This code was all dead, since neither cairo-glesv2 nor the sample nested
compositor ever made it to the Meson build.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Many programs use this information to help position pop-ups properly, and
without it funny things happen. For example, nedit and tkinter apps will
position their menus incorrectly either all the time or after an initial
window move, firefox may position right-click pop-ups incorrectly
depending on other internal state.
https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.5 has much detail on
how this should work, and the Advice to Implementors section shows that
common client practices will break in the face of our miserly handling
of ConfigureNotify events.
Instead of trying to send it only for configure requests received when a
client is in a fullscreen state, send them much more frequently.
Fixes#619
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently weston_wm_window_send_configurenotify is only called for
fullscreen clients, and it is written to be correct only in that case.
Fix it up to handle other cases properly so we can use it for them in a
later commit. Synthetic Configure Notify events are relative to the
root window, so this means adding our window co-ordinate when
necessary.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It doesn't need to be using desktop-shell; trying to use it is not
sensible as it will try to bind to all the devices we're repeatedly
creating and destroying, sometimes lose the race, and fail the test
because desktop-shell has died too early.
Signed-off-by: Daniel Stone <daniels@collabora.com>
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.
Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.
Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.
Signed-off-by: Daniel Stone <daniels@collabora.com>
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).
There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.
In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.
based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make fail_on_null static inline and put it in xalloc.h so we can use the
header exclusively instead of having to link with the library for it.
This is so we can use xalloc in places (like the RDP backend) without
having to bring in libshared.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's not really useful to have libweston without libweston-desktop. It's
also very little code.
Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.
However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.
Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.
Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
It's not the most code ever, but it does make desktop-shell somewhat
more complicated for questionable (i.e. no) end-user benefit.
When desktop-shell is back in more healthy shape it could potentially be
reintroduced, but for now it's just making it more difficult to reason
about desktop-shell and fix it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.
If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Particularly important was _XWAYLAND_ALLOW_COMMITS atom which caused
some annoying flicker when resizing or hoovering over buttons.
This was introduced with 'shared/xcb-xwayland: Split into common
helpers' and somehow I missed those atoms.
Fixes 49d6532254
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
https://specifications.freedesktop.org/wm-spec/1.4/ar01s05.html says
"The Window Manager MUST set _NET_FRAME_EXTENTS to the extents of the
window's frame", so this is probably something we should be doing.
Some programs (such as some versions of Firefox) expect this to be present,
and will render popups in wrong locations if it's not.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need these values to calculate frame extents to properly set
_NET_FRAME_EXTENTS, but we don't want to calculate them twice.
Break out these bits from frame_resize_inside, and update it to use
the new function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of closing the window directly by calling close_handler() use a
deferred task to do that instead.
That way we avoid a potential invalid access on a link which was
previously removed, due to the fact both window_destroy() and
touch_handle_up() traverse the same list.
This is an alternative to 841.
Fixes: #607.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reported-by: He Yong <hyyoxhk@163.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.
The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,
a) the cost of running color_pipeline() probably dominates anyway, and
b) to get straight-alpha input you have to use a future Wayland
extension that probably won't be advertised without color management.
So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).
Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().
This is a small step towards improving code readability.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We always talk about "view alpha", so the name variable in the fragment
shader the same. Now it's clear without the comments, making the code
easier to read overall.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Avoid duplication of atom retrieval. This is particuarly useful
if one would one to reuse atom retrival in other parts, like tests.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
According to the wm-spec we must keep the _NET_WM_STATE property updated
to reflect the current state of the window.
This has been biting me when firefox starts maximized, then I click the
maximize button to toggle to unmaximized state. The next time I mouse over
the maximize button (which causes the frame to be re-rendered with the
maximized button in a highlighted state) we re-read the window state and
weston then believes the window is maximized even though it is being
rendered in a not-maximized state.
Update the state when we change maximized status so this doesn't happen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we leave fullscreen or maximized mode we restore a saved window
position. This is expected, but that saved position was saved when window
geometry was set to have shadows rendered.
Since we restore a saved position that had shadow geometry, we don't want
to move the window when we set geometry again, or we'll move away from the
intended saved position.
I guess this is a counter-proposal to !614Fixes#454
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a client starts off maximized, clicking the unmaximize button would
result in a 0x0 window - basically a blob of decor with no content.
Instead, use 512x512 as a totally random default value.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.
With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).
Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
This is a followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".
So just remove the corresponding code.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
Keep the surface map state in sync with the buffer state: the surface
can be mapped it has a valid buffer, and not if it doesn't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only caller of map() then manually sets is_mapped = true. Just do it
in the function which makes you think that's what it would do.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.
The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.
Signed-off-by: Daniel Stone <daniels@collabora.com>