Commit Graph

1272 Commits

Author SHA1 Message Date
Tiago Vignatti 0d20d7c8f4 xwm: Plug kill signal for killing X apps
Xeyes is the counter-example that fails on that heuristic and won't be caught
on kill binding. This and the last two patches should fix:

    https://bugs.freedesktop.org/show_bug.cgi?id=53679

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-04 11:07:50 -04:00
Tiago Vignatti 1d01b01318 compositor: Add kill signal
For now it's being emitted only on the desktop shell kill binding.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-04 11:06:37 -04:00
Tiago Vignatti 920f1970a4 shell: Skip clients that we forked ourselves in kill binding
When we fork a client and give one end of a socketpair, the credentials
on the socket fd comes back as ourselves.  When that happens, do not kill
the process.

Also remove superfluous variables.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-04 11:03:49 -04:00
Tiago Vignatti b7dbbd6fc7 shell: Start the desktop-shell client in the idle handler
https://bugs.freedesktop.org/show_bug.cgi?id=55259

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-04 11:00:05 -04:00
Jan Arne Petersen 1428b8ccf7 shell: Fix crash when an input panel is hiding
Set the geometry.dirty on the input panel surface before calling
weston_surface_update_transform, so that the surface gets an output
assigned.
2012-09-26 11:28:31 -04:00
Rob Bradford 9b1018702d compositor-drm: Check that that we have a valid bo for scanout
If gbm_bo_import does not return a valid buffer for usage of
GBM_BO_USE_SCANOUT don't try and scan out the surface directly.

We've caught the SHM case explicitly earlier - this is to prevent other cases
where the bo cannot be scanned out.

Signed-off-by: Rob Bradford <rob@linux.intel.com>
2012-09-26 11:19:50 -04:00
Kristian Høgsberg b9af479f02 compositor: Make weston_surface_assign_output() static
This is now done as part of weston_surface_update_transform().
2012-09-25 14:48:04 -04:00
Jan Arne Petersen 680275fbf1 text: Rename de/activate to enter/leave
Also add a surface argument to the enter event.
2012-09-25 11:24:49 -04:00
Ander Conselvan de Oliveira 231ba171c6 compositor: Always assign an output when updating a surface transform
Also make all the callers of weston_surface_assign_output() update the
transform instead. This makes sure that when the surface is assigned an
output its bouding box is valid.

This fixes a bug where a newly created surface would have a NULL output
assigned. This would cause weston_surface_schedule_repaint() to not
schedule a repaint, preventing the surface to be shown until something
else caused a repaint.
2012-09-14 13:43:08 -04:00
Ander Conselvan de Oliveira 8ea818fb00 compositor: Generalize output previous damage into per buffer damage
This is a more generic fix for the issue solved in 4f521731 where
damage obscured by overlays could be lost in one of the output buffers
due to rapid move of a surface in an overlay plane.

This changes the renderer so it keeps track of the damage in each
buffer. Every time a new frame is drawn, the damage of the frame is
added to all the buffers and the rendered regions are cleared from
the current buffer's damage.
2012-09-14 13:40:08 -04:00
Abhijit Potnis f9763bc2ef compositor-android: Add output before gles2_renderer_init()
Calling android_compositor_add_output() before gles2_renderer_init(),
or else in gles-renderer_init will have an invalid EGLSurface.

Signed-off-by: Abhijit Potnis <abhijitpotnis@gmail.com>
Reviewed-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-13 11:23:06 -04:00
Jan Arne Petersen c1e481efb1 text: Add reset requets to protocol
Add a reset request to the text_model interface and a reset event to the
input_method_context interface. Use it to reset the pre-edit buffers in
the example keyboard when the cursor is moved in the example editor
client.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:52:53 -04:00
Jan Arne Petersen ce8a4433f5 text: Add support for control keys to the protocol
Add key event to the text_model interface and a key request to the
input_method_context interface. Implement it in the example editor
client and the example keyboard.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:52:41 -04:00
Jan Arne Petersen e202bae9d3 text: Add delete_surrounding_text to protocol
Add delete_surrounding_text event in the text_model interface and the
request in the input_method_context interface. Implement it in the
example editor client and in the example keyboard so that the backspace
key works with it.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:51:08 -04:00
Jan Arne Petersen 43f4aa8cab text: Add support for pre-edit string
Add support of preedit-string to the example editor client. Also add a
preedit_string request to the input_method_context interface and use
that in the example weston keyboard to first create a pre-edit string
when entering keys and commit it on space.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:50:44 -04:00
Jan Arne Petersen 30b66ef1fd text: Split text and input-method protocols
It makes sense to split the interfaces in a text and a input-method
protocol for now (only the text protocol needs to be used in toolkits).

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:48:59 -04:00
Jan Arne Petersen cb08f4d844 text: Fix set_surrounding_text request
Add cursor and anchor positions as arguments to the set_surrounding_text
request. The cursor and anchor positions are relative to the surrounded
text, so it does not make sense to have that separate. Remove the
separate set_cursor_index and set_selected_text requests. Also update
the corresponding event in input-method-context and add support for it
in the weston example keyboard.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:38:00 -04:00
Jan Arne Petersen 620cd62cbd text: Introduce input_method_context interface
Add an input_method_context interface which is the representation of a
text_model on input_method side.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:34:59 -04:00
Philipp Brüschweiler b13b9ff90a text: Have only one text_model_factory
Have only one text_model_factory instead of one per seat.

This commit also introduces destruction of an input method when the
corresponding seat is removed.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:33:12 -04:00
Jan Arne Petersen 4c26518ad1 text: Remove surface arg in create_text_model
Remove the wl_surface argument from create_text_model request. The
wl_surface is specified as an argument in the activate request instead.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-09-12 16:28:04 -04:00
Ander Conselvan de Oliveira 547149a9c2 compositor: Accumulate obscured damage into the primary plane damage
When accumulating damage in the surfaces into the primary plane damage,
regions obscured by the opaque region would be excluded. This causes a
bug when a redraw of a surface is obscured by an opaque surface on
another plane. The drawing to the former surface is clipped but
its damage is never added to the primary plane and is just lost. Moving
the opaque window later reveals the not-up-to-date content below it.
2012-09-12 12:49:56 -04:00
Pekka Paalanen 0d64a0fa29 compositor: new intersection algorithm
The existing algorithm had some corner cases (pun!), where it failed to
produce correct vertices in the right order. This appeared only when the
surface was transformed (rotated). It also produced degenerate polygons
(3 or more vertices with zero polygon area) for non-transformed cases
where the clipping and surface rectangles were adjacent but not
overlapping.

Introduce a new algorithm for finding the boundary vertices of the
intersection of a coordinate axis aligned rectangle and an arbitrary
polygon (here a quadrilateral). The code is based on the
Sutherland-Hodgman algorithm, where a polygon is clipped by infinite
lines one at a time.

This new algorithm should always produce the correct vertices in the
clockwise winding order, and discard duplicate vertices and degenerate
polygons. It retains the fast paths of the existing algorithm for the
no-hit and non-transformed cases.

Benchmarking with earlier versions showed that the new algorithm is
a little slower (56 vs. 68 us/call) than the existing algorithm, for
the transformed case.  The 'cliptest f' command before and after this
commit can be used to compare the speed of the transformed case only.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Acked-by: Rob Clark <rob.clark@linaro.org>
2012-09-12 12:27:35 -04:00
Pekka Paalanen 84ec19a758 update .gitignores
Add workspaces-protocol.c, workspaces-server-protocol.h,
workspaces-client-protocol.h.

Remove wscreensaver.

Alphabetaize clients/.gitignore.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-12 12:24:23 -04:00
Kristian Høgsberg a6813d2887 compositor: Generalize module loading
We can now load any number of general modules, and the shell and xwayland
are just two of them.  We continue to use the mechanism for testing but
custom input drivers or logging mechanisms, for example are other use cases.
2012-09-12 12:21:03 -04:00
Kristian Høgsberg eb00e2e24b compositor: Always set WAYLAND_DISPLAY
We used to only set it if we were given an argument on the command line.
It's useful to always set it so nested weston works out of the box.
2012-09-11 14:29:47 -04:00
Kristian Høgsberg a4624f69b2 compositor: Don't return the dlsym handle in load_module()
We don't use it.
2012-09-11 14:08:26 -04:00
Kristian Høgsberg 33a45f5b6d compositor: Drop unused wl_shm field 2012-09-11 14:07:19 -04:00
Kristian Høgsberg b00a9d3cb9 compositor: Make all non-backend modules use module_init() as entry point 2012-09-11 14:06:27 -04:00
Kristian Høgsberg dd1b3f4c1b compositor: Remove unused 'fbo' field from weston_compositor 2012-09-10 20:37:48 -04:00
Kristian Høgsberg 4226385e53 compositor: Destroy gles2 resource for weston_surface in gles2-renderer.c
This moves the last gles2 call out of compositor.c.
2012-09-06 21:59:33 -04:00
Kristian Høgsberg 3a0de88abf compositor: Move unbind_display call into gles2-renderer.c 2012-09-06 21:44:24 -04:00
Kristian Høgsberg 9793fc7a4e compositor: Move EGL context creation to gles2-renderer.c 2012-09-06 21:08:14 -04:00
Kristian Høgsberg 2bc5e8eaf8 compositor: Create outputs before initializing GLES2 state
This way we can just use the first weston_output EGLSurface to make a
context current.
2012-09-06 21:08:13 -04:00
Kristian Høgsberg fa1be023a2 compositor: Introduce a weston_renderer object
Move the gles2 render functions to vfuncs on the renderer object.
2012-09-06 21:08:13 -04:00
Kristian Høgsberg b7b77e6f8f compositor: Move EGL/GLES2 parts of weston_surface_attach to gles2-renderer.c 2012-09-06 21:08:13 -04:00
Kristian Høgsberg b1fd2d6dd8 compositor: Move update_shm_texture() to gles2-renderer.c
We rename it flush_damage() as it's the point where we update our rendering
API source (eg, the gles2 texture) according to the accumulated damage,
if necessary.
2012-09-06 21:08:13 -04:00
Kristian Høgsberg 25894fc920 compositor: Move gles2 initialization to gles2-renderer.h 2012-09-06 21:08:13 -04:00
Kristian Høgsberg 861a50c141 compositor: Move non-GL initialization out of weston_compositor_init_gl() 2012-09-06 21:08:12 -04:00
Kristian Høgsberg ecf6edec1f compositor: Move surface repaint code to gles2-renderer.c 2012-09-06 21:08:12 -04:00
Kristian Høgsberg d7c172648d compositor: Consolidate output repaint logic
We move the EGL and GLES2 output repaint code into a new gles2-render.c
file.  The eglMakeCurrent, glViewPort, surface loop etc was duplicated
across all backends, but this patch moves it to a new file.
2012-09-06 21:08:12 -04:00
Pekka Paalanen 7c7d464ce7 compositor: do not round a zero area to non-zero
surface_accumulate_damage() will call surface_compute_bbox() with the
extents of the surface damage region, for transformed surfaces only. If
there is no damage, surface_compute_bbox() will round up the empty
rectangle to a 1x1 rectangle. Triangles are produced for this 1x1
rectangle intersected with the surface.

The problem showed up with the triangle fan debug, where some seemingly
garbage pixels showed up relative to rotated surfaces.

Fix this by explicitly checking, that the area, for which a bounding box
is being computed for, is not zero.

Note, that the bbox will also be empty if only one of width and height
is zero. We do not paint things with zero thickness.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Cc: Rob Clark <rob.clark@linaro.org>
2012-09-04 16:15:43 -04:00
Pekka Paalanen 27a8c53020 compositor: do not duplicate ARRAY_SIZE
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:15:36 -04:00
Pekka Paalanen 85a46671db compositor: reduce the number of triangles
The intersection of two rectangles is guaranteed to be convex. Therefore
we do not need a center vertex for the triangle fan, we can simply use
the whatever first vertex the intersection polygon has. This reduces the
number of triangles, while still painting the exact same area.

While at it, emit_vertex() nested function is factored into the
for-loop, since that is the only calling site left.

Comments are updated to reflect the changes, and some unrelated comment
fixes are in repaint_region().

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Cc: Rob Clark <rob.clark@linaro.org>
2012-09-04 16:15:29 -04:00
Pekka Paalanen c73bd54b58 compositor: fix fan_debug mode
- make it respect output transforms by making sure the uniforms are
  up-to-date

- properly restore the current shader program, in case it was
  overridden

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:39 -04:00
Pekka Paalanen 2abe2e6d41 compositor: paint opaque regions with RGBX shader
weston_surface_draw() is restructured so that it will always use the
RGBX shader for opaque regions, if the surface is assigned the RGBA
shader.

Previously for opaque regions, we simply assumed, that the texture alpha
would be 1.0. If it was not (which really is an application bug), the
region would be misrendered. The RGBX shader forces the texture alpha to
1.0.

Xwayland surfaces may have bad alpha data in the opaque client area. If
blending was enabled, the bad alpha would be used with the RGBA shader.
This patch fixes rendering opaque xwayland windows with full-surface
alpha applied.

Test case: xterm, with full-surface alpha one step below 1.0. Before,
black text was fully transparent, now it is correctly only slightly
transparent.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:35 -04:00
Pekka Paalanen 4f9c07bf11 xwayland: replace opaque_rect, fix an alpha problem
Remove weston_surface::opaque_rect completely.

Instead, set the opaque region in xwayland.

Before this patch, black text in xterm was transparent. Now it is not.

However, this patch fixes only a part of the alpha problem. If you apply
full-surface alpha with super+alt+wheel, the problem reappears. This
problem is still due to bad alpha channel contents on xwayland windows.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:29 -04:00
Philipp Brüschweiler 067abf67cd workspaces: don't segfault on invalid move_surface_to_workspace request
Also fixes the off-by-one in toytoolkit that exposed the issue.
2012-09-04 15:56:24 -04:00
Jonas Ådahl 8538b22ff4 shell: Improve focus handling when moving surfaces between workspaces
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:55 -04:00
Jonas Ådahl e9d2250549 shell: Introduce workspace manager interface
The workspace manager interface purpose is to provide clients with
control and knowledge about the current workspace state. Initially only
one function and one event exists; moving a surface and state updated
event. A workspace is represented as an index in a 1 dimensional array.

A client keeps track of the state by being broadcasted events when the
state changes, currently limited to current workspace or number of
workspaces available.

A client can send an asynchronous request to the manager asking to move
a surface to workspace identified by an index. It is up to the shell to
actually move it.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:49 -04:00
Jonas Ådahl 8de6a1ddae shell: Add possibility to move surfaces to other workspaces
By default, Control + Shift + Up/Down will move the currently active
surface, if any, while changing to another workspace.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:14 -04:00