a new binding type for touch events via the new function
weston_compositor_add_touch_binding. The binding can only be added for
a touch down with the first finger. The shell now uses this to install
a binding to activate the current surface.
EGLInt is not always uint32_t so we need
to make sure we use the right int size for the format.
Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>
We get the child position but never use this information here. Just remove it.
Spotted by Christopher Michael.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Currently there is no guarentee that output remove event always happend after
page_flip event on the same output. So if the following situation occur:
first: unplug a output
second: output remove event arrive, output_destrory called adn free output
third: page_flip event arrive on the destroyed output
the segment fault will happpen in page_flip_handler().
This patch add a variable drm_compositor->destroy_pending, if page flip
event is pending when output remove event arrive, output_destroy will be
delayed until page flip finished.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
This fixes an uninitialized serial error, were we could send out the
modifier event even if the client didn't have a pointer resource. We
send out the modifier event to let clients know the modifer mask when
they receive a pointer button event. Thus, if the client doesn't have
a pointer we don't need to send the modifier event.
Additionally we would send out the modifier event with an
uninitialized serial number.
Finally, this commit restores the order of sending the modifier event
before the enter, like it used to be. Not likely to be an issue,
since the client will always receive the modifier event before any
button event, but it's a little nicer to give the client the modifier
events before it receives any pointer events.
weston-launch has two supported use cases now: either launch from
and VT login as a regular user (running within that session) or
from an init script (systemd or such) with the -u option to create
a session for the specified user. Running from within X or ssh is
not possible. It's still possible to run weston as root from X or ssh
but that's strictly a development/debug/test feature.
https://bugs.freedesktop.org/show_bug.cgi?id=69727
This is only available when running weston directly as root typically for
ssh logins. It's a somewhat destructive option, as it will take over any
existing VT completely, unless there's already an display server running
there.
https://bugs.freedesktop.org/show_bug.cgi?id=69731
The wake handler set up by the shell will try to unlock the screen
which works by setting up an animation which fades in the display. The
animation is started by first scheduling a repaint. Subsequent
repaints are scheduled whenever the previous frame is finished.
However in the case of the wake up signal the state is still
WESTON_COMPOSITOR_SLEEPING when the animation is started.
weston_output_schedule_repaint() ignores attempts to schedule a
repaint if the compositor is sleeping which means the animation never
gets run and will never complete.
The animation gets unstuck and continues if anything else schedules a
repaint after the state has been changed so the bug only gets hit in
certain conditions. The first wake up creates the lock surface which
causes a redraw when the first buffer is attached so the first wake up
is always ok. A redraw can be triggered in the subsequent wake ups
just by moving the mouse.
A good way to trigger the bug is to try to wake up the compositor by
pressing the shift key. If you let the compositor go back to sleep
after waking it up without unlocking it, the second press of the shift
key will not cause a redraw so the animation will not run and it won't
fade in.
https://bugs.freedesktop.org/show_bug.cgi?id=69719
Add drm_set_master and drm_drop_master
as wrappers for drm(Set|Drop)Master, when building compositor-drm
or as empty functions otherwise.
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Adding a check in weston_config_full_path so that
we don't crash if we started without a config file.
Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>